
MMORPG full of details that create a unique immersion and the spirit of adventure! Play your role in the life-filled medieval world controlled by players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 14 → 3.14/day in the week after.
About
Play your role in the life-filled medieval world controlled by players. MMORPG full of details that create a unique immersion and the spirit of adventure!
Become the best builder, blacksmith, fisherman, healer, alchemist, baker, sailor, tanner, trader, farmer, jeweler and anything else. But getting the Master's Mark requires perseverance and knowledge. In Wild Terra, you cannot create equipment in one click.
Catch, tame and grow rare species of animals. As they level up, pets receive random bonuses. It will take luck or hard work to put together the perfect combination.
Join groups, create guilds, or play solo. Hunt huge bosses and explore dark dungeons! Build, evolve and travel to PvP and PvE zones. Or you can challenge and go to mysterious continents with a variety of biomes, inhabitants and conditions, for example, to an Plague Island.
Whatever you use, the skill level of that increases. The game has many non-combat and battle skills, a variety of melee and ranged weapons, each with its own active and passive abilities. There are no pre-selected classes in Wild Terra. What you have in your hands determines your role in combat. And thanks to the non-target combat system, your skill is as important as your equipment.
You decide whether to risk your loot or stay in safe zones. Also, in any dungeon, you can choose the difficulty from Easy to Nightmare. The rewards justify the risk, but the decision is yours!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 823 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Désinstallé ! Le fait de m'obliger à me connecter tous les jours sans quoi il me sanctionne fait que non ! Je ne peux pas recommander ce jeu : Aucun plaisir à réinstaller ma base, bâtiment par bâtiment, à chaque fois que je m'absente "trop longtemps" (1 journée !?) Au bout de 4 fois à tout replacer (pour dire que j'ai insisté !), j'ai laissé tomber. Dommage ! Au début, c'était pourtant assez addictif (Un jeu qui me maintient plusieurs heures de suite c'est rare chez moi !) et sans cette idée débile, j'aurais pu aller très loin ! Peut-être que la simple idée de reposer telle que ma base était aurait pu me faire continuer....
There aren't many servers available, America, Europe, and Asia. I tried creating a character on the European server, but I kept getting a "server full" message for 10 minutes. When I finally got in, all the chats was in Chinese, Japanese, and Russian. So not only are people playing on the wrong servers with 110+ ping, but they're also taking up the limited slots from players who actually want to play on the correct servers. I'm not going to waste my time on a game with a community like this, even if it's free.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Spanish - Spain, Portuguese - Brazil, Polish, Italian, Ukrainian, Japanese, Simplified Chinese, Turkish +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 825 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Impossible to play. Got the game free today. Installed and follow the ship tutorial. Arrive to the land and cannot find a place to build my dominion. All spots are taken by other players. Ispent most of my time in game looking for a place to be able to start the base and play. Almost giving up and finally I found a spot. Than got disconnected and when I tried to come back, it says it has too many palyers and I cannot login. Uninstalled. I will use my time really playing another game.
I would say it's a great game with potential. And honestly, I don't think it requires the 'MMO Experience'. Maybe make it so players can host the servers themselves. Give us solo/co-op options due to the severe server restrictions. As it stands, you are forcing us to buy a game (which I'm assuming nobody does, and why it was free multiple times this past year), and then hoping we spend a few hundred dollars on your MTX shop. Which is abhorrently overpriced. The game will kill itself in an attempt to push a working online model, when it could ship as a survival game (solo/co-op with optional pvp elements) and probably thrive on unit sales alone. Hopefully the developers can see the abysmal >10% of players who get off the starter island and realize there's something wrong with their marketing strategy. Glad I got it for free, will see what enjoyment I can get from it before I hit the "pay wall" they are trying to force so you buy premium currency.
