
A first-person sci-fi space horror where every mistake can be fatal. Derelict ships. Hostile lifeforms. No second chances. A nonlinear adventure and psychological horror where the player pieces together clues to understand what’s happening — and how to survive.
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About
On Earth, it was discovered that many stars in the Milky Way began to explode and disappear for unknown reasons. The reconnaissance spaceship Celeste was sent to investigate the nearest vanished star Procyon.
You are one of the pilots of this spaceship. Something happens during the flight, and you wake up in a cryo capsule with the sound of alarm.
No clothes. No weapons. No nothing. Only an unknown threat ahead — and creeping, icy terror.
Stealth is important in the game, especially at the beginning when you have almost nothing. The monsters are very strong, and they react to the sounds you make. Don't shine your flashlight near them. Distract monsters by throwing objects - they'll follow the sound to check it out.
Spacesuit main controls very simple. 1. Stop all movement and rotation holding Space. 2. Rotate your spacesuit to the direction you want to move holding middle mouse button. (this rotate spacesuit to the direction you're looking at) 3. Add thrust holding W. When you reach desired location - repeat.
Also you can watch short video tutorial and other controls in Menu/Settings/Spacesuit.
Tip: At the beginning of the game, you don't have any good weapons, so don't try to kill monsters. Instead, avoid them or use your wits — use mechanisms to kill them, or airlocks to throw them into space.
Try to survive in an unknown and hostile environment, resolve mystery of black hole, complete your mission and finally, find a way to return home.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Portuguese - Portugal, Russian*languages with full audio support
Reviews
[b] Warning[/b] When coming in from a spacewalk, cycle the air at least once over. Even if it looks pressurized it can bug from a couple different factors and doing this will help not kill your run when you take off your spacesuit. As far as indie horror games go this was pretty fun and I would recommend it however there were a lot of hurdles to get through to have completed all 4 endings to the game and even though my dislikes are larger in detail they are things that can be fixed about the game so I would still recommend this as a fun indie game. What I liked: - It has a decent setup to be a fairly scary game if a couple bugs get fixed. - I think the story is fun to figure out and use it to path to different endings. - it got a good couple jumps out of me from different events happening - The camera system to see the other side of the door is a great feature. (If they were night-vision I do think they would help more) - Flying the spacesuit is a cool concept and although I was confused at first and might have crashed a couple times, once I did figure it out it was fun to zip between ships. - Spaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaace What I disliked: (not bugs) - The UI needs an overhaul. Show space controls on the side of the screen at all times during a spacewalk it should help even though you did make a video, Throwing things, Crouching, clearing the item in my hand, all were not told to the player I had to go into controls to find them after struggling without them for a minute so having it appear when you first encounter being able to do such action would be nice. - The ai ship although I did like the concept I could see how players would not find out information from it because there isn't any sort of default commands even which should still be available in an emergency mode, Having it bring up the escape ship or mentioning the other ships nearby in any capacity would then get players to ask about it and then you can have it do its current responses. - Monsters can be completely cheesed by moving slightly to its side, I'm talking I could go straight to the end station and just strafe sideways and punch him to death. Their pathing is also very broken and they get stuck and caught on many things which did remove the fear of them pretty early into gameplay. - There should probably be a warning above the dropdown to the reactor about needing a key item to be able to continue or you will be soft-locked in the bottom area, I sat down there for way to long looking for a way to progress. - That you can't skip the start sequence where you fly towards your dead crewmate. - Flamethrower seemed to do a worse job than the FireAxe at fighting even though its a further unlock and recommended to fight later on. Bugs: -Blobs are very prone to randomly start stretching in random directions but this also does not always stop them from still attacking the player and its near impossible to fight them once you can't even tell where it should be to try and hit a random hitbox. -All the dead models also like to spaz and stretch out if they fall on a certain angle however blobs do this even alive which is why they get their own mention. -The airlocks do not always cycle the air properly and the character can die even though the screen says its fine in the chamber. I got this to repeat by going from the Ring to the main ship. I think the teleporting method from leaving the ring into space must cause it to bug when re-entering, it will show my temp as livable too but once the spacesuit comes off the character will start choking to death. I have also got this to happen by going to the reactor ship and launching our friend out the airlock but when this is done you can see the temp drop from the 22C to space temps even though we are in the room past the airlock. This then requires me to re-enter the airlock and cycle the *Bad air* out then re-pressurize to be able to leave my suit. - I had the biologist move after they did their scream and they shunted halfway off the bed and had no hitbox I could find after swinging at her, where she should lay, the bed, her lover, anywhere. -I had the airlock think the space door was still open somehow and when I entered from the other side of the airlock it immediately shot me into the door that would lead to open space and while you are in that animation you cannot do anything, move, hit buttons, including not being able to hit ESC and quit to the menu. I had to alt+f4 and reload the game to get out of it and it was still bugged so I had to start a new run to fix it.
