
Whisper of the House is a cozy game about organizing and decorating. You'll take on various tasks from the townspeople—helping them move, organize, and clean their spaces. In the process, your gentle touch might make a difference in their lives, and perhaps uncover some hidden stories...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Aug 27 → 16.57/day in the week after.
About

Welcome to Whisper Town—a cozy and heartwarming game about decorating, organizing, and uncovering little stories.
You’ll step into the role of the town’s all-around housekeeper, taking on charming, quirky tasks: moving into new homes, tidying cluttered rooms, preparing new shops, sorting through treasured keepsakes… even tracking down cats! Complete each task to earn rewards, collect furniture, and freely design a space that’s entirely your own.
As you help others put their lives in order, you may unknowingly change the course of their stories, and slowly discover the unusual secrets hidden in this charming little town…

For lovers of tidy spaces! Turn cluttered rooms into warm, organized havens in a soothing, detail-rich gameplay experience. The teacup by the bed, the plant by the window, the letters covered in dust—each one will find its perfect “home” in your hands. Sweep through forgotten corners, sort every keepsake, and uncover the quiet stories and traces of life hidden behind every item you place.

Ahem… but some furniture is just begging to be messed with!
You might find yourself pressing the button on that vintage gramophone, giving the rubber duck by the tub a playful squeeze, or sneakily pulling a tissue from the box. It’s as if this little town is whispering to you through these tiny, mischievous gestures.
In Whisper Town, every resident has untold troubles or hidden wishes—secrets buried in a garden, a faded photo left in a hospital room, an alchemy workshop long abandoned. Piece together the smallest clues to uncover their unspoken memories, weaving a story where mystery and love intertwine.

Your style, your rules. With over 2,000 pieces of furniture and more than 10 unique home layouts, every space is yours to design. Line a study wall from floor to ceiling with bookshelves, fill a sunlit mini-greenhouse with blooms, or stock a doomsday shelter to the brim with supplies—create the home you’ve always dreamed of. However you imagine it, every detail is yours to choose.

Wallpapers, flooring, and select pieces of furniture can be recolored or retextured to perfectly match your mood and style.
Dozens of items also feature custom sound effects—tap the drums, snap a photo, run the tap. In this home, you don’t just see it—you hear it.