Wild Terra 2 is not a particularly good game. The graphics are dull and uninspiring. It looks like a budget RPG from 2003. There are three music tracks in the entire game: one for in dungeon, one for in combat, and one for everywhere else. There doesn't seem to be any kind of story arc or lore as far as I can tell. Character, gear, and skill progression are [i]extremely[/i] grindy. The dialog and UI text are badly written/translated. Most of the game mechanics are confusing and poorly explained. There's little info about the game on the web, including on the game's incomplete official wiki. So, you may be asking, why am I recommending this game? Did I click the wrong button? No, it's a real recommendation. I don't know exactly why, but I can't seem to put this game down. Every day since I bought it almost six weeks ago, the first thing I want to do is play this game. I've clocked 189 hours since June 21st. I'm not sure what it is but it seems to scratch an itch for me that most other games don't. So do I recommend this game? Yes, I do. Do I know why? Absolutely not. 😅
Начну с того, что накопилось за 1200+ часов игры: - Игра полупустая. Онлайн 900 человек через месяц после безоплатной раздачи, серьёзно?. Весь контент укладывается в полгода вечерних посиделок (и это для ММО игры). Локации небольшие и пустые: примерно 1000м из конца в конец на "большом континенте", 10 торговцев и квестодателей на всех островах (которых три, на последнем только мертвецы). - Гринд. Затягивается с необходимостью собирать ВСЕ ресурсы постоянно. Производственные цепочки - моё почтение - требуют огромное количество складов забитых доверху. Чтобы получить новый уровень в профессии нужно буквально слить тонны руды/кожи/дерева/драгкамней в унитаз. А да, и то что вы создадите потом тоже выкинете - потому что здесь есть качество предметов в процентах. Опыт даётся только за шмот низкого качества, а за вещи высокого - 0! Баланс? Я бы назвал по-другому. - Торговля. Есть. И между серверами тоже. Как передать деньги, учить никого не надо полагаю... - Сюжет здесь из серии - его нет. Есть жёлтые квестовые цепочки, которые открывают доступ к ежедневкам. И есть записки. Мало и неинтересно. Никто не ищет авантюриста, после которого они остались. Всем глубоко начхать на остров заражённый чумой... - Визуал. Он есть. Точка. Низкого качества, с кучей безоплатных ассетов (это и иконки предметов в т.ч.) и фонами от нейронки (невысокого качества). Единственное, что держит в этой игре это коммьюнити. Друзья - старые и новые - с которыми ты проходишь сотни раз одни и те же данжи, убиваешь сотни раз одних и тех же боссов в надежде выбить редкий ресурс и доделать чёртов щит! И да к вопросу о пустоте - данжей здесь 3. Ладно 4, если считать добавленный месяц назад набор рандомных комнат. Вердикт: Грустно и не вкусно( Играть только в компании и только если больше не во что.
很垃圾的游戏,脚本满天飞,采集脚本,钓鱼脚本,双开脚本,这一切影响游戏平衡的举报半年,官方都跟死人一样装看不见,你发个交易信息,有傻逼举报立马被封。真牛逼,活该限免俩次仍然没人玩,怎么我装备毕业了,金币留着烂号里?要是可以我他妈都想捐给乌克兰!二逼游戏,二逼工作室!!
浅尝了一点,第一次免费时领的,现在又免费了于是下来玩了下。 大致上就是那种主打官方建服的生存联机游戏,打怪造家攀科技,更偏向于PVE,画风交互比较原始。 不像夜族崛起那种基本为PVP服务的地图设计,这个就是很普通的生存沙盒地图,随处都可以造家,一开始的基地很小一块,只能放点工作台仓库。 商城看了下,基本全是幻化时装等,此外有个经验加成(聊胜于无的程度)、背包扩充(只能买一次,加5个栏位)算是略微有点影响的。 主要问题是这个制作建造的UI设计非常影响游戏体验,往好了说是2010年的水平,而夜族崛起的UI相比之下简直是降维打击,不要好太多 缺点 - 必须挂加速器,服务器被墙了,裸连连不上的 - 汉化比较差,教程的角色文本基本不说人话,好在不重要 - 建造制作UI非常差劲,就是一个名称大列表一股脑全扔给你了(上面制作下面建造),UI完全没有进度设计,刚进游戏就能看见终局物品的配方,尽管你完全做不了。做个东西要点三四层菜单,多点开几个能给你鼠标滚轮滚出火星子 100多肯定不值,但免费送如果能凑到朋友玩感觉试试也不是不行(否则一个人摸索吃这UI一坨太劝退了)
感覺像是 Runescape,操控有比較好,20 年前的我也許會喜歡。 It feels like Runescape with better control, might like it 20 years ago. 但硬體需求高非常多,而且感覺優化很糟。免費送的時候可以試玩看看,平常不建議花錢買。 But needs much higher PC spec, and it seems very poorly optimized. You may want to give it a try when it's free, but it's not worth paying for.
Now i understand why it was free. Played it a bit and needed to go. Went online again and came in a join que. Yeah nope thanks, i wanna game when i want to, and not ending up in a joining que or better sayd, spam the join button for how long?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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