
Take on the elements in Wildfrost, a tactical roguelike deckbuilder! Journey across a frozen tundra, collecting cards strong enough to banish the eternal winter…
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 95.14/day in the week to Jul 18 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


The world has succumbed to the Wildfrost. Now only Snowdwell and its survivors stand as the last bastion against an eternal winter... Build up a deck of powerful card companions and elemental items, as you battle to banish the frost once and for all!
Perfect your card battling and deck-building skills, and set out on a quest to bring an end to The Wildfrost! Begin each journey with your chosen tribe Leader, each gifted with different randomised skills and stats, before mapping out your chosen path into the unforgiving frosty landscape.
Rescue and recruit frozen companions you find along the way, unearth lost treasures, and spend your hard-earned blings with travelling merchants. The decisions you make and routes you take during each run will help craft a powerful deck, unique to you each time you play.
Collect a huge array of cute, but mighty card companions, as well as handy items and clunker cards to aid you in battle. Experiment with different elemental card combinations to find your winning formula.
Your companion cards aren’t just disposable minions for dealing out damage; upgrade and customise your favourites by adding wobbly charms to enhance their powers, making your deck a powerful (and adorable) force to be reckoned with!
Plan ahead with the help of a dynamic counter system to map out your next move and fend off frosty foes. While Wildfrost battles are turn-based, cards don’t attack every turn. Instead they have a ‘counter’ which counts down the amount of turns until they’re ready to automatically make their move!
By keeping an eye on enemy monsters’ counters, you can plot ahead your perfect play. Buff your companions? Stall an enemy attack? Or maybe count down your own timer to wreak havoc fast! It’s up to you to strategically turn the tide in your favour.
Need a rest? Take shelter in the cosy town of Snowdwell. Here survivors have gathered to keep warm using the power of the Luminice, a giant shard of hot ice.
As you progress after each run you’ll be able to return and gradually help expand the hub town itself, constructing buildings such as a Pet Shop, Inventors Hut and more! These new areas will unlock fun and useful new things to use during your adventures, with new cards, tribes, cosmetics, challenges to complete, and events to encounter.
Think you’ve defeated the Frost Guardian? Even after you’ve beaten back the frost, Wildfrost offers endless replayability, with daily runs and challenges! Test your skills and improve your score!


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.9Kreviews | 83% | — | $4.9M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
get the goobers mod
Really good roguelike deckbuilder. Great music and great mechanics. I have nearly 70 hours in it and still can probably get more done. This has some decent mods but DANG they need to add even more to this game. Probably won't ever happen, though.
Fantastic game with a very enjoyable combat system.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun deckbuilder. Worth it!
BEWARE PAID FOR REVIEWS - I notice almsot all the reviews say "Extremely polished" and other reoocuring phrases Not sure what game everyone else is playing but this game is pretty muh and certainly not worth the price, not by a long shot. Its a cool art style for a very basic and dull card game You play as some super piddly weak hero with weak untis facing untis that are as strong or stronger than you. You gradually grind out marginally better units through constant failure, so you can get marginally further maybe then you cna grind more to get marginally better units then when yourve grinded for ages, you get decent units........ or oyu could jsut waste all that time spent grinding playing something fun....
I would give this a middling review if I could, but overall I think it leans positive more than negative. The core card mechanics are great, deckbuilding is fun, the meta-progression is satisfying and I like that its spread across different aspects of the deck. The main issue I have with it is that it feels like there are often situations where you are just doomed from the beginning of the fight. As an example, there's an enemy that adds 4 shroom (poison) - if your 8 hp leader gets hit with this they will die, and you will lose your run, in 3 turns - this will almost never be enough to win the fight. With some deck setups (or even just an unlucky hand) its completely unavoidable to take that hit, the fight becomes unwinnable and the run is doomed. Another minor niggle is that some of the achievements you get in game don't seem to be visible in the town. Most of the meta-progression is tracked through buildings in the town where you unlock things, but occasionally you will (apparently) get an unlock after a run but there's no marker in town, and looking around all the buildings there's no sign of it! I have no idea at this point if something has genuinely been unlocked or if the achievement is just lying lol
Best Card Battler I have found so far, the difficulty curve is a bit steep.
Awesome little game. Absolutely adore the art-direction and the music is nothing to scoff at either (the charm merchant lady is my favourite (please marry me!!!)) I had a blast gunning for the different achievements forcing me to try a variety of teams & combos, and was pleasantly surprised when I reached Curse Strength 10, giving me a renewed reason to strategize once more. The game isn't huge content-wise and that's a shame, as I would love to play more. But I wouldn't take that as criticism, as short games are just fine as well!
I've had so much fun with this little gem. It's a really good deckbuilder, your strategy can be difficult to pull off all the time but there are enough ways to adapt your deck over a run to do really well regardless of your starting deck. The endgame after completing the first run is so compelling as well, I won't ruin it but I love how successive runs turn out every time, feels novel.
GAME OF THE YEAR BABY!!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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