
What Remains of Edith Finch is a collection of strange tales about a family in Washington state. As Edith, you’ll explore the colossal Finch house, searching for stories as she explores her family history and tries to figure out why she's the last one in her family left alive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.86/day in the week to Aug 22 → 25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 52.9Kreviews | 96% | — | $14.4M |
| $19.99 | 28.7Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1488 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
切鱼控制小人我愿称之为最高光时刻,切鱼工最后变成路易十六简直是神来之笔
Nie ma gry, która bardziej złapałaby mnie za serce swoją historią i sposobem w jaki ją opowiada. W tej bajkowej i kolorowej oprawie skrywa się ogrom cierpienia i utraty, który jest dla mnie jak plaster na mój własny ból. Wszystkie opowieści są wyjątkowe jednak ta Lewisa zostanie ze mną chyba już na zawsze. Jest taka prawdziwa...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Korean*languages with full audio support
| $19.99 |
| 12.8Kratings |
| 96% |
| — |
| not modelled |
| $19.99 | 619ratings | 86% | — | not modelled |
| $19.99 | — | 95% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I completed it in under an hour, and I was taking my time. What even is this? Playing this game is the same as picking up a sleepy sad novel that is only 10 pages long. I'm only glad I got it on sale and only paid £3 for it. Wish I had bought a coffee instead.
原来时间也会失误和出现意外 并因此迸裂 在某个房间里留下永恒的片段
A wonderful story wrapped in a beautifully crafted experience. What Remains of Edith Finch is atmospheric, creative, and deeply emotional, with each story feeling unique while contributing to a larger, unforgettable narrative. A short but truly memorable experience that stays with you long after the credits.
如果对游戏所涉及的相关历史知识并不了解,也可以当做普通的“背负诅咒的家族故事”看待。 没有把时空背景资料直接怼到玩家脸上而是放在细节里等待玩家自行发现,制作组深谙叙事艺术。
《艾迪芬奇的记忆》绝对是把互动叙事做到极致的艺术品,完全重新定义了步行模拟能拥有的力量。 主角艾迪回到世代饱受诅咒的祖宅,推开一间间尘封的卧室,解锁十余个亲人荒诞又诗意的一生。没有宏大打斗,没有复杂解谜,只用场景、音乐、独一无二的交互形式,让你不再是旁观者,而是亲身踏入每个人生命落幕的瞬间。 这座老宅本身就是一件艺术品,层层叠叠的阁楼、隐秘暗道、堆满旧物的房间,每一处细节都藏着家族的痕迹。最惊艳的是每个故事风格完全割裂:美式漫画的惊悚、童话绘本的梦幻、现实工厂的麻木…… 尤其是 Lewis 分神切鱼与幻想称王的双线操作,用游戏独有的交互讲透孤独与虚无,这种表达是电影、小说永远复刻不出来的。 故事底色是死亡,却一点不压抑。它不渲染悲伤,而是告诉我们:生命无论长短、结局离奇与否,每个人都拥有独属于自己热烈、鲜活的记忆。流程虽短,但字字精炼,没有一秒冗余,短短两小时带来的震撼,远超数十小时流水长线游戏。 通关后满是温柔与怅然,这才是第九艺术该有的模样,无可替代的叙事神作。
топ глупых смертей твоих родственников в доме, который построил шизоид я так и не поняла куда делся пропавший брат 7 беременных 17-тилетних девочек из 10
最直白的微软雅黑,最简单的操作,交互却好得惊人。好评点给罐头厂。 以及我不太喜欢游戏版百年孤独这个评价。每个故事实际都越讲越小,最后缩进死前的几分钟里,我也只是想跟着看看ta们都走神去哪儿了~
This is a unique game. It is just a 2-3 hour story. However, the way it is presented, the creative resources, the music, the pace, the use of the scenery. Top notch. Totally recommended.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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