
Who Knocks is a first person psychological horror game that will make your nightmares come true. You have just moved into a new home. Welcome the presences that will knock at your door. Solve puzzles, explore the environment and fight your nightmares.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, French, German
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一人称視点のサイコホラー ゲームは謎解きだけでなくアクションもあります 舞台はインディーホラゲでよく見かける、あの家 もはや自分にとっては実家のような安心感があります とは言え、それでも良い緊張感を味わえました トレーラーに宇宙遊泳してる場違いなシーンがあります どういうことなのか?後々分かります いや、なるほどねって感じですね 最後の締めも良かった 思った以上に良作ホラゲでした 気になったのはスタミナが切れるのが速いこと スタミナなしで無制限に走らせてほしかった 海外の不評レビューを見るとリリース直後はバグがあったみたいですね ただ、自分は遭遇せずにクリアできました おそらく、ほぼほぼ修正されていると思われます あっでも実績が取れないバグはあります クリアしたのに2つしか取れませんでしたw
Vamos lá...O jogo é um tipo suviver horror, com puzzles muito bons, criativos, e os jumpcares são formidaveis, joguei com a galera e a maioria tomou uns sustos cabulosos kkk, ambiente tipico uma casa ou mansão, jogabilidade aceitável, agora sobre a história... no inicio não mostra tanto mais achei bem intrigante, parecido com o game No, Im not a human. mais quando esta quase no final, achei sem sentido nenhum, sem graça, galera quase dormiu, não achei lógica e o final foi tipo.... anm, que M...foi essa, pelo preço , tempo de aventura com a galera vale a pena sim, porem o final realmente deixou a desejar.
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is just another cheap indie horror game with a terrible save system. You can only save if you have a cassette tape in your inventory and only in one spot in the entire house that I could find. I only found two cassette tapes, so I could therefore only save the game twice. I will never understand why indie developers in particular do not want players saving their games. I also don't typically get motion sickness in first person games unless the fov is very low combined with a headbob effect. And that's precisely what you will find in this game. There is no fov slider and no way to disable the headbobbing effect. I therefore experienced some of the worst motion sickness ever with this game because of this. I will say however that the game is very well optimized. So the developer did a great job with that aspect. I just wish there were more options such as an fov slider, a way to disable the headbob effect, and a better save system.
Too muck backtracking for every little thing you need. Have spent 4 hours just walking around looking for things that weren't there 20 minutes ago and now they are there WTF? This game has crashed 4 times in 4 hours... 2 times i hadn't saved and had to replay 30+ minutes. Game was poorly put together
The concept of walking around a spooky house solving puzzles and exploring new areas is always a good one. Unfortunately, a lot of decisions lead to this game feeling really awkward. There is a great deal of jump-scares early on, almost to a silly degree. Some of them the audio is blaringly loud (I took my headphones off multiple times). The "puzzles" so far are entirely checking cabinets for items and then eventually using those items on the right locations which then give you other items to use in another location. The only time an actual puzzle has appeared so far was putting the four weights in and that was decent but then for some reason the keypad had the keycode written on the wall next to it too. The story has not really come together to anything coherent so far, but maybe it does later. The game also, for some reason, features both limited inventory space and limited sprint-speed. Sprinting is exceedingly slow in the first place and the sprint-o-meter runs out within seconds. In Resident Evil, you have limited inventory making for interesting decisions about your loadout--do you bring healing items? Which weapon? Extra ammo? Will you need any key items? Here you have no control over your inventory (no item box) so when you run out of inventory space you just have to go walk to wherever you need to use a key-item and then tediously return to get your new item (all while waiting for your sprint to recover). There also seems to be some very basic combat in this game but it has been pretty meagre so far. For context, I got to the part where you get the gun in the bathroom before spending an extra 15-20 minutes walking around trying to find out what to do before giving up. An enemy spawns after getting the gun, but no other events seem to be triggered. My best guess is I missed one of the wooden animals in one of the dozens of cabinets across the home and need to pixel hunt to find it, but sadly I think I'm just ending it here. I think with some polishing and patching the game could be pretty cool (reducing the jump scares, audio improvements, more inventory space, more sprinting (or better yet no stamina system), and more logical/not-obscure progression), but as is it is just rather unpleasant and tedious rather than scary sadly.
This game was worth every penny!
WITZIG
So scary & so many genuine jump scares! The story is so well written & executed. The game looks amazing and has the right level of atmosphere to draw you in. It's brilliant.
POLECAM
This one is a lot of fun.
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