
Recruit an ever-growing army of heroes, stack powerful upgrades, and watch the numbers go up as your forces chip away at a colossal dragon!
Modeled estimate, not a reported figure. How we estimate →
About
Welcome to the world of Now THAT'S a Big Dragon! 
Your home kingdom is in danger, and it's up to you to recruit and expand an ever-growing band of brave warriors, wizards, and all sorts of adventurers who relentlessly attack a single, gigantic dragon. The game is a numbers-driven idle experience: buy more troops, upgrade their power, automate your economy, and click the dragon yourself for bonus damage.
This game expands on the idle incremental genre while keeping its most important feature: NUMBERS... GOING... UP! ⬆️ ⬆️ ⬆️ ⬆️ ⬆️

In this game you'll find:
4 chapters to explore the mechanics and master its chapter modifiers.
Upgrades: Plenty of options to boost your actions and automation.
Multiple characters: Automation now has a face and different skills.
Multiple currencies/resources: Grow your gold, wood, iron and food.
Synergy: Different upgrades or characters affect the progress or power of other game elements.
An enemy that fights back: Protect yourself from the dragon's roar, and fire attacks.
It has an ending: Feel the relief of saving your kingdom and ending the crisis.
It has a new beginning: Revisit the game with new modifiers.
It’s time for you to pack your gear and join the adventure! 
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Portuguese - Brazil*, German*, Turkish*, Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was really disappointed in this title after thoroughly enjoying the demo. You can finish the main mode in under 2 hours, then it's just repeating the same thing with slight variations (wood, ore and food) while doing the same repetitive stuff - albeit with an additional gold sink, WITHOUT any sort of prestige mechanic to at least speed things up. The dungeon mechanic feels pointless and tacked on, and the upgrades lack any sort of punch or excitement. The large majority of them aren't even noticeable in any way. Really disappointing. Was hoping for 1 main mode with unfolding mechanics and bosses at the very least.
Play the demo and you've essentially seen everything important the game has to offer. I finished the main story mode in around 90 minutes, roughly 30 minutes of which was spent replaying content I'd already played for free in the demo. In other words, after paying almost €6 on sale, I got about [b] an hour[/b] of new content out of the main story. For an incremental game, that's honestly abysmal. I've also played through a fair bit of the second gamemode, which seems to be the same gameplay loop with minor variations that don't meaningfully change how the game plays. Yikes. The "synergy" the game advertises mostly boils down to clicking upgrade buttons as soon as you have enough money to afford them. There's very little actual decision-making involved. The dungeons don't add much either: they're short, repetitive, and the money you get from them quickly becomes irrelevant compared to the passive income from your units. That's ultimately my biggest problem with the game. For an incremental game, there's surprisingly little to think about. You buy whatever you can afford, watch the numbers go up, and repeat. New mechanics are introduced, but they rarely change what you're actually doing. Nevermind the 1 hour it takes to get to the end. I'm going to play through the remaining two gamemodes in the foreseeable future, because I might as well try to get my €6 worth, but considering how little the second gamemode differs from the main game, I highly doubt I'll find enough new or substantial content to swing this review into a positive recommendation. I'd be more than happy to be proven wrong, though. My €6 certainly hopes so. As it stands, if you've played the demo, you've pretty much played the game.
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Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Your reward for progress in this game is getting all your units and upgrades wiped (with no gain) and then having more tedium added in the next run. Gave up when the game yet again wiped all my progress and then added resource management on top of everything else. There's also random events that trigger every few minutes that, again, kill all your units for no reason. A classic case of a game snatching defeat from the jaws of victory.
Played the demo a while back and just now bought and am playing it. Very well-done incremental. Yes, that is indeed a really big dragon. But give me enough time to scale up and I can also have a really big damage number. So it all works out. For me. Graphics are clean as HECK. Gameplay is very incremental, noice. Honestly solid game.
not very well made. the dungeon really serves no purpose, other than finding the king, it could have just been left out all together. the upgrades are not well thought out at all, lots of useless high caps for upgrades that could have been capped at just a few levels. gold cost doesn't even make sense for a lot of things. did the dev even do a test run on the game or did he just make something and send it? because thats what it feels like. not worth the 5 bucks.
First gamemode is basically the demo with a few additions, The other gamemodes are basically worse versions of it. Overall you just grind the same gameplay loop over and over. The upgrades are few and mostly uninteresting (with a few exceptions). The dungeon minigame is boring. The whole game feels unfinished in a sense. Honestly not worth the price at the moment.
