
Wield MULTIPLE weapons and magic spells at the same time. BATTLE Hordes of enemies. GATHER materials to CRAFT bombs and towers. Unlock SYNERGIES to get S-rank attacks. RESCUE animals to get special boosts. SURVIVE!!!
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Languages: English*, French*, Spanish - Spain*, Japanese*, Simplified Chinese*, Traditional Chinese*, Korean*, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
非常有意思的游戏,一开始不是很懂,收集金币开始买买买,仔细研究一下发现武器和法术的升级至关重要。玩了几回合之后,就上手了,然后就可以慢慢打造属于自己的武器及法术配置,技能效果和攻击特效也非常炫酷,属性的选择及人物自身特性能够使你的生存锦上添花。刚上手建议加属性的时候多加一些收集范围,满屏幕的钱飘向你的感觉真是太棒了,很快就有很多的金钱把你的武器升到满级,出现更效的攻击手段。玩着玩着就会上瘾的小游戏,虽然比较休闲,但是还是很考验策略和选择。
同样是类吸血鬼幸存者游戏《荒野军团》采取了类似饥荒的画风,整体风格卡通又不失谐趣,玩家需要操控主角在充满未知的荒野上生存下去,当然一个人的力量自然是有穷尽的,玩家可以通过不断地收集资源建造跑塔来增强自身的防卫力量,从而在敌群中杀出一条血路,游戏整体画风突出,玩法略带新意,是类型中较为少见的作品,喜欢类吸血鬼幸存者可以一试。 虽然游戏的画风较为独特,但是玩法上并没有离开类吸血鬼幸存者题材的范畴,同样是通过战败敌人收集材料来增强自身,本作有和土豆兄弟类似的地方,就是同样可以通过购物来获得各种能力和武器,只不过不同于前者的按波次触发,需要每升一级后可以进行购物武装自己提升能力。 游戏一共有四种不同的大类道具可以分别是武器、buff、装备和技能,可选择的范围较为宽泛,而且和大多数此类作品一样,同样可以通过升级武器和buff来获得终极能力。不过有趣的是本作武器的升级只需要在金币充足的时候可以用商店直接升级,省去了随机碰运气的烦恼,整体的套路较为容易成型,因此游戏的爽感还是很强的。 此外游戏的特色在于增加了一定的建造塔防的要素,在战斗中清理敌人的同时别忘了多砍砍树,通过建造来增强防御的力量,不过可以建造的防御塔是有限的,这一点需要通过局外成长来不断解锁,本作的局外成长倒是没啥好说的,基本就是各项基本能力,唯一不同的就是这个炮塔总数量,至于如何抉择还要结合自身所走的流派进行升级。 目前游戏一共有十位不同的角色,六个难度级别,每个角色都有着不同的基础属性和擅长能力,只不过除去初始的卡尔森以外都需要一定的条件来解锁,因此整体上是比较肝的,在加上游戏区分的昼夜机制,让游戏的特色还是蛮突出的,喜欢这种类吸血鬼幸存者作品的玩家值得一试。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
Decent bullet hell. Definitely runs poorly when you get a lot of upgrades
看起来有点粗糙,甚至是4:3的比例 ——来自小黑盒用户QRAM的评价
目前来看,这个肉鸽很不成熟,升级体系混乱,升级路径模糊,碰撞判定不明,游戏界面昏暗,不知道这么多的好评都是怎么来的,还是在等等看更新后怎么样。
[table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table] [h1]讨厌君个人主观评分 7/10[/h1] 饥荒的美术风格+土豆兄弟的玩法+塔防建造造就了荒野军团的缝合怪体验,虽说有点开玩笑的感觉但是游戏的实际体验还是不错的,画面辨识度比较高,并不会有很混乱的感觉,而造塔部分也怕玩家玩得不舒服搞了轻量级的自动造塔设定这点比较贴心,武器种类不少且特效比较夸张,特别是后期多武器后打起来的效果还是很华丽的,场外成长要素比较多可以吃掉大量时间,比较大的问题是手柄适配做的不够好,总体可玩性还行。
Wild Legion, developed and published by BluSped Studio, is a top-down action roguelite that blends survival gameplay with elements of resource management and light tower-defense mechanics. The game places players in a hostile wilderness where waves of enemies constantly threaten their survival, forcing them to gather resources, upgrade weapons, and build defensive structures in order to endure increasingly difficult encounters. While the concept itself draws inspiration from the growing popularity of survivor-style roguelites, Wild Legion attempts to distinguish itself by mixing chaotic combat with a strategic cycle of preparation and defense that evolves throughout each run. The overall premise is simple but effective. Players enter a battlefield filled with hostile creatures that relentlessly hunt them down. These enemies arrive in steadily growing numbers, turning the environment into a constant struggle for survival. The primary objective is to remain alive long enough to strengthen the character through upgrades and equipment while holding off increasingly dangerous attacks. Unlike traditional action roguelites that focus entirely on combat, Wild Legion introduces additional systems that encourage players to manage resources and prepare for future waves of enemies. This mixture of action and strategy creates a gameplay loop that feels both fast-paced and tactical. A central part of the experience revolves around collecting resources scattered across the map. As players defeat enemies, they gather coins and materials that serve as both experience and crafting components. Coins help the character level up, allowing improvements to attributes or unlocking new abilities that make survival easier. Meanwhile, materials such as wood or other resources can be used to craft various defensive tools including towers, bombs, and other supportive equipment. This crafting system encourages players to think ahead about how they want to prepare for upcoming battles, adding a strategic layer to the otherwise chaotic action. The day-and-night cycle plays a significant role in shaping how each session unfolds. During the daytime phase, players focus on exploration and resource gathering while avoiding enemy attacks whenever possible. This period serves as preparation time where players strengthen their equipment and collect materials needed for defenses. When night falls, however, the gameplay shifts into a defensive challenge. A structure known as the Moon Tower becomes the central target for enemy attacks, and players must defend it against incoming waves. Building defensive towers and positioning themselves effectively becomes crucial during these nighttime battles, as losing the tower results in the end of the run. This alternating cycle between preparation and defense creates a satisfying rhythm that keeps gameplay varied. Combat itself is energetic and often chaotic. Enemies approach from multiple