
Return to Yeondu High School and uncover the dark truth that remained hidden in this direct sequel to the Korean horror classic. Investigate bizarre phenomena, evade bloodthirsty killers, and unravel a twisting narrative spread across three unnerving episodes.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 31 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.89−67% | 696reviews | 45% | — | $134.2K |
| $13.49−55% | 193ratings | 74% | — | not modelled |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Честно, эта часть мне не очень зашла как первая White Day. Да, графика конечно красивая, всё прикольно, но некоторые особенности убрали всё такие какие были в первой части Некоторые анимации выглядят картонно, бывает отстают от озвучки, да и субтитры конечно переведены с божьей помощью В общем, ничего такого плохого не хочется говорить, но такое себе если честно, не совсем страшно и атмосферно как было
maybe play it if you enjoyed the first game but otherwise leave it alone. the spooks were few and far between. the plot and dialogue was probably lost in translation... or just bad to begin with. certain endings are impossible to get due to bugs.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Portugal, Korean*, Spanish - Spain*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
왜 샀지 ㅅㅂ
White Day 2: The Flower That Tells Lies - Complete Edition, developed by Rootnstudio Ltd. and published by PQube, is an ambitious and often divisive continuation of one of Korea’s most recognizable survival horror properties. Presented as a Complete Edition, this release bundles all episodic chapters into a single, uninterrupted experience, allowing players to engage with the full scope of its story without the fragmentation of staggered releases. Set once again in and around the infamous Yeondu High School, the game aims to expand the original’s legacy by deepening its lore, broadening its cast, and delivering a more cinematic and narratively layered approach to psychological horror. From the outset, White Day 2 positions itself as a slow-burn horror experience rooted in atmosphere rather than spectacle. The game leans heavily into tension built through silence, darkness, and the constant feeling of being watched. Exploration plays a central role, as players traverse hallways, classrooms, and hidden spaces while piecing together fragmented stories tied to curses, unresolved trauma, and supernatural rituals. The school itself feels less like a static setting and more like a living, hostile entity, its layout intentionally disorienting and its locked paths designed to encourage methodical investigation rather than impulsive movement. The narrative structure is one of the game’s most distinctive features. Instead of following a single protagonist from start to finish, the story unfolds across multiple episodes, each focusing on different characters with their own motivations and emotional stakes. This multi-perspective approach allows the game to explore the same events and locations through different lenses, gradually revealing a larger truth that no single character can grasp alone. Themes of guilt, obsession, and deception are woven throughout, reinforcing the subtitle’s implication that truth is fragile and often obscured. While this structure adds depth to the world, it can also make the storytelling feel uneven, as tonal shifts and abrupt transitions between chapters occasionally disrupt narrative momentum. Gameplay adheres closely to classic survival horror principles, emphasizing avoidance and puzzle-solving over direct confrontation. Players are largely defenseless, forced to hide, run, or outmaneuver threats rather than fight them. The returning presence of relentless pursuers—such as hostile guards and vengeful spirits—creates frequent moments of panic, especially during chase sequences that demand quick thinking and spatial awareness. These encounters can be genuinely nerve-wracking, though their impact varies depending on pacing; stretches of quiet exploration can sometimes dull tension before it spikes suddenly during pursuit-heavy segments. Puzzle design is deeply integrated into the experience, often requiring careful observation and item management. Many puzzles are rooted in environmental logic or cultural symbolism, tying directly into the game’s lore. While this can be rewarding for attentive players, some challenges verge on obscure, offering minimal guidance and occasionally forcing trial-and-error solutions. This design choice reinforces the feeling of vulnerability and confusion, but it may frustrate players who prefer clearer feedback or more intuitive progression. Visually, White Day 2 adopts a more grounded and realistic presentation than its predecessor. Character models, lighting, and environmental details aim for immersion, using shadows and limited visibility to heighten unease. The school’s interiors are convincingly mundane yet oppressive, making supernatural elements feel intrusive rather than fantastical. Sound design is particularly effective, with distant footsteps, sudden audio cues, and ambient noise doing much of the heavy lifting when it comes to fear. However, technical inconsistencies—such as uneven animations, camera quirks, and occasional performance issues—can break immersion and remind players of the game’s uneven polish. The Complete Edition format offers clear advantages by consolidating all content into a single package, allowing the story to be experienced as a whole rather than in fragmented installments. At the same time, the episodic origins remain visible beneath the surface. Chapter breaks can feel abrupt, and character arcs sometimes lack the smooth progression expected from a unified narrative. Endings and branching outcomes add replay value, but their requirements are not always clearly communicated, which can leave players confused without external guidance. Ultimately, White Day 2: The Flower That Tells Lies – Complete Edition is a game defined by ambition as much as by imperfection. It strives to honor the legacy of its predecessor while pushing the series toward a broader, more story-driven direction. When its atmosphere, sound design, and horror elements align, it delivers moments of genuine dread and intrigue that few modern horror games attempt. When its pacing, structure, or technical flaws surface, those moments can lose some of their impact. For fans of traditional survival horror—especially those who value mood, lore, and psychological tension over action—White Day 2 offers a distinctive and often compelling experience. It may not achieve the same cult status as the original for every player, but as a continuation that dares to expand its universe rather than simply repeat past successes, it stands as a thoughtful, if uneven, entry in the genre. Rating: 6/10
不如1代一根,为了情怀来买的还是去再打一遍1吧
Классное продолжение первой части, только теперь менее атмосферное и с меньшим количеством отсылок на японскую мифологию.
feels like a B tier horror game but i like corny school drama
垃圾
emi nai game desu. Don't play this game. Waste of your times. 명명백백한 저주의 왕, 연두고등학교. 모든 엔딩 수집, 심령사진 수집, 코스튬 수집, 도전과제 100% 완료 후 작성합니다. ===리뷰 아래에는 **스포일러** 및 게임 진행에 필수 tip이 있으니 아직 게임을 클리어하지 않은 분은 리뷰를 끝까지 보지 마세요=== ===아래는 스포일러 및 진행 필수 팁=== 꽃님 엔딩을 보고 싶으신 분들은 3.0 버전으로 다운그레이드 후 꽃님 엔딩을 보세요. 스팀 도전과제는 4.0버전에서 모두 달성할 수 있습니다.(꽃님 엔딩 제외) *에피소드 1 a,b루트를 나누는 기준은 다른거 다 상관 없고 에피소드 2 플레이 중 본관 1, 2층 계단 앞에서 -강서연의 가족사진을 줍는다 (이후 1회차 a 루트) -강서연의 가족사진을 줍지 않는다(이후 1회차 b루트 유지) 입니다. 다른건 다 의미 없습니다. **심령사진 중 신관 3-4에서 TV 찍는 심령사진은 대충 구도 맞춰도 달성 안되면 그 회차 게임에서는 안됩니다. 3.0 버전 및 4.0 버전 둘 다 가능한 것으로 알고 있으나 그때 2-3장 찍어보고 안되면 그 회차 포기하고 새로 해보세요. 안되면 버전을 바꾸면 됩니다.
지하실 가서 힌트라곤 없음... 공략 보고 해야 깰 수 있는 게임;;
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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