[h1]Introduction[/h1] So I have beaten the game and I have enjoyed my time playing this game more or less. It scratches that Swarm Simulator itch that I love so much. What I mean by that is this. You start off buying tier 1 units at first. These T1 units include warriors, wizards, elves, thieves, bards and clerics. These units are mandatory to beat the game. The goal in this game is to kill a dragon. Slowly but surely, your recruited units and you, by clicking the dragon, will lower its health, which in return will give you gold, which is the main currency in this game. Gold is used to buy new units, buildings and organizations, though there are some more things you can buy with gold, which I don't want to spoil now. This is where the "Swarm Simulator" term comes into play. Buildings, which are T2, will recruit T1 units over time. In the same manner, organizations that are categorized as T3 will create buildings over time. So as time passes, you get an insane amount of units. [h2]Gameplay loop[/h2] As for the gameplay loop, sadly there is no real idle game loop that idle players love. You have no meta progression in this game, which will turn later runs (You have to complete the game 4 times) into a chore. Your only way of getting stronger are perks, which you have to buy for money. From my personal experience, the balance with those upgrades is all over the place. Judging by logic, one would assume that thieves are your main passive income, as they are introduced with no attack damage and only having a gold per second functionality at first. Later on, they do get perks that will give them attack power, but they are outclassed by every other class in dps AND gold generation, which they were meant for. The elven archers are your best bet at gaining passive gold, because they scale very well in both dps and gold income. Once you hit a certain stage of progression, you'll realize that no matter how many units you have, you'd be waiting for years to gain enough gold to buy more upgrades. This is where another gameplay loop comes into play. You can do a 3D mini dungeon run, which will have you run through a randomly generated dungeon, which usually is very short, but gets longer the deeper you go in the dungeon. In those dungeons, you will find enemies that will slow you down, though they cannot attack you. Their main point is to slow you down. And then there are chests that will give you an insane amount of gold. And gold is the magic word here. The gold that enemies drop is ludicrously high, even more ludicrous when you open chests. Let's say you own 1b gold, killing an enemy will give you around 400-500m gold. Opening a chest, though, will give you 5-6b gold. This means that all your later gold income will be earned in dungeons by randomly opening chests. The speed at which you gain gold from dungeons is insane. It doesn't take long until you go up to 1e18, because every time you go into a dungeon, you can rest assured that you will gain at least +1eX, X standing for the next higher e number. Sadly, you are dependent on those dungeon runs if you want to see your skill tree maxed out. The amount it would take to farm enough gold to buy all skills would be way too high. [h2]Fun[/h2] Is the game any fun? If you love idle games and you don't mind a lot of grinding, then yes, it is. To me, the most interesting part was the "Swarm Simulator lite" feeling. I love idle games that work like that. At the same time, I sadly have to tell people to stay away if they don't like grinding and running the game in the background while watching YouTube. Because the main issue this game has is that it REALLY is a lot of waiting with nothing happening. [h2]Other noteworthy things to mention[/h2] The developer seems to be a really nice guy that clearly wants to deliver a good product. So far, I have seen the dev reply and answer a lot on the forum. He is clearly dedicated to delivering you the best experience possible. So that is an insanely huge thumbs up there. Some achievements weren't working as intended, but the dev immediately worked on fixing them and even changed some achievements that weren't liked by people that wanted a smooth, short and sweet idle experience. I'll definitely check out the dev's next game. [h1]Final Verdict[/h1] Depending on how grindy you love your idle games, this can be a sweet 1-day experience. If you are like me and you want to grind the hell out of this game, you'll be spending a lot more time playing the game. Sadly, I can't say that I highly recommend the game, but I will give my recommendation nonetheless, because I really liked the impression I got from the dev. [h1]Things I'd like to see get changed[/h1] At the end, I want to leave a short wishlist for the developer, should he ever read this review. -Please work on the balance. Thieves instantly come to my mind. They are supposed to be your main income for gold. They neither are good at generating gold nor at dps. They get easily outmatched by all the other units. -A prestige system would be so awesome. I don't know just how hard it would be to add a prestige system to this game, but it would be so much fun to gain prestige points, which then are used for meta-progression. I would actually love to play this game some more. -There are many, many bugs currently, like me beating the fake endless mode in 37 seconds after encountering a bug. Basically, I finished the first mode, then I was asked to switch to another mode or to restart the first mode. When I clicked on the fake endless mode, it somehow instantly completed the mode for me. Also, the fake endless mode didn't unlock for me at first. After I came back the next day, it somehow was unlocked for me. -A skill tree overhaul would be welcome. Click damage is totally terrible when compared to the other trees. You cap out at maybe 1000 click damage crit. Other skill trees like the warriors could work perfectly for adding click damage, since you also get click gold increase from their tree. That'll be all. Have a nice day!
Noth worth buying demo is nothing special but average idle game. Full version just recykles content over and over making game really tedious. Demo its actually a bether game than full version.
Good idle game with pretty good and interesting ideas, hope they will extend chapters little more :) overall great and funny game with funny backstory. Really really hope thy will add some game+ or some more dragons or something what extend play time little more.
I first stumbled upon the game on itch.io, and have been following the game's development since. I played during the playtest on steam and itch, and spent a [i]few*[/i] hours (more than 30) on the steam demo. I'm a big fan of incremental games and this scratched the itch for me. You can easily complete the first part of the game, but the second part is a bit more difficult without preparation. The achievements are all attainable in under a few hours each, and some force you to plan ahead (oh no, my brain wasn't created to be used! NOOOoooooooo!) Also I quite enjoyed the Thieves mechanic, as you can probably tell ^^ [spoiler]sorry[/spoiler]
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