
Why Am I Dead At Sea is an adventure game where you solve the mystery of your own murder. As a ghost, you will have to possess people and use them to investigate your surroundings. But in this place no one is who they seem...and everyone has a secret.
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About
You are on a boat at sea.
Also, you are dead.
To figure out why, you will need to inhabit the other residents of the ship and use them to investigate what led to your untimely demise. As a ghost, you can take control of characters in the game, and talk to others - based on who you are controlling and who you are talking to, there is a unique conversation. With each combination of characters leading to a different interaction based on their relationship or chemistry, your challenge is to find the interactions that will reveal pertinent information. Understand what makes your shipmates tick, and uncover the secrets that they hold.
Investigate an intricate mystery where few are who they seem and everyone has a secret.
Meet nine unique and developed characters, with their own personal fears and ambitions.
Use your ghost powers to possess bodies and read minds.
Recover your former identity to upgrade your ghastly powers.
Unlock multiple endings and decide the fate of the story.
The game also features an amazing soundtrack by Bill Kiley.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
IDK HOW TO GET ANY OTHER ENDING OTHER THAN LIVING NIGHTMARE the game is underrated af needs more attention
Jogão, fiquei envolvido com a história do começo ao fim. A soundtrack, ambientação e os diálogos são muito bem feitos. Cada personagem é único e com histórias muito interessantes. Passei um ótimo tempo tentando solucionar o mistério :D
Wonderful narrative, great dialogue. The mystery is surprisingly tense. Character interactions aren't cringe, they are almost organic at times, but sometimes are so overly aggressive and rude that it throws you off a bit. Short and sweet, great game.
What a cute little gem of a game. "Why am I Dead at Sea" is a very interesting title. Kind of reminds you of what anime titles look like today with their long structure. But this murder mystery pixel game is worth a one time play through by most people. How did I come to play this? Well I was browsing through my inventory and forgot I had bought this game to gift. So I just ended up gifting it to myself 9 years later, and boy what a rabbit hole I went down. You wake up as a ghost, someone murdered you aboard this ship. Who you are, is a mystery at first. A small boy is like the narrator as he greets you appearing to him to tell you how to be a ghost. You possess people + one cute little kitty cat, to learn about how you died. Each person you possess has a special ability. Some can tell what others are thinking (scary some of the visuals of the minds were), while others can look inside keyholes on doors, see inside of pockets or scan the rooms for clues. While some just are there to enhance the arc of the characters you take control of. Each person aboard the ship has a struggle of their own and the more you learn of these struggles, the more down to earth this game feels as humans with similar flaws. Oh but don't forget, you're trying to catch a murderer + solve a mystery of who dun it! One girl is paranoid, and you come to find out why in a sad way. Another is a writer, but her fate has been sealed, seriously depressing. Oh and the old guy on the deck, man...I did not see that coming at all. These are some examples of what you'll find. Each character was crafted so well in terms of character build, not two of them are ever alike. Their growth is seen throughout the game and was done extremely well, I was rooting for some people while I said to myself a few times "I wouldn't mind If they disappeared" as the feels are real. It was why this made me sit down & want to complete the game after my first hour in. The music in this game is also very well done. I didn't mind it at all and it would change up based on the character you were controlling and how the room or person in that room made you feel. Some were creepy, some were peaceful, it really built the world better. The progression in this game is linear but you could miss important clues if you don't pay attention before progressing to the next chapter. If you get stuck, the kid in the bedroom who helped you out, will give you clues. It doesn't hold your hand at all, he's just there if you get stuck. In terms of how you progress, you don't just get options to possess just anyone. You first have to unlock a character, then there's an option on almost all characters to "fully possess" them which is like having a super power with new forms of dialogue for others. Make sure you don't miss any speech bubbles above other characters heads. That's how you know you haven't heard everything. For some characters you'll need to click on objects or read a diary. While some you'll need a key or a password for. So it's worth talking and looking through things. This game isn't hard to learn at all, nor is it going to just be a walk in the park. Let's just say it was where it was meant to be. Just right in terms of speed and difficulty. The game I finished within 4 1/2 hours but because I wanted to get all achievements, my total time was 5.8 hours. And I was only partially right on who done it, so that made me happy. I highly encourage a guide for achievement hunting because you could miss a few things. For the most part I only needed it for the ending achievements in the final chapter. But the true ending was crazy and knowing no one was safe leading up to it, was thrilling. I'd recommend you to try this game and for $5 dollars, it's well worth it just for the narrative part. I feel some could say this is a good game for inspiring people with creativity.
Yeah, it's pretty good.
Great mystery game with an intricate story. It's like clue, but you're solving your own murder!
It's broken. Characters can get randomly, permanently stuck in ways that block access to other parts of the map, and this will completely softlock you. There is no fix, and the dev likely never will resolve the issue.
I really love the ghost possession mechanics and the mystery-solving in this game. I feel like it is a unique experience that I haven't gotten from other games. Lots of quirky characters! Definitely one I like to go back to!
big brain gamiong
A really fun sequel! I adored the original game, and this was a great continuation.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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