As you spend time with the townsfolk, you grow closer to them, and slowly form bonds with them. But beneath these warm, everyday moments, the town hides something.
A number—42—flickers above the museum.
A sudden rainbow across the sky. A “heart-stealing ghost” haunts the well. Tentacles creep from the cracks.
What lies behind these mysteries?
Perhaps the one destined to uncover the truth… is you.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 480 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There were moments of playing Whisper of the House where it seemed like the game might deliver on its ambitious concept: an entire city of homes and businesses to organize and decorate, with a multitude of secrets to uncover. But ultimately, when it fails to provide an interesting gameplay loop and the core mechanics prove to be fussy and underwhelming, and then it fizzles out entirely by mid- and late-game, all of its cuteness can't save it from feeling like a waste of time. They tried to create a mash-up of so many things that none of them are developed fully or executed well. I also want to push back in the strongest terms against comparisons of Whisper of the House to Unpacking, which was an immaculately designed and narratively satisfying experience. WotH is an unfinished jumble of various mini-games that needs more time in development not just to flesh out various gameplay modalities, but to find its soul. One of the first things I found was that organizing often feels like a horrible chore where many objects don't seem to have a great place to go, resulting in a cluttered mess. Inexplicably, in other instances you are micromanaged into placing each object EXACTLY where an outline is shown. It's so incredibly boring, you start to wonder: why bother? By the later missions where you're given more latitude to decorate how you want, I was so checked out that I would place the absolute bare minimum pieces of furniture and cash out. Then there were moments where things seemed like they might improve: maybe you buy some furniture blind boxes and get a cute piece! But then you find that there's consistently a weird mismatch between the availability of decorative objects and places to use them. Either you're using the same coffee table 5 times in a row because it's the only non-hideous piece for the job, or you have an entire niche furniture set with no client or project to use it on. Controls themselves are pretty lackluster, with no good way to manage decorating the many loft spaces. You can't switch between floors, so you're stuck trying to ignore the visual clipping and yolo-ing placing a couch where you think one could go. Like another reviewer mentioned, there are also cases like the Yokai house where you're faced with an onslaught of furniture all jammed in the front yard. Because you can't temporarily put it in storage or otherwise get it out of the way, the whole time I should have been enjoying the cuteness I instead felt like I was drowning in mess. In a couple of homes where I had a definite theme in mind, I had a lot of difficulty finding enough furniture/flooring/walls/accents to make it come to life in any satisfying way. Again, I came up against the frustrating barrier of seeing that I had tons of choices, but many were essentially duplicates with no distinct vibe. You can have low-pile ugly carpet in 20 colors and claim to have so many choices, but at the end of the day it's still ugly carpet, you know? Then suddenly, the mayor rewards you with another house for doing such a good job... er, decorating other houses! It's so stupid it doesn't even make sense within the game world. And just dropping it in your lap without making you save for it and purchase it makes it feel unimportant. But then I'd be hooked in again when I found a cute mini-game. When I discovered the ability to mix cocktails, I thought "This is adorable, maybe I'm being too hard on WotH." Over time, however, even the hidden item crafting started to feel like pointless filler. Cooking for the restaurant is like a slice of an entirely different food management sim, and not one I enjoyed. I would have traded it all for a better end-game. By the time you find the last aberration and get the last unlock to control the weather, there is zero point in ever using that ability because the game has more or less been over for a long time and you're limping across the finish line. This is where I called it quits and uninstalled. So, will you like Whisper of the House? Yes, if you like vapid time-wasters. Yes, if you want to get your hopes up repeatedly, only to have them dashed in a sea of tedium and underdeveloped mechanics. Yes, if you're not spending your own money. And perhaps yes, if you just need to spend a few brain-dead minutes distracted from your actual stressful life stuff. It does suck to be this harsh, but it's misleading to see so many people invoking Unpacking in their own reviews. It set up expectations that were never, ever going to be fulfilled, and you should know that going in. Also, let's be real--the artwork in Unpacking was much less generic. You could viscerally feel each era the protagonist was in by her game controllers and clothes and cosmetics. It remains one of one, with absolutely no competition here. As a final note, if my review hasn't felt persuasive so far: consider what it signals that the game is titled "Whisper of the House" in English. What does that even mean? It has nothing to do with organizing, or decorating, nor does it meaningfully reference the underlying aberrations that comprise the city's central mystery. It sounds more like a 1970s Japanese horror film that was casually plugged into Google Translate and someone said "Enh, good enough." That should be your final clue that at every point where the developers had the chance to make a great game, they instead implemented something that mostly functioned and said, "Enh, that'll do."
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Reviews, worldwide (the counter carries no country): 4.17/day in the week to Jul 21 → 4.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, French, German, Spanish - Spain, Portuguese - Brazil, Korean
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 481 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Thought it would be a fun little organization/sorting game. Gave so much more. 10/10 fully recommend!
goog
Cool little game! I really enjoyed the puzzles and minigames. Also such a cool take on a player being a higher dimension entity above the ingame characters
小狗狗
Yes
Just Play It Dude
:)
[h1]I LOVE THIS GAME. [/h1] It's the [u]best game[/u] I've played in the last year. I can't recommend this game enough, I'm obsessed with it and I'm sad that I beat it. The storyline is so charming, I love the hidden details that 1. are fun and challenging to find 2. feed into larger character development. The plot is peculiar and unique and this game scratches so many itches. I love the organization, the tasks, the community interaction and the creativity in this game. PLEASE get this game.
super cozy and relaxing and honestly with way more to do than i thought.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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