
Wild Assault is an anthro-themed tactical shooter built with Unreal Engine 5, featuring large-scale battlefield gameplay centered around Valiant abilities. Work closely with your team, harness your instincts, and charge into battle to secure victory.
Modeled estimate, not a reported figure. How we estimate →
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About
Welcome to "Wild Assault".
This third-person PvP shooting game was developed using Unreal Engine 5, where you are about to embark on a unique furry warfare experience that integrates intense battles, teamwork, and ingenious animal hero abilities.
Anthro heroes & heroines with unique abilities based on animal instincts. Unleash their primal power with your wisdom and achieve victory together!
Different styles, different origins, different goals, same battleground!
Wild Assault provides a free-choice experience based on weapon classes.
Whether you're a cool-headed marksman or a brave assault player, in Wild Assault you can always enjoy the most exhilarating shooting experience.
All characters in Wild Assault have their unique abilities based on animal instincts.
It's more than just shooting combat - help the characters unleash their primal powers to achieve victory!
Wild Assault offers a 20 vs 20 team-based battleground gaming experience.
From capturing strongholds to frontline assaults and defenses, utilize characters' high mobility on all fours and unique abilities to secure victory. It's a test of skill and strategy!
Assault, expert, medic, marksman, and much more!
Unleash your wisdom and creativity to match different classes for the squad. Maximize the team's strength!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 54 reviews with recorded playtime.
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Si te gustan los juegos con estética **furry** y la jugabilidad de **Battlefield**, este juego merece una oportunidad. Tiene una base muy sólida y buenas ideas, pero le falta mucho trabajo y cariño para alcanzar todo el potencial que tiene. Lo primero que mejoraría serían los mapas. Si quieres hacer un juego inspirado en Battlefield, los escenarios deberían ser bastante más grandes. Los actuales se sienten demasiado pequeños y no permiten disfrutar de ese tipo de combates a gran escala. Otro problema importante es la falta de jugadores. Es cierto que esto no depende únicamente de los desarrolladores, pero sí podrían implementar un sistema de bots que rellenase las partidas y que fueran sustituidos automáticamente por jugadores reales conforme estos se unieran. Además, la IA actual es bastante mejorable. Con unos bots más inteligentes, la experiencia sería mucho más agradable, e incluso en ocasiones mejor que esperar largos tiempos de búsqueda. También echo en falta una mayor variedad de armas para cada clase y más libertad a la hora de personalizar a los "Valientes". Poder modificar sus habilidades permitiría elegir el personaje que más te gusta estéticamente sin sentir que estás limitado por su kit. Del mismo modo, estaría bien que el jugador pudiera decidir si al apuntar utiliza una mira en primera o en tercera persona, según sus preferencias. En cuanto a los modos de juego, capturar banderas está bien, pero el juego necesita más variedad y objetivos que hagan que cada partida se sienta diferente. También agradecería un sistema de progresión más profundo: que jugar no sea solo acumular partidas, sino desbloquear nuevas mecánicas, personalizaciones o contenido que motive a seguir jugando. Otro aspecto mejorable son las skins. Me gustaría ver aspectos realmente nuevos para los personajes y no únicamente recolores de los mismos modelos. Por último, el menú principal necesita una renovación. Actualmente recuerda demasiado a juegos para móvil como Free Fire, y creo que el juego ganaría mucha personalidad con una interfaz más original y acorde a su ambientación. A pesar de todas estas críticas, quiero dejar claro que **me gusta el juego**. Precisamente por eso escribo esta reseña. Tiene muchísimo potencial y sería una pena que acabara siendo otro proyecto abandonado. Espero de verdad que los desarrolladores sigan apostando por él, porque con tiempo y las decisiones adecuadas puede convertirse en un gran juego. If you enjoy **furry-themed games** and games like **Battlefield**, this game is definitely worth trying. It has a solid foundation and a lot of great ideas, but it still needs much more polish and attention to reach its full potential. The first thing I would improve is the map size. If you're making a Battlefield-style game, the maps should be much larger. Right now they feel too small to really enjoy large-scale battles. Another major issue is the low player population. While this isn't entirely the developers' fault, they could implement a proper bot system that fills empty slots and gradually replaces bots with real players as they join. The current AI also needs significant improvements. Better bots would make matches much more enjoyable and, in some cases, even better than waiting in long matchmaking queues. I'd also like to see more weapon variety for each class and greater freedom when customizing the "Valiants." Allowing players to modify their abilities would let people choose the character they like the most without feeling forced into a specific playstyle. Likewise, it would be great if players could choose whether aiming down sights switches to first-person or stays in third-person. As for the gameplay, capturing flags is fun, but the game needs more objectives and game modes to keep every match feeling fresh. A deeper progression system would also help. Playing should feel rewarding by unlocking new mechanics, cosmetics, or other meaningful content instead of simply playing matches for the sake of it. The cosmetic system also needs improvement. I'd love to see more unique skins instead of mostly recolors of existing characters. Finally, the main menu could use a complete redesign. At the moment it feels very similar to the UI found in mobile games like Free Fire. A more original interface that matches the game's identity would make a much better first impression. Despite all these criticisms, **I genuinely like this game**. That's exactly why I'm writing this review. It has a huge amount of untapped potential, and it would be a shame to see it abandoned. I sincerely hope the developers continue supporting it, because with enough time and the right decisions, this game could become something truly great.
Should work some more on balancing and skins, but overall its pretty fun!
别买快跑
对于这款游戏我始终抱有热忱在我发布这篇评测或者是我游玩历程总结的时候依然如此,它是我接触的第一款射击游戏也是第一款大战场游戏,游玩的途中他也使我觉醒了某些属性,刚开始我看到他的时候是在bilibili刷到了不少他们b测游玩的玩家视频很有趣很欢乐,但我对射击游戏不是很感兴趣而且还是没有射击游戏基础的我,于是我没有考虑它,但是玩腻了单机arpg的我想玩玩别的,那段时间不断的刷到这款游戏让我起了尝试的心思,于是在这款游戏抢先体验的时候我第一时间买了它,很激动也很期待,第一局我玩的狼拿着狙因为实力差没狙到几个人就结束了对局,我看着自己的排名快倒数了觉得自己很坑我甚至不知道是新手人机局并没有真人,后面我开了第二局,这次我方的人机没有把对面的点攻下来输了,我看着自己倒数第5的排名和7个杀人数很惭愧觉得自己不适合这个游戏,想卸载退掉,我确实退了,但是不一会又撤回了退款申请因为我想起之前刷到的一些战地视频里说过每个人都有每个人要做的事没人会管你,然后我重新上线开始一把又一把的对局,第5把的时候我上手了,拿了第一,后面渐渐的变得厉害了,但是一个人玩终归是无聊的,于是我在官方群里询问组队一起但是很明显我是新人加上怕说错话大家都会下意识不理睬,群里都是小团体他们都认识而且多个人不好磨合也不了解对方于是我又开始了一人的游戏直到一周后碰到了一个主播他很厉害我想挑战他于是跟他撞,也是在那时我的实力提升了,后面撞的多了也就一起玩了,后面因为一些问题他不玩了,又剩我了,但我的实力已经非常强对局里很少有人能打的过我,就这样我一人玩后面也退游了因为一些事,之后几个月第2赛季回游,之后就保持常玩了,也重新认识了很多朋友很开心也难忘,这款游戏陪伴了我很久,对我来说它值了它值得这个赞,感谢有你!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Languages: English*, Simplified Chinese*, French, German, Spanish - Spain, Russian, Japanese, Thai, Portuguese - Brazil*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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