directions, forcing players to constantly move around the battlefield while attacking and avoiding damage. The ability to equip several weapons and abilities at once adds flexibility to combat strategies. Players can combine melee attacks, ranged projectiles, and magical abilities to create powerful builds capable of dealing with large groups of enemies. As characters level up, additional upgrades become available that further enhance these abilities. Some combinations of weapons and buffs can evolve into particularly powerful attacks capable of clearing large areas of enemies at once, rewarding players who experiment with different builds. Another interesting feature is the presence of small side objectives that appear during gameplay. Occasionally, players may encounter lost animals wandering the battlefield. Escorting these creatures to safety rewards the player with special bonuses or temporary power-ups that can significantly improve their chances of survival. These moments encourage players to explore the map rather than staying in a single defensive position, adding variety and small risk-and-reward decisions during runs. Visually, Wild Legion uses a colorful and somewhat cartoonish art style that keeps the chaotic action readable. Characters and enemies are designed with clear shapes and bright colors, allowing players to easily identify threats even when the screen fills with enemies. The environments are simple but functional, featuring forests and open terrain that provide enough space for movement during combat. While the graphics are not particularly advanced, the visual clarity works well for the game’s fast-paced gameplay and helps prevent the screen from becoming visually overwhelming during large battles. The accessibility of the game is another positive aspect. Controls are straightforward and easy to learn, making it simple for new players to start playing without needing lengthy tutorials. At the same time, the various upgrade systems and weapon combinations offer enough depth to keep players experimenting across multiple runs. Adjustable difficulty levels and customizable match durations also allow players to tailor the challenge to their own preferences. Despite these strengths, Wild Legion does have some noticeable limitations. Because the gameplay revolves around repeating survival runs, the experience can become somewhat repetitive over time. The variety of enemies and environments is relatively limited, which may reduce long-term replay value for players who spend extended hours with the game. Additionally, while the tower-defense elements add an interesting twist, they remain fairly simple compared to dedicated tower-defense games and may not satisfy players seeking a deeper strategic building system. Even with these drawbacks, Wild Legion still manages to deliver an enjoyable roguelite experience. The combination of resource gathering, weapon upgrades, and defensive preparation gives each run a sense of progression as players gradually grow stronger while facing more dangerous enemies. Moments when powerful ability combinations are unlocked can feel especially satisfying, allowing players to briefly dominate the battlefield after surviving the earlier stages of a run. Overall, Wild Legion is a solid indie survival roguelite that successfully mixes several gameplay ideas into a cohesive experience. Its blend of action combat, crafting mechanics, and defensive strategy creates a gameplay loop that is easy to understand yet capable of producing tense and exciting moments. While it may lack the depth and variety of larger titles in the genre, it still provides an entertaining survival challenge for players who enjoy fast-paced roguelite gameplay and experimenting with different combat builds. Rating: 7/10
- feel like an unfinished game : unbalanced and buged ^_^' difficulty 1 is ok, but going further is almost impossible
A polished version of this would be close to my dream game. Even in its current state it's pretty fun, especially for $2. It's janky, poorly translated, nothing is explained.. Meta progression and upgrades in general don't have a lot of weight. Even if I max out the tower stats I don't ever feel like they're impactful. But you can get some fun builds going. No updates in nearly a year makes me wonder if they're continuing to work on it.
《荒野军团》是一款幸存者类型的游戏,并且游戏在幸存者的基础上还加入了建筑系统,并且昼夜不同的情况下玩家还需要守护月亮塔,生存难度更高。 玩家可以携带多把武器,并且武器上限还可以扩充,武器的升级可以直接花费金币升级,并且不同的强化还会与不同的武器组合成超级武器,不同的组合带来的收益也都非常大。装备成型速度很快,上手难度低,不断的升级超武就可以做到爽刷,当然玩家也需要不断注意月亮塔的血量,收集资源守护月亮塔也是主要任务。 游戏支持自定义时长,并且可以选择是否自动瞄准和自动建造炮塔,直接解放双手,玩家可以不断收集木材来升级防御塔,帮助自己更好的守住月亮塔。游戏目前可以解锁10个人物,不同的人物拥有不同的特性,可以给游戏带来更多的可玩性。 游戏总体来说不错,昼夜不同的玩法非常有趣,不同的强化也可以组成自己的流派,可以调节的难度可以满足大部分玩家的需求,非常推荐。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
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