wtf am I supposed to do. also spacewalks are hard and you have no indicator of where another airlock is. 10/10
needs a lot of work, i only got one ending but i had some fun with it. the environment was very large and explorable, but not interactable. there's nothing that makes the exploration actually worth your time. there are numerous bugs some of which ACTIVELY get in the way of the few ways exploration rewards you. the talking to the ai bit at the start was interesting, i thought the opening animation was cool (though unskippable and long) i dont understand why it made me program the route directly into the black hole. what?????? its an ESCAPE pod. perhaps i stumbled upon the pod too early, but it was very confusing. every time i encountered an enemy i was a little bit confused as to what the game even wanted me to do. the small meat globules died with one hit the first time i interacted with them, but were imposible the second time, the main humanoid enemy right at the start took 6 or 7 hits to take down, even having found a weapon. if the aim of that section was to get me to explore the airlock system and sending enemies out of the airlock, i think that should have been better indicated by the environment. edit: dev response cleared up that multiple things mentioned are genuine user error! my bad lol
English: I can see a lot of potential in Warped, but at the moment, the frustration level is just too high for me. Main Issue: The game is marketed as a stealth title, but it feels to me like you are constantly forced into combat situations. It’s possible there are ways to solve everything via stealth, but despite intensive attempts, I simply couldn’t find them. Once you end up in a fight, you die almost instantly. This lack of clarity between the stealth focus and forced combat leads to a massive spiral of frustration for me. Further Points of Criticism: Balancing & Hitboxes: The damage scaling feels unfair. Enemies deal massive damage, while I feel like I’m barely doing any damage at all, even with the pipe wrench (second ship). The hitboxes also seem quite imprecise at times. Lack of Feedback: It’s a bit disappointing that there is almost no feedback or response from the developers regarding these issues in the Steam discussions. I tried playing the game twice on stream, but I was so frustrated both times that I had to stop. I can't recommend it in its current state until the balancing and gameplay clarity are improved. Deutsch: Ich sehe in Warped wirklich gute Ansätze, aber momentan ist der Frustfaktor für mich persönlich einfach zu hoch. Mein größtes Problem: Das Spiel wird als Stealth-Titel vermarktet, aber mir kommt es so vor, als würde man ständig in Kämpfe gezwungen werden. Mag sein, dass es theoretisch Wege gibt, alles schleichend zu lösen – ich habe sie aber trotz intensiver Versuche einfach nicht gefunden. Sobald man dann im Kampf landet, stirbt man fast sofort. Diese Unklarheit zwischen Stealth-Anspruch und Kampf-Zwang führt bei mir zu einer massiven Frustspirale. Weitere Kritikpunkte: Balancing & Hitboxen: Die Schadensskalierung fühlt sich unfair an. Die Gegner teilen massiv aus, während ich selbst mit der Wasserpumpenzange (zweites Schiff) gefühlt kaum Schaden anrichte. Auch die Hitboxen wirken oft unpräzise. Fehlender Austausch: Schade finde ich auch, dass man in den Steam-Diskussionen kaum Feedback oder Reaktionen von den Entwicklern auf solche Probleme bekommt. Ich habe das Spiel zweimal im Stream versucht, war danach aber jedes Mal so frustriert, dass ich vorerst abgebrochen habe. Aktuell leider keine Empfehlung, bis am Balancing und der spielerischen Klarheit gearbeitet wird.
