
Reforge a blacksmith’s village on an isle of the land’s finest artisans! Step into the boots of an expert smith for a crafty adventure filled with mystery and charm. Explore the land of Ellian, and prove that a hammer, anvil, and your wits can overcome any challenge.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil, Ukrainian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A lovely very detailed game which is a combination of Minecraft but with quests. Exactly a game if you don't like open world games without any goals to reach. A little bit of grinding is necessary to reach all achievements, but which game doesn't include this. Anyway, a really nice game which can be played within 20 - 25 hours to finish.
[b]Ha estado bastante bien y me encanta un juego que respeta al jugador como lo hace este. Es un juego sin prisa, a investigar, a craftear, a ver mejorar tu pueblito... muy cuco. [/b] ⭐ [b]Valoración:[/b] [b]―[/b] 🌕🌕🌕🌕🌘 [b]―[/b] 📝 [b]Descripción:[/b] Suceden cosas, como concepto, y acabas en un pueblo abandonado donde hace falta un herrero, pero no solo en el pueblo, en todos los pueblos, así que haces tu base ahí y vas ayudando al resto de pueblos y sus aldeanos con los pedidos que te van haciendo. Haciendo la historia y pedidos obtendrás nuevas recetas que te permitirán avanzar más y cobrar más por los encargos. Al final de tu viaje tendrás muchas mejoras de calidad de vida y no tendrás que preocuparte de nada. Tu como personaje tendrás un sistema de niveles que se subirá según el "prestigio" que viene a ser craftear cosas y hacer pedidos o mandar tus aventureros, y por cada nivel que subas podrás escoger una pasiva que te ayudará en tus labores. Y por último destacar que cada accion que haces como herrero a la hora de hacer un objeto es un divertido minijuego que deberás completar si lo quieres de alta calidad o saltar si te da igual. Digamos que empiezas siendo un herrero desamparado y terminas teniendo tu propio pueblo. ✔️ [b]Puntos fuertes:[/b] [b]― Autogestión[/b] – No hay limite, haz los pedidos que quieras, explora, consigue materiales... [b]― Duración[/b] – 19h el juego con los 2 endings [b]― End-game[/b] – El juego cuenta con dos finales y en el mismo save puedes hacer ambos, lo cual es maravilloso [b]― Historia [/b] – Vas descubriendo poco a poco la historia de los habitantes y los pueblos y el desarrollo final es muy bueno [b]― Idioma [/b] - Entero en español [b]― Logros[/b] – Me llevó 23h todos los logros, todo se facilita una vez terminas el good ending, para el prestigio es mandar los aventureros y skipear días y para las ordenes es mandar a tu compinche a hacerlas. [b]― User Friendly[/b] – No solo se puede jugar con una mano, sino que los menus son super sencillos, las recetas las puedes pinear y no necesitas aprenderlas... tiene muchas facilidades. ❌ Puntos débiles: [b]― Bugs[/b] – Tiene un unico bug que no te rompe el juego, si equipas a los aventureros y los mandas a mision, guardas la partida y te vas, cuando vuelves ni tienen mision ni tienen equipo puesto. Se soluciona simplemente quitandoles el equipo cuando te vayas a ir, así de fácil. 💡 [b]Recomendaciones:[/b] - [u][b]Merece su precio[/b][/u] [i](20eur)[/i], aunque lo recomiendo mucho mas sobre unos 15eur, pero no está mal la verdad. - Haz primero el bad ending y luego haz el good ending, es mejor para ti. Y sin duda utiliza a los seguidores para subir prestigio.
