
The world you've been reincarnated into is a cube!? This is a quest-style light FPS.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Reviews
Ce jeu est explosé, le menu marche pas, le gameplay est nul, tout est nul pour 10 €. Le seul truc qui est bien c'est la pizza qui va se payer avec ma thune
セールで90%オフの100円で購入 だいぶ不評でどうなることかと思ったが思ってたよりだいぶ楽しめた! 不評理由のバグはほとんど修正済み 移動は若干違和感あるがまあ慣れたらって感じ 武器集めは楽しいがEDFのアイテム拾いのめんどくささがやはりある。。。 武器の性能理解したら気持ちよくなれる! 1000円という価格はSteamではハードルがどうしても上がるが、100円は値段以上に楽しめた!
ゲームとしてはデジボク地球防衛軍に寄せた感じでした。 ノーマル以上の難易度を選択して敵が多いときに魔法書を使うと挙動も相まって高確率でクライアントがクラッシュします。 武器の詳しい説明等があればよいのですが、魔法書の挙動が仕様なのかバグなのかわからない動作になっているのが残念です。 内容的にはそれなりに感じましたが、攻撃がアイテムに当たると吹っ飛んでいくので回収が面倒なのが個人的にダメでした。
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Concurrent players on Steam, sampled daily since tracking started.
-90%セールで100円だったので買った。断腸の思いで缶コーヒー諦めて買った! 缶コーヒー買った方が良かったかなーって思っちまったよ・・・ フリーソフトなら応援の意味でオススメにしたでしょう。 1000円で買ったら発狂するレベル。即返品間違いなし! ”超絶劣化版 地球防衛軍” とってもシンプルなFPS 背景も10秒で飽きるくらいシンプル! 良い所 移動の挙動さえ我慢できれば FPS部分は100円分くらいには楽しめるかもしれません 悪い所 移動に慣性が付いてて方向転換時にドリフトするような挙動する 敵も味方もスケートリンクで戦ってるような感じ 突っ込んでくる敵を避けると凄く遠くまで滑っていくの笑うwどこいくねーん・・・w それ故に攻撃があたらないw でも、移動キー(WASD)を離すとピタッと止まるなぞ仕様 キャンセルキーが右クリック(ESCキーは使えない) 決定キーは左クリック メニュー操作がWASD、マウスポインターを合わせても反応しない とても使いづらいUI ”このゲームを続けると言う努力”が必要 どちらとも言えない所 謎の音声合成ソフト?による読み上げ
bad game, setings and equipament not work, crashed and blue screen constant
アクションゲームの氷ステージでツルツル滑るのが好きな人におすすめ リロード中にリロードボタンを押すとゲージリセットで最初からになるぞ
This game has a lot of potential to be fun. But unfortunately, a lot of pain points make this a chore. The game crashes on the menu in both the DirectX and OpenGL executables that come with this game. Trying to open the System menu always makes it crash. Also, trying to change the equipment loadout will probably make the game crash, though playing through a level first seems to make this crash less (due to an unloaded texture, maybe?) The game itself is more about fighting the bizarre controls than it is the enemies. For starters, your character is incredibly slow once he starts moving. You have to build up momentum in one direction to get to a reasonable speed. But you can't really steer this without gradually building momentum in another direction. Also, if you're touching the ground and stop pushing a direction, all momentum is dropped to zero and you stop in place immediately. It's like playing the entire game on an ice level, but you don't keep the momentum if you let go of the controls. Secondly, all of the weapons are unpredictable. Your crosshair points to a spot where your shots might go, but your character will fire around it most of the time. The different classes of weapon also have odd behavior. Daggers have a really short range. Magic books will fly around their targets (and through walls sometimes, which is fun for the tedious cave/dungeon levels). Wands will fire explosive shots but if you are standing on the ground and not looking above the horizon, the shot will explode immediately on top of your character (I've died more times this way than by enemy attacks). Third, the reload times are egregious. It wouldn't be so bad if it was a cooldown timer where you could switch to another weapon, but you have to hold the weapon and wait, meaning that you can't attack for several seconds while listening to the sound of a gun being reloaded over and over. You collect new items in the game during battle through randomly-dropped chests. After battle, you get to see what the items are. Overwhelmingly, these will be the same items with laughably bad modifiers. You don't like the weapon reload times? Here's a pair of boots that makes them a measly 10% faster if you're lucky! Don't like the low amount of damage that your weapons do? Here's a ring that makes them only 10% stronger! Come on. And the drops are affected by the difficulty level of the game. What that means is that you can play through a lot of the game on an easy setting, get a lot of garbage items, then play through the earlier levels on a harder setting now that you have a few more useful weapons, and hope to get better loot. But again, most of the items will be duplicates of each other (and there are no shops, no money, no upgrades, no leveling up), so all of your duplicates are completely meaningless. Levels get really samey quick. There are basically two types: outdoor, with few obstacles (if any), and indoor, which have huge plain walls everwhere (ceilings don't have collision so you can't use splash damage on them if an enemy flies up there and you have an explosive weapon). Levels have between one to three waves of enemies that spawn and rush you. This gets repeated for a whopping 80 levels. Given the bad controls and inaccurate weapons, you will basically be jumping around, spamming explosive weapons at a few enemies at a time, and hoping that you don't accidentally blow yourself up in the process. There are text-to-speech characters who tell you that there are demons around, that they're scared of fighting, and that you are the greatest master ever. It's kind of amusing but after 80 levels, it's old. I played through this because I wanted to see how many levels there were and to see if there would ever be an item that was dropped that would let my character move normally for once. I never saw an item like that in the game For $1, I certainly got several hours out of this, but it was a chore. I think the developers can turn this into something genuinely fun if they work on the mechanics and fixed the bugs. For anyone considering this game, I would suggest trying out Serious Sam or Devil's Daggers instead. Those are both first person shooters where you fight hordes of monsters, and both have more to offer than this
master , Don't die : (
悪い点 ・デモもカクついてますが、カクカクなのは世界観だけにして欲しかった・・・ ・歩くのも視点移動も徐々に速度が上がる仕様、おかげで動くだけでストレスになります。 ・初期武器2種だけでも視点を上下に移動させないと敵に当たらない。 ・一番簡単なモードでも敵を倒すのに5発 ・散らかってるスライムを倒せ→増援のスライムを倒せ→増援のスライムを倒せ・・・これはクエストって言わない ・武器の挙動が見えないほど連射してくれるお陰で着弾点を計算することすらままならない 良い点 ・誘導役の女神?が音声合成ソフトでしゃべる、ただし抑揚はない。 おそらく1からテストプレイはしていないのではないでしょうか、デモを見ると移動も視点移動もゲーム内のものと違います。 ユーザーが快適に周回プレイできるようになったら売れるソフトになると思います。 今は苦痛とカクカクの塊でしかありません、最終更新:2021年12月27日のままなら購入を辞めたほうが良いです。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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