
A free social deduction game with proximity voice chat, character customization, and hundreds of secret roles for 8-12 players.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About

Werewolves Revenge is a free social deduction game with proximity voice chat, character customization, and hundreds of secret roles
The Werewolves meet in secret each night and choose someone to kill. Come sunrise, the Town must work out who's lying before the Werewolves strike again.


Announce your thoughts to the Town, or sneak away and plot in secret. Words are your greatest weapon but beware, someone is always listening from the shadows.


Mix and match hundreds of items to create something unmistakably yours. If you're gonna be eaten by the Werewolves you might as well look good doing it.


Over 400 roles spread across 4 themed sets, each offering a completely unique experience. There's no shortage of ways to murder or deceive.


Unlock titles and cosmetics by playing and winning as each faction. Show off your achievements and accolades in ways that matter and that can only be earned.
Community-Hosted Games — Official and Trusted Hosts run public lobbies every day, so there's always a game to join.
Community Content — Players can create and share their own custom roles and sets.
The Ghost System — Dying doesn't mean sitting in silence. Ghosts can keep chatting without disturbing the living.
Unique Maps — From cramped villages to sprawling castles, every map plays differently.
Curious Critters — Friendly creatures wander the world, and occasionally witness a crime or two.
Emotes — Convey allegiance, distrust, or just sit down and relax.
Keywords — A clear keyword system keeps every ability easy to read.
Player Titles — Earn and combine titles to show off your proudest (or most infamous) moments.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game and the community built within it were both made with loving hands by the dev of this game. I have games that I will cycle through as I get bored of them, but this is one I will play until it closes. I am actively trying to get friends to download this game as it is a very unique experience. If you're hesitant about downloading because you a person who doesn't have friends that game with you, join up because I promise you that you will make them along the way here. OH! And if you download and don't see a game right away, make sure to join the discord. There are games at times that almost any time zone can join! I never personally feel like there isn't enough time/games run!
Very active developer who stops in from time to time to chat with players and make sure they aren't confused. Love this game. If you haven't played Werewolf before it can be a lot to take in at first but after a few games you are ready to roll and its a great time. Excited to see where the dev takes this in the future.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really fun game! Played with my girlfriend (acoustic) and friends!
Super fun! Great work Dylan! <3
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good
Amazing game, been a while since we had such a great game night game Dylan goated
amazing game!
I like the game and the community.
It's tough to consider what may be the game of the decade, but this game truly deserves it. It sits among the great works of human creation with inventions such as the micro conductor, the sistine chapel, and the spork. The dead sea scrolls surely have a lost chapter entailing the holy creation of this game. Whispers have even come out about Gandhi endorsing this game before his death. Never in my short life have I seen such splendor. In the words of Oppenheimer, "Now I am become werewolf, destroyer of worlds."
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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