
In Where is my Heart? you play the story of a family of forest spirits. The family lives comfortably in a tree in the woods until one day they lose their home and thus embark on a great adventure. Their journey will take them through the mushroom caves and even deeper down to the lifeless crystal pools and back up into the mountains.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
非常可爱的一款休闲解密小游戏 画风清新,人物可爱 成就也不算难 玩惯了大作,偶尔玩一下这款游戏消遣一下也是不错的
It's good. It's not a groundbreaking super long puzzle game, but it's a small enjoyable experience. Like others I'd probably recommend this more on sale. I also do *not* recommend trying to go for 100% and getting every heart, since that becomes more frustrating when a single death means you need to restart the level.
El concepto y diseño promete pero luego lo juegas y lo desinstalas
A short but fascinating little puzzle game.
这令人崩溃的、类《空洞骑士》的跳跃机制,在我每次不慎死亡的时候,都仿佛雌小鬼般,嘲讽我是个超弱的手残兼脑残……不可否认,游戏本身的确是一款构思巧妙、关卡独特、画风清新的优秀解谜游戏,但这享用它的福气,还是留给更有能力的大哥哥们罢。
♡
Short and easy puzzle game. It isn't bad but the main mechanic of splitting the screen in multiple smaller parts can be frustrating.
WIMH gets points for originally, cute pixel art, and mellow sound design. It's one of those cases, however, where a bit more polish would have made the experience much more pleasant and rewarding. Some of the levels are outright nauseating due to the extensive fracturing of the image, with some view ports only slightly larger than the size of the characters. A little more time spent to balance originality with playability would have gone a long way to making these levels less disorienting and more fun to navigate. Collision detection problems, especially with hidden blocks, also add some undue frustration to what would otherwise be a relaxing, almost meditative journey. Same goes for random mechanics outside of player control that can ruin deathless runs, but thankfully these are rare and far between. (I'm referring to the flight patterns of the characters in their floating form.) There is no reward for completing levels without dying though, so I guess it is a moot point, and a wasted opportunity to provide something worthwhile to those willing to go the extra mile. Puzzle design too left much to be desired, simply because puzzles never really get harder and do not seem to fully utilize all of the game mechanics. Still, puzzles and platforming are simple for the most part, and I rather enjoyed the short time it took to get through them.
More annoying than anything else.
Fun strategy game, with cute animations and fun world layouts
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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