
A multiplayer social deduction game with mystery, mischief, and magic! Use magical abilities and your powers of deduction to figure out who in your party of Wizards is a secret traitor. One (or more) in your group is truly evil... but Which Wizard is it?
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About
Which Wizard takes what you love about social deduction games and adds exciting new layers of magic. Venture into a cursed castle with a party of up to 10 Wizards, only to discover that one (or more) of your so-called friends has been consumed by Evil. Can the Good Wizards identify the traitor trying to kill them all before it's too late?
You'll have to use all your cunning to discover the truth (or conceal it) with spells flying everywhere!
Use Transfrogrify to disable other Wizards' spells (and killing power) by turning them into slow, hopping frogs
Each Wizard gets a random subclass with a unique spell! Subclass doesn't care about alignment, so beware the Evil Healer who "just" wants to take care of you... alone... in a dark hallway… with no witnesses…
Evil Wizards have access to secret magic like Who's Who, making everyone anonymous for 10 seconds so they can pull off tricky kills
Ghosts haunt the castle! Dead Wizards who collect the most magic orbs get to choose a Haunt that affects all Wizards on the next round
Act fast: the castle's curse drains Health from Good Wizards every second
Complete quests (mini-games) around the castle to gain Health
Good Wizards can donate Health to repair the Magic Crystal. With enough donations, they'll cure the curse for an instant win
Evil Wizards can use Health to cast blood magic and set off curses to confuse and interrupt their targets
Portals give Evil Wizards a way to travel instantly across the castle and surprise their prey
Summon everyone to banish a suspicious Wizard. Evil wins if it kills enough Good!
Explore Dark Meadows Castle with its pockets of lore and charming characters like Meemo the sleepy dragon
Adjust spell cooldowns, movement speed, vision radius, and many other rules to customize your game
Full controller support lets you play your way!
Connect to lobbies on worldwide servers
Accuse each other of murder with in-game text chat
Play with up to 10 people so you can betray more people in one go
Which Wizard is a love letter to the social deduction genre.
We love how online social deduction games can bring friends together near and far to communicate and solve mysteries together. We love when players create awesome drama, suspense, and sneaky plays. Our goal with Which Wizard is to take what we like about social deduction, reimagine some elements, and give players the tools to craft a personal strategy around new gameplay layers like subclass spells and map-wide ghost haunts.
We’re a small team that has been working hard to make something that we (and hopefully you) enjoy playing! Which Wizard began with a humble game jam shortly after the pandemic hit, and it gave us all a creative, communal outlet through hard times that followed. We hope that it brings you closer to new or old friends the same way it brought us together as a team! Nothing says "I care about you" like a little magic murder between friends.
Spread the magic! We have a Discord if you'd like to join for play sessions, devlogs, updates, and more!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
Game is dead as of now. Do not let the missing negative Reviews fool you. Been online a few times in the evenings, checking different zones: Not one public server found. EVER. Not more negative reviews due to a lock preventing posting reviews unless you spend at least half an hour online. Neat trick.
As of right now, unless you have a group of friends who have the game and play it, you cant play. Click on Join Public room and there never is any. This seems like a good game and that It would be fun, but right now its unplayable.
My only wish is that I could stay a small frog, hopping happily.
A great social deduction the game in the vein of Among Us. A lot of potential, can't wait to see what they add in the future.
Safety in numbers is a lie. Safety as frogs!
It's like Harry Potter and Among Us put together! I like all the spells.
A quirky and cute asymmetrical social deduction game! - The unique spells wizards can use make each session fun and engaging. - The mini game and rewards ghosts can get to play and use their points really change the feel of each round. - The map layout and task spread is really well balanced for both teams. - The rules customization also really lets you tailor each session to the group you're playing with and how you want the games to feel! As the game continues to grow with future updates, it will only get more fun and more enjoyable! Get in on the action early to help give feedback on how the game can grow!
I think the game looks like it could be really fun, but nobody plays it. It's similar to Among Us, but here you play wizards who turn other wizards into toads. The servers are always empty, there's no lobby, so I can't recommend the game. I can't recommend the developer's Discord server either. It's a monologue by a mod, mostly about spiritual things. You do wonder what that's all about. 0/10 Not playable.
