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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Do you ever find that SokPop game that you really enjoy in terms of gameplay, but it only has 20 minutes of content so you just get very tilted instead? To be clear, I don't have a problem with the length of a game, I just see a game that has enough assets to be a longer experience, so even if they repurposed some of the content, it would still be enjoyable for at least a few hours. For example, since the game already has a hoverbike for the player and the enemies, they could have made a few racing challenges to make the game more wholesome or at least some kind of arena mode. It reminds me of the [i] Helionaut [/i] a bit, you will explore a small open world where the objective is to repair the ship, but there is no crafting system. The game can be completed in 20 minutes on the first attempt, and as far as I can tell, there is not much in terms of optional content; you are not required to pick up every upgrade, but it only adds maybe 5 minutes of exploration. I do like the gameplay, the on-hit feedback feels very satisfying, additionally to just having Star Wars vibes with the speeders. You can unlock a few different weapons, I got the duel-blaster and the energy shotgun in addition to the starting weapon which is like a regular blaster. Let me use another game from SokPop as an analogy to explain where my criticism is coming from. They made this fun game where you swim on the boat and fish, except there are only a few types of fish. In comparison to making a game, adding more fish variety is not that big of a deal, but it makes a huge difference. I understand that SokPop has a short development cycle so they abandon the games very quickly, all I am saying that if you already put the effort to make the assets and mechanics, make sure that you use them to the fullest. I like the combat in this game, but I never really had a chance to utilize the power-ups properly. Look, I am not asking you guys to make 3-hour games all the time, but if you have a good idea, don't treat it like junk, it's very frustrating to see such a fun concept and have it abandoned so easily, out of all the things you came up with, this should have received more love. Maybe put a small arena with 10 waves or something like that, let me use those mechanics and upgrades, and you already have the assets to make it. [h1] Pros/Cons: [/h1] (x) It's a fun game, just too barebones in terms of content for me to formulate a strong opinion, I wish there was more to it. The core mechanics had potential to be fun, if they were supported with things to do. On a side note, I generally like the reused music in SokPop universe, but there is a point where you should consider making something new as well. [b] Overall Thoughts: 6/10 [/b] It's SokPop, so the lack of content is expected because of the short development cycle, but this is not a story-driven game, it's an exploration game with combat and should have more exploration. Again, I don't dislike the game, I just don't want to see a good concept abandoned so easily. I would play a game like this for 10 hours if it had 10 hours of content, and I am not asking for 10 hours, just not 20 minutes. [code]Review By: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
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Hours played at review time, across 29 reviews with recorded playtime.
[h1]Small, rough, and buggy - but nevertheless charming. Not unlike the asteroid you land on.[/h1] Wild-9's first playthrough should take you roughly half an hour, as it says in the description. Adding a speedrun achievement to this game, in my opinion, was a mistake. Your speedrun attempts will expose many of the flaws in this game. [spoiler]First, deleting your save and starting over is very likely to generate a broken seed that doesn't spawn any enemies - you can check this almost immediately by noticing the absence of the first enemy you're supposed to encounter. [b]If you want to start a new run, you need to close out and re-open the game first.[/b] Second, you'll come to rely on a highly-exploitable quirk where enemies will teleport back to their starting position if they wander too far away from it, where you can basically spawn-camp them. (Better than them getting lost, though.) Third, upon each death, you'll respawn at your spaceship with a scooter, [i]but not necessarily[/i] the same class of scooter you had - meaning you might get a free upgrade.[/spoiler] I also encountered a CTD on my first run of the game, none afterward though. With the speedrun, this will probably net you just over an hour of playtime. Do I still recommend it? Ehhh... Not at full price, that's for sure. If you don't have the subscription, you should pick this one up on sale - ideally as part of a discounted bundle. It's worth your time, I'm just not sure it's worth your money. With that huge caveat, recommended.
One of the worst examples of open world game design I've come across. This puts the open into open world because except for a few fences around settlements the world is completely flat open ground with nothing to guide you, there are no biomes with differently colored ground to tell you where you are and no unique landmarks either. Once I got to a point where there were no more hints from NPC's about where to find stuff I was just completely lost. And besides this, the ticking trap beats gave me a headache so I had to turn the music off and the rest of the soundscape is just pretty empty.
Wild-9 se trata de un ¿vaquero? el cual se estrello en un planeta por accidente, el vaquero inconsciente se despierta con una nave rota pero funcionaria de no ser que te robaron 4 partes fundamentales de la nave y vos tenes que ir a buscarlos. -buen gameplay aunque puede llegar a ser repetitivo -historia regulera. -una duracion de 30-90 min, mas que nada por lo que voy a comentar a continuacion. -una ambientacion regulera, podrian hacerlo mejor Cosas importantes que mencionar: -el avance en este juego puede resultar aburrido ya que el mapa es corto pero pero si te vas "fuera" del mapa te teletransportas a la parte mas lejana del mapa, lo que dificulta encontrar las piezas. -las piezas aparecen en el mismo punto todas las veces que inicies otra partida, no es un juego rogue-like como aparenta serlo. -se siente repetitivo y eso para un juego que dura menos de una hora (depende como te vaya en el juego) no es bueno. Recomendable 6/10
Short and sweet. this is by far my favourite sock-pop developed game a small open world that's non-linear to explore from the start. I wish it was a bit longer but for the price its a acceptable length. A few small problems like NPC lines running out of its text box or pressing enter glitched out my game.
A good, albeit buggy game. There is an issue that when you delete a save then try to start a new game, some old events from the previous run will be saved. I solved this by just closing and reopening the game, but still a big issue. It is an interesting game, with a cool way of finding things (hint, talk to NPCs). The world is very confusing and could've used a map, as well as a way to differentiate between places you've been and haven't been better. Good pickup for the price.
Cute and fun like the rest of the sokpop games, abilities and weapons are fun, and the driving and combat is pretty satisfying.
The first Sokpop game I openly don't recommend. It's pretty dull, and I don't think it's that fun either. The art style is good, like all their games.
우주서부활극. 정신나갈꺼 같은 브금과 간질간질한 레이져 액션이 쬐끔 요동친다!! 그래도 있을건 다있는 액션슈팅어드밴쳐 게임.
Shooty robot cowboys on scooters. So just another netherland resident simulator. 10 minutes is crazy little time to finish this. I'll give you a call once I made it.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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