
What Remains of Edith Finch is a collection of strange tales about a family in Washington state. As Edith, you’ll explore the colossal Finch house, searching for stories as she explores her family history and tries to figure out why she's the last one in her family left alive.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 221 reviews with recorded playtime.
Reviews
Themes across 221 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这个游戏讲了一段悲伤遗憾但是又美丽神奇的故事 也许家族的诅咒不一定是真的,但每个人的故事与存在证明如假包换 其实硬要说每个人的死法其实都有一个合理的解释 比如Molly很有可能是太饿吃了牙膏与大概率不正常的覆盆子死的 Dawn表明了死前疾病有精神问题,大概率是因为长期承受诅咒的压力以及因此带来的偏见和不能对唯一幸存的女儿Edith诉说所带来的种种压力叠加最后因此而死 Edith最后很明显是难产而死(应该),在讲她希望亲口给儿子讲故事那一段很明显的形状是人出生的地方 顺带一提我游玩的过程其实不晕,键鼠感觉没啥毛病哇?还有本来对不能快步走有点烦,但是后面看到Edith有五个月的身孕就释怀了,难怪最后会难产而死原来是爬这么久落下的病根(bushi) 以及主角要说其实是Edith儿子来着,但是日记本上没有我忘名字叫啥嘞() 还有就是,我怎么总感觉好多人都只记住了Louis,我感觉每个人的故事都挺好的哇,是不是没有审美!(恼)(挨打) 也不知道最后那个独苗能不能活,还是留下了很多想象空间的 最后,也希望每个人都能有一个自己的故事,也许我们并不伟大,并不成熟,但是活出独特的自己总能留下一个属于自己的故事 另记:我本来是家庭共享玩的,但是在玩完之后我觉得我值得为这款游戏补票,打折买也不算贵,买完了的大伙也别心疼了,想想就卖20的书能给你看三个小时嘛
I was totally unprepared for how beautiful and haunting this game is. I will be revisiting it for all the achievements, as well as to just take it all in a second time. Fair warning: There is child death although not explicit.
100/10
看小红书推荐来的,说什么想要个没玩过艾迪芬奇的脑子再玩一遍。结果,,,太一般了啊。没觉得多震撼。喜欢这游戏的究竟是喜欢哪点。
**spoiler of the end scene** this is the saddest I have even been while inside of a vagina
验证了我不晕3D
AUGHHHAAHAHAHAHHAGAGGGAGAHAHAHHAIAIAIAUAUASGXACEWHC
Nice quick story. No fluff.
一部很难用传统标准去衡量的作品,没有分支结局,玩家能做的只是在华盛顿州一座依山而建的老宅里行走,攀爬,翻阅遗物,拼凑一个家族横跨近百年的往事,整个流程大约两小时,却足以让很多人把它称为“第九艺术”的范例 游戏十分有魅力,每个家族成员的房间都像是独立的剧场,有的用日记碎片呈现,有的用超现实的画面语言,有的甚至改变屏幕的画幅和风格,不会在同一个模式里连续待太久,这种持续刷新感受的方式,让两个小时的流程始终保持着好奇心和新鲜感 为数不多的缺点是,第一人称视角在室内环境中的频繁转向,对部分玩家来说可能会引起晕眩,另外,游戏几乎完全放弃了传统意义上的玩法挑战,如果你期待解谜或战斗,那你的希望可能要落空了 每个人都是一座复杂的房间,而理解一个人,从来不需要什么惊天动地的事,只需要认真地看见他们曾经怎样活过
很厚重的游戏,像小说和传记
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English*, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Korean*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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