This game is really fun! I had seen PlayFrame do a stream of this game which is a YouTube VoD on their other channel specifically for streams if you want to check that out. But earlier this week I invited a friend and played with a group on the Which Wizard discord and we had a magical blast of a time. [u]TL;DR for what the game is about[/u]: Basically it is a Among Us styled social deduction game you can play with up to 10 players with some adjustments and improvements based on that core formula, themed with magic & Wizards! [u]Main Part/Version of this Review[/u]: What's neat compared to Among Us, is that the wizards, both good and evil, have a magic meter where the good wizards have to fill that meter up by doing tasks and return the mana to the central big crystal. Meanwhile evil wizards can fill up this health/mana bar that enables them to create confusion by making all the mages look the same to each other with a black + purple character aesthetic for a moment or two, with trying to frame another and-or perhaps sneaking away. With this, good wizards mana bar deplete slowly but significantly over time, except the mana progress they submit to the group pool which can be seen during summonings (meetings). (Which addresses puppy guarding). Meanwhile evil wizards mana does not deplete. And there's a whole collection of spells that you'll be randomly assigned when starting a match. For which either everyone has frogify, a way to protect yourself against any other wizard especially the evil wizards; or; it's that everyone gets two spells and the evil wizards have that plus along with the ability mentioned above, the ability to eliminate a good wizard, and as well the capabilities to start a big skull timer countdown that the good wizards have to stop with 2 of them in the skull room - lest I suppose a great evil shall befall them (resulting with the evil wizards winning). Edit Update: It seems everyone has the spell transfrogify by default, though as a suggestion having the settings where it can be two random spells or the vanilla frogify + random spell for everyone per match would be a neat additional chaos possibility! [u]Tip[/u] You can start a lobby and as well start a game, where if there's 1 or say with a friend 2 evil wizards set in settings, and I assume no good wizards; you're able to explore the map freely, do tasks and learn how they work and what they're called, get a feel for portals and how they're interconnected and perhaps strageize a bit. Additionally taking the time to read the stories in the library (which there's more than one that you may get randomly when assigned the task) or perhaps ponder the wishes you may want to grant. Or perhaps chill out with a buddy I suppose; notably as well if you have more than two evil wizards you can do this as well with stating it's a mock set up match for everyone getting a feel and learning the game both in game and as well socially outside it as well being that a social deduction game different groups may have different preferences, with then opting and confirming starting a match proper so everyone's on the same page for how to play and the expectations for how to play with each other as a group. [u]Issues / Challenges with the Game Currently[/u] One major thing is that it is a brand new game, version 0.0.03 as of typing with early access. So with that that means there's not a lot (or any) public lobbies. Which I imagine is fine, given it is brand new so it'll take time to grow an audience for the game. Plus I imagine the team behind this with Intentional Games have their game plan for facilitating and responding to this moving forwards - but it'll be something that'll take time and work as more people pick up the game therefore more people available to play with; for which the reverse of this is just as true. The other thing with issues & challenges, is I'm looking forwards to when they'll add more maps to the game. I'm also curious if they'll add a bit more lore but I understand the game doesn't need to be a complicated story or anything, but I was considering each of the different types of spells and what if there's a bit of history, lore, or even say characterization with each, that can be expanded upon by picking up details throughout the maps; being more of just a fun thought of mine / suggestion. But for now it is only one map to play on / with. Also I made this in response to and for that friend of mine picking up the game: /\ | . \ | . . \ | . . . \ | . . . . \ | . . . . . \ | . . . . . . \ ------------------- . . . O v O . . . --------/ \---- --------/ \---- -------/ . . \--- ------/ . . . \-- -----/ . . . . . \- ----/ . . . . . . .\
You guys, it has a PURRING DRAGON and GHOST RAVES. Wizard amongus is best amongus. Cute art, catchy music and very smooth gameplay (with rich balancing options) make this an an awesome one to play with friends.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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