
Follow Mariko as she boards a train to a completely different world - A world of unbelievable beings and happenings.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
咦游戏时间1小时?正如标题所说JK的旅行结束了,要准备从高中毕业去上大学,然后就没了…… 当作英语听力一路后台播放没怎么看小字剧情,不过知道这是个在妖怪世界(?)怪奇旅行,邂逅各种妖怪friend的小清新故事。 BGM动听,背景是我喜欢的水粉画风格,语音自然(hachico蜘蛛娘的声音好评),可选分支看起来没什么区别,多结局(我应该是NE了所以才这么快结束),但是不知道为什么成就不显示我就不找攻略重玩儿了……挂卡+背景bgm中,也许这个小游戏BGM才是本体吧
This review was originally posted [url=https://www.backlog-assassins.net/posts/nba4jmb]here[/url]. 7/10 Aww, this one was cute. When Our Journey Ends is about one fateful train ride that the main character, Mariko, takes that sets her on a fantastical adventure. Mariko lives in rural Japan, and has to take a train in to school. In fact, she’s the only person who takes local regional train - it runs only for her. When she graduates at the end of spring, the train will be closed down for good. She falls alseep on the way home from school, and she wakes up at an unfamiliar train station. I really like this premise. There really are regional rail systems like that in Japan, that only run for a dwindling number of students who need to commute to another town for school. It’s a very nostalgic feeling - like the train sequence in Spirited Away, which was by far my favorite part of the film. This game has a very melancholic but still sweet tone to it - the spirits Mariko meets on her journey are sweet and so is she. It’s a very gentle tale that perfectly suited my near-winter mood. It’s a little short (okay… very short) and while the main story is simple, it’s supplemented by six short vignettes that are really nice. The art is nice and distinct, but my one quibble with the game (other than its length) is that the text is SUPER SMALL. Very small! The font size could have easily been knocked up a handful of point sizes, and it would’ve made it just easier to read. The price is also a little much for the length, but it’s a tiny studio and I think they deserve that money. This is definitely one to pick up, sale or no.
小成本游戏确实也不容易,而且画风和音乐确实也挺不错的. 还是包容和鼓励一点比较好吧。。。 流程比较短,在能够顺利和比较完整地阅读的条件下,我花了1.6个小时。 没有多结局。 看标题和演示视频不难看出,就是一个发生在日本的故事。主角是一个即将要进入大学的女孩,她住在乡下,向往大城市。她每天都要乘坐列车到高中,在毕业之际,火车也快要停运了。这一次,她乘坐空无一人的列车,误打误撞来到了一个现实中并不存在的叫做midway的地方,火车坏了,而手机也没有信号。在车站的工作人员,是个挺帅的男孩儿(就是封面那个),由于狐狸女(好像还是个神职人员)的搅局,没办法,他只好告诉女孩儿,这个世界是介于现实世界和精灵世界之间的,所以有很多这样的精灵,并且是他故意把她带过来的。一听到这儿,她马上就很生气,跑开了。她一边闲逛一边思考回家的办法,就这样开始遇到了一个又一个的妖怪。蜘蛛女是一个崇尚西方生活的贵妇,操着一口英国口音。在留了女主过夜并一番招待后,告诉女主要想回家,必须找到那个车站工作人员。所以她就继续走。在路上她又遇到了兔子精,浣熊精。她完成了兔子和浣熊等给的任务,通过了智慧、善良、慷慨的测试,于是一位女神出现了,要给她火车票作为奖励。想到还没有找那个帅帅的列车工作人员道歉,她拒绝了车票,决定继续寻找。她回到车站呼唤着他的名字,于是他出现了。她突然明白,原来这个列车工作人员就是每天都带她上下学的那辆火车的精灵,他想要在退休前和女主说声再见,仅此而已。误会消释之后,火车精带女主回家,坐上火车,原来一切都只是一个梦。最后的场景,是毕业那天,她穿好校服,最后一次乘坐火车。主菜单的界面,从最一开始的现实世界的车站变成了精灵世界的车站。故事还是很温暖的,让我想到夏目友人帐。 英文配音很舒服,很好了。 本着想学俄语跟听俄语语音来的,然而发现了bug,使用英语玩了几分钟之后存了两个档,到这里为止还都很正常。然后退出重进,改成俄语语言,载入档案的时候发现了错误。。。 显示exception: unknown text tag u'month_short',感觉貌似是语言的事。。。 之后,我用俄语的语言试玩了一会儿,之后尝试存档,仍然出现错误: file "renpy/common/00gamemenu.rpy", in line 173, in script $ui.interact() file "renpy/common/00gamemenu.rpy", in line 173, in <module> $ui.interact() exception: unknown text tag u'month_short' 另外,在俄语语言下,人物对话的字幕以及语音仍都是英语。 另外,在游戏过程中没有“回到主菜单”的按钮,在s/l界面,也没有删除存档的按钮,只能覆盖。 综上: 故事:7/10,这类题材其实很常见,没有什么新意。中规中矩,确实很温暖感动。 画风:8/10,很不错了,除了浣熊精的造型让我感觉有点怪。。。 配乐:7/10,我不懂音乐,但反正听着好听就完事儿了。 配音:8/10,很舒服。缺少伏特加味儿的配音略感遗憾,一开始我就是冲着这个来的的说。。。 游戏:5/10。不及格,bug虽小然而还是修一下吧。。。按钮也可以更人性化一点啊。翻译的话,起码把全文本都翻译成俄语撒,只翻译非对话的部分是什么操作。。。
Dialogues are not translated into Russian. An error occurs while attempting to save.
(This game was a gift from a friend) WOJE is a family-friendly VN very reminiscent of the Miyazaki film "Spirited Away". It's character and background art are unique and absolutely beautiful, and some of the backdrops being animated is a wonderful addition. The music is also nice, and the end credits even has (what I'm assuming is) a lovely original song. All that said though, the writing itself is rather poor. It's very wordy and expositional, there's awkward grammar, and in some places it's missing words. The story [i]is[/i] good, but it's not a super pleasant read (in English). It also has six short "after stories" that, while cute, felt unneeded and somewhat tedious. There's also the issue that the current version has bugged achievements, so you have to follow a guide on how to circuitously download an older version of the game just so that the achievements are awarded the way they're supposed to be. If you can tolerate the bad, I do actually recommend it. The story is cute, and it's a mostly enjoyable experience. Just make sure to buy it on sale or bundled because it's only about 2 hours long.
Quite a short, linear visual novel game about a girl who rides a train all by herself to school and something magical happens to her. Lovely little game that is definitely worth the purchase.
这游戏讲述的是一个女孩的旅程,她遇到友善妖怪们的故事。游戏音乐很美,而且英语对话听得很舒服!!
That game has something associated with real life. It tells a fairytale story of a lonely railway station and its only passenger, a girl who would graduate from high school and move to big cities. After her family leave the village, the station might be closed forever, but life is always unpredictable and full of surprises. At an unexpected stop the girl decides to take an adventure and explore the mysterious train. https://dd.hokkaido-np.co.jp/news/area/doto/1-0159343.html 【旧白滝駅】女子高生1人だけが使っていた秘境駅、卒業と同時に廃止へ 唯一の利用者である女子高生が卒業するのに合わせて、駅の使命を終えることになった。 P.S. The achievement system is totally broken.
很简短的故事,只有英俄有点儿难受|(*′口`)
Easy 100%
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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