While the Iron's Hot is a crafting-driven adventure that places creation, curiosity, and community at the center of its experience. Developed by Bontemps Games and published by Humble Games, the game invites players to step into the role of a traveling blacksmith arriving on the island of Ellian, a place steeped in artisanal tradition yet fractured by time and neglect. Rather than pushing combat or high-pressure challenges, the game builds its identity around the quiet satisfaction of skilled work, thoughtful exploration, and the gradual revival of a forgotten craft culture. The heart of the experience lies in its hands-on approach to blacksmithing. Crafting is not abstracted into simple menus; instead, players engage with each stage of the process, from smelting raw ore into ingots to hammering, shaping, grinding, and assembling finished items. These steps are presented through interactive sequences that require attention and timing, giving each creation a tangible sense of effort and intention. Crafting is more than a means to generate gear—it is the primary way the world opens up, as newly forged tools and components enable access to hidden paths, activate ancient mechanisms, and solve environmental puzzles scattered across Ellian. Exploration is paced deliberately, encouraging players to wander, observe, and experiment rather than rush toward objectives. The island is divided into distinct regions, each with its own visual identity, materials, and mechanical challenges. Progression often hinges on recognizing what must be crafted rather than where to go next, turning discovery into a mental puzzle as much as a spatial one. The absence of combat reinforces this design philosophy, allowing players to focus entirely on problem-solving, resource gathering, and the pleasure of uncovering how the world fits together. Narratively, While the Iron’s Hot leans into warmth and charm rather than epic drama. The story unfolds through conversations with townsfolk, fellow craftsmen, and eccentric characters whose lives intersect with the fate of Ellian’s legendary blacksmith village, Stal. These interactions are lighthearted yet purposeful, giving context to quests and reinforcing the idea that craftsmanship is as much about people as it is about tools. Rebuilding Stal becomes a symbolic and mechanical centerpiece of the game, as each restored structure and upgrade reflects tangible progress and renewed communal spirit. The pacing is intentionally relaxed, which will appeal strongly to players who enjoy methodical gameplay loops. Time investment is part of the design: gathering materials, refining components, and completing multi-step crafts take patience. For some, this deliberate tempo enhances immersion and reinforces the theme of careful workmanship. For others, especially those seeking faster gratification, the repetition inherent in crafting cycles may feel slow during longer sessions. The game asks players to embrace its rhythm rather than fight it, rewarding those who find satisfaction in process as much as outcome. Visually, the game adopts a colorful pixel art style that balances expressiveness with clarity. Characters are animated with personality, environments are packed with detail, and interactive objects are clearly readable, which is essential in a game so focused on exploration and item use. The art direction supports the cozy tone without slipping into excess, creating a world that feels inviting and alive. This presentation is complemented by a cheerful, melodic soundtrack and ambient forge sounds that subtly reinforce the themes of work and wanderlust without becoming repetitive or distracting. Progression systems are tightly integrated, with new crafting recipes, tools, and village upgrades unfolding at a steady pace. Rather than overwhelming players with options, the game introduces mechanics gradually, allowing time to understand how each new system fits into the larger whole. This measured approach makes the game approachable, though it can also give the impression of limited variety once most systems are unlocked. The experience relies more on the joy of mastery and exploration than on constant mechanical escalation. Ultimately, While the Iron’s Hot stands out as a thoughtful and distinctive entry in the crafting-focused adventure space. It succeeds by committing fully to its theme, offering a world where creation is meaningful, exploration is purposeful, and progress feels earned through patience and curiosity. While its slow pace and repetition may not suit every player, those who appreciate cozy, systems-driven games centered on craft and character will find it a rewarding journey—one that celebrates the quiet power of making something well, one strike of the hammer at a time. Rating: 8/10
Pretty good game. 10/10 would nail again.
I like this game. Good fun.
Amazing game, this is one of the best indie games I have ever played. Been addicted to this since I have tried it. I definitely recommend this if you need a fresh breathe of air.
Creatively and mechanically bankrupt; very grindy. Missing a layer of polish and bugfixes. All you do is complete procedurally generated fetch-questy requests which task you to do boring minigames over and over. The story is the same thing; grinding minigames, now with textboxes to click through, and the story never gives the player a reason to care about any of it. Boo.
What a find! This game offers such a cool gameplay to the point that I do not know where to begin. So first off, you're a blacksmith (duh). And your main goal in the game is to collect resources to create stuff.. you collect it by completing quests, purchasing it or gathering it in the wild. You move through an overworld map which reminds of SNES RPGs. Said map also comes with sidequests and secrets. Once you collected enough, multiple minigames stand between you and the final product. There's the anvil, a grindstone and a work table (The latter lets you combine elements). Over the course of the game, you can extend your base to make smithing easier. Oh and you also collect XP to unlock several gameplay enhancements. The only pet peeve I have with this game is the fact that it doesn't know stacks. If you wanna combine something made from 5 different items which all require different amounts, you'd better prepare to click. A LOT. That's especially frustrating in the endgame. Other than that, I can definitely recommend this game.
This game has a pretty good core gameplay loop and really hooks you in with 'just a litle bit more' content. Advancements feel tangible and levelling up never feels too far away. There is a story. It is tongue in cheek and not War and Peace, and the twist is easily guessed, but it is cute in a way. Some things are a bit unintuitive. There is a mission called Responsibility where you need to build a new building in your village. The building menu which you would have been using to upgrade your forge, house and stable doesn't explicitly say so, but you can either click and drag or use the wasd keys to see the other buildings off to the right. Also, don't take any extra jobs from Arcana. Otherwise, neat and tidy game, short but you can get stuck in.
有点像戴夫和渔帆暗涌
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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