Warped - Space Horror is an indie survival horror experience that understands how effective isolation can be when building fear. Developed and published by Stoned Android Studio, the game throws players into a hostile science-fiction setting filled with abandoned spacecraft, malfunctioning systems, and terrifying creatures lurking in the darkness. Instead of relying entirely on cheap jump scares, the game focuses on psychological tension, environmental storytelling, and vulnerability. The result is a slow-burning horror adventure that captures the unsettling feeling of being trapped alone in deep space with almost no chance of rescue. From the very beginning, the atmosphere becomes the game’s greatest strength. Every corridor feels claustrophobic, every flickering light creates uncertainty, and every sound echoing through the ship adds tension. The environments are designed to make players feel uncomfortable at all times, even during moments when no immediate danger is visible. The empty silence of space combined with dim industrial interiors creates a constant sense of dread that remains effective throughout much of the experience. The game does not overwhelm players with nonstop action, choosing instead to maintain fear through anticipation and immersion. One of the most impressive aspects of Warped - Space Horror is how vulnerable it makes the player feel. Resources are limited, weapons are unreliable, and enemies can become deadly very quickly. Rather than encouraging aggressive combat, the game rewards stealth and careful planning. Hiding from threats, conserving supplies, and avoiding unnecessary confrontations become essential survival tactics. This design choice helps maintain tension because players rarely feel completely safe. Even routine exploration becomes stressful when every corner could contain danger. The zero-gravity sections are another major highlight. Traveling through space between damaged ships while relying on limited propulsion creates some of the game’s most memorable moments. Floating silently through the darkness of space gives the experience a unique atmosphere that separates it from more traditional survival horror games. These sections successfully capture both the beauty and terror of outer space. The lack of sound, combined with the awareness that one mistake could leave players stranded, creates an incredible feeling of vulnerability and isolation. Exploration plays an important role in keeping the experience engaging. The game encourages players to investigate abandoned areas, uncover hidden supplies, and slowly piece together the story through environmental clues and scattered information. The narrative itself remains intentionally mysterious for much of the game, which works well with the overall atmosphere. Instead of relying on long cinematic sequences, the story unfolds naturally through exploration and discovery. This subtle storytelling style helps strengthen immersion because players feel like they are uncovering the truth themselves rather than simply watching events unfold. Visually, the game succeeds through artistic direction rather than technical power. The environments may not feature cutting-edge graphics, but the dark industrial design, damaged spacecraft interiors, and disturbing creature designs create a convincing sci-fi horror setting. Lighting is used effectively to build suspense, with many areas barely illuminated enough to reveal what may be waiting ahead. Sound design also deserves praise because ambient noises, distant alarms, metallic creaks, and eerie silence constantly reinforce the oppressive atmosphere. However, Warped - Space Horror is far from a flawless experience. The game’s ambition occasionally exceeds its technical polish, leading to several frustrating moments. Controls can feel awkward during high-pressure situations, especially while navigating zero-gravity movement or attempting to escape enemies quickly. Combat mechanics are somewhat clunky, and enemy behavior can become inconsistent at times. Certain encounters lose tension once players learn how to exploit enemy patterns, reducing the fear factor in later portions of the game. Technical issues also affect the overall experience. Bugs, collision problems, occasional performance drops, and interface limitations appear frequently enough to become noticeable. Some gameplay systems feel underdeveloped, and a lack of refinement prevents the game from reaching the full potential of its ideas. Despite these flaws, the core atmosphere remains strong enough to keep players invested, particularly those who appreciate indie horror games willing to experiment with unique concepts. What ultimately makes Warped memorable is its commitment to creating fear through immersion rather than spectacle. The game clearly draws inspiration from classic science-fiction horror stories where isolation and uncertainty are more terrifying than endless action sequences. It captures the hopelessness of drifting through deep space surrounded by unknown threats remarkably well. Even when the gameplay becomes rough around the edges, the atmosphere continues to carry the experience forward. Warped - Space Horror may not have the polish of larger survival horror titles, but it succeeds as a tense and immersive indie horror experience filled with strong atmosphere and creative ideas. Its zero-gravity exploration, oppressive environments, and survival-focused gameplay create several genuinely unsettling moments that fans of sci-fi horror will likely appreciate. While technical issues and uneven mechanics hold it back from greatness, the game still delivers a memorable journey into fear and isolation among the stars. Rating: 6/10
I play a lot of horror games and leave reviews but this games isn't worth 10 doll hairs I'm sorry but not a lot to do and very little enemy's. I think it could be better tho https://youtu.be/7WVoz8NJISA
I am at the very beginning of the game, and I already want to uninstall it. I picked up an oxygen tank before talking to the AI. It said that it could be used as a "weak weapon". But after I talked to the AI, a human corpse started crawling around like a dog and I was unable to make any impact or do any damage with the oxygen tank. So I thought that maybe I can only use it on human corpses that are standing. So then I opened up a door to a dangerous part of the ship and there was a standing corpse. I kept hitting it with the tank and it did no damage at all, but two hits from it was enough to kill me. So I figured that I would just focus on the objectives. I put my space suit on and went out into space, but I don't even know where I am supposed to go because the objective description is useless and there are no objective markers. With my flashlight, using thrusters to move around in space, I can't find another entrance before my oxygen and nitrogen run out. And there is no way to save in this game. If I am almost out of nitrogen or my helmet is busted and I exit to the main menu, I can't load an autosave either. So I have to start the entire game over. I really don't want to torture myself with a permadeath game that is designed this poorly. If I could save at any time and load save at any time, then the game would be a tiny bit more playable than it is now. But, honestly, I am probably better off uninstalling this or watching a gameplay video of the game instead of wasting my time. This was a wasted purchase. I regret spending $7 on it. UPDATE: I skimmed through a gameplay video. It really is a horrible game. Just watching the video made my eyes bleed. It reminded me of another horrible space horror game that I played called Phantaruk. Avoid both of these games at all costs.
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