
Notorious cult-classic Korean horror. Sneak into school at midnight to return your sweetheart's diary and get caught in a terrifying game of cat and mouse. Explore haunted hallways, solve classic survival horror puzzles and escape the clutches of a killer Janitor who is out for your blood.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Korean*, Simplified Chinese, Traditional Chinese**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
一般吧我记得我是捡便宜买的所以就推荐,不推荐原价卖hhhhhhh
剧情很好,恐怖氛围也很足,还有追逐战,非常建议入手
老登味很重,有非常明显的男凝(很久以前打的印象里是这样,看了下库存没评价就补上了) 不算很优秀的游戏,引导也不是非常好,我在走迷宫的时候搜了下攻略才知道可以不用一直奔跑,这样子视野也不会有问题 有很多结局,但是你想要全打完这些结局、收集全成就那就是纯纯折磨人,想不到除了折磨人还有什么其他的含义
大爷大爷不不要在追了,你倒是让我找线索,就找好了呀!一直追我干嘛
非常推荐的游戏,是一个非常优秀的恐怖游戏,无论是从画风,氛围的营造,剧情内核以及整体观感来看,都是非常经典的,而且为了防止玩家没有二周目的兴趣,作者特地加入了怪谈收集的设定,收集这些怪谈需要达到特定的规则,有的则是在首次通关时就顺手完成的,在第一次玩的时候真的会被狠狠地吓到。美中不足的是,对于这个价位的流程太短了,平均3h左右就能通关,整个游戏属于线性流程,除了推进主线以外就没有过多的额外内容了。
i really enjoyed white day overall the atmosphere was amazing and kept me on edge the whole time, the puzzles were pretty tricky and had me stuck more than one, but SOLVING them felt rewarding. i'd definitely recommend this. also ji-hyeon seol is literally me~
이거 PC게임 아님. 원래 모바일 게임임 스팀보다 이전에 나온거고 폰으로 구동해야해서 그래픽이 안 좋아 보이는거지 모바일 기준으로 잘 만들었다고 생각함. 배경 디자인도 깔끔했고 나름 한국 패키지 게임치곤 볼륨도 좋음 원작도 잘 따라갔고 퍼즐이 좀 어거지긴 해도 누구든 깨도록 설계 되어있음 사실 퍼즐 공포가 중요한게 아니라 여학생들 꼬시는 공포물이 섞인 신선한 미소녀 여학생 공략이 더 중요한 게임임
오래된 게임이지만 잘 만든 작품이다.
미친경비아저씨가 따라와요
Very entertaining game, lots of plots and some twists, and the gameplay is very straight forward with a lot of side plots and side puzzles
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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