
Can you survive the Noose and the Knife? Traitors in Salem is the new Social Deduction game that expands the Salem universe to give you new ways to investigate, deceive, and murder your opposition.
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Languages: English*, Simplified Chinese**languages with full audio support
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Servers are dead. Game is abandoned by the devs. AND YET! You can STILL make in-game purchases. The "game key" to supposedly be able to host a match is still available for purchase. This is intentional fraud. The in game store should be removed. The refusal of the devs to support the servers and continuation of the game is very telling. The game should be taken down from steam and the in game store shut down.
Here I will leave this cat, Friends who pass by can pet it and give it a thumbs up (i need steam points) /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
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Hours played at review time, across 40 reviews with recorded playtime.
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Why the hell is the store still available if I can't host a game? You guys are scam artists and should be sued and bent over in jail.
I was invited early on into the beta of the game, look at my playtime. That's how good the game is to someone that was so passionate about ToS that they were invited in early.
Why this game makes me so ♥♥♥♥♥♥♥ sad (a large rant about traitors). I waited like 3 years with so much hype for this game to come out, it was going to be literally everything I asked for in a social deduction amongus type game until blankmedia decided they wanted to fumble the easiest bag ever handed to someone. They had everything they needed in the game already laid out for them, all they really had to do was format the roles to a top down style (which some people have already done and done very well might i add, jusrt watch chilledchaos and other people play modded amongus) and keep the same ToS flare that the community loves. Instead they took out an entire faction (technically 2 if you wanna argue mafia aswell) made it strictly 2 teams and made 90% of the roles boring or useless to play, while the others were power houses. The gameplay loop (even with a full group of friends) is pretty boring overall even when a "cool play" is pulled, its usually a random vigi/vet kill or a mayor you couldn't find and that's the most fun thing to do as town. For them to even do anything with the game they'd have to redo the whole game and noone is hype about it anymore anyways so it'd probably never work. As someone who loves social deduction and amongus like games, this game could,ve been my favorite if it was just handled right the first time, and i really think they could've hit mainstream for a bit too if they didn't release such a bland shell of what could've been a great game. My opinions on how the game could've been better: Keep neutrals (idk who tf thought 2 factions in a town of salem game was a good idea or fun, they should be fired), Make useful roles or at least fun ones (why make roles that use dead bodies in a game that supports and benefits from reporting bodies/ make actual impactful roles), actually listen to the community (the community has fixed the game for the better, we could've with this game too if they cared), literally any new content while toning down the annoying stuff (there's like 3-4 roles that genuinely change the entire game while the rest are basically useless compared), any amount of advertising or sponsorship (if content creators show the fun of the game people would play [if it was fun] but noone knows about the game existing to begin with so), and lastly DON'T TAKE OUT THE ♥♥♥♥♥♥♥ NEUTRALS THAT YOUR GAME IS KNOWN FOR?!?!?!?!?!?!?!?!?!?!??! I'll say it louder for the people in the back WHO THOUGHT IT WAS A GOOD IDEA TO NOT HAVE NEUTRALS....... IN A TOS GAME?!?!??!?!?!?
[h3]游戏下架了![/h3] 游戏下架了 开发商跑路了 游戏登录连接不上 已经无法连接到服务器。
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免费 有中文 有265个成就 《塞勒姆叛徒》(Traitors in Salem)成就列表 初露锋芒(The First Of Many):完成一项任务 入门试炼(Initiation):赢得首场《塞勒姆叛徒》游戏 豁然开朗(It's So Bright):白天使用 “鹰眼” 技能 有所发现(Look What I Found):报告一具尸体 凝神细看(Squint):夜晚使用 “鹰眼” 技能 魔法咒语(Hocus Pocus):施放一个咒语 任务大师(QuestMaster):单局游戏中完成 5 项任务 警戒哨兵(Sentry):首次以 “观察者”(Lookout)身份获胜 封印死灵之书(Banish The Necronomicon):通过完成最终任务获胜 新手进阶(Novice):赢得 5 场《塞勒姆叛徒》游戏 雇佣枪手(Mercenary):首次以 “义警”(Vigilante)身份获胜 城镇长官(Supervisor):首次以 “镇长”(Mayor)身份获胜 完美盟约(The Perfect Covenant):所有 “叛徒”(Traitor)存活时获胜 直视骄阳(Look Into The Sun):白天使用 “敏锐感知” 技能 传送抵达(Beam Me Up):使用一次传送器 保持洁净(Good Hygiene):找到一名 “双手洁净” 的玩家 首领亮相(Head Honcho):揭露自己的 “镇长” 身份 月下感知(Moonlight Perception):夜晚使用 “敏锐感知” 技能 侦探本色(Detective):首次以 “调查员”(Investigator)身份获胜 自由之钟(Liberty Bell):敲响城镇钟声 熟练新手(Apprentice):赢得 10 场《塞勒姆叛徒》游戏 恰如其分(Right Place, Right Time):单局游戏中报告 3 具尸体 脊背发凉(Chill Up Your Spine):感知到另一名玩家的死亡 执法先锋(Enforce The Law):首次以 “警长”(Sheriff)身份获胜 荒野猎手(Hunter):首次以 “野人”(Wildling)身份获胜 能量激活(Energize!):以 “传送者”(Transporter)身份使用传送器 预言者(Seer):首次以 “灵媒”(Psychic,此处结合游戏语境译为 “灵媒”)身份获胜 圣徒之胜(Victim):首次以 “圣徒”(Saint)身份获胜 信使达人(Courier):首次以 “传送者”(Transporter)身份获胜 律法官员(Officer Of The Law):审问一名无辜玩家 法医验尸(Medical Examiner):首次以 “验尸官”(Coroner)身份获胜 灵媒之力(Oracle):首次以 “媒介”(Medium)身份获胜 检察官之胜(Attorney):首次以 “检察官”(Prosecutor)身份获胜 第六感杀(Sixth Sense):在 “敏锐感知” 激活状态下杀死一名玩家 完美城镇(The Perfect Town):所有 “城镇”(Town)阵营成员存活时获胜 城镇居民(Resident):首次以 “普通镇民”(Townie)身份获胜 追踪新手(Low Jack):首次以 “追踪者”(Tracker)身份获胜 耐心考验(I Hope You Have Patience):被一名玩家杀死 预言家之胜(Fortune Teller):首次以 “预言家”(Seer)身份获胜 长官裁决(Executive Decision):以揭露的 “镇长” 身份投票判定一名 “叛徒” 有罪 偏执警戒(Paranoid):使用一次 “警戒” 技能 精准射击(Crack Shot):以 “义警” 身份射杀一名 “叛徒” 身经百战(Battle-Hardened):首次以 “老兵”(Veteran)身份获胜 国王之胜(Emperor):首次以 “国王”(King)身份获胜 神圣册封(Exalted):册封一名玩家为 “骑士” 法庭见(See You In Court):起诉一名玩家 善恶难辨(Good Or Bad?):找到两名同阵营的玩家 认知提升(The More You Know):查验一名玩家的身份 忠诚奉献(Dedicated):赢得 25 场《塞勒姆叛徒》游戏 违法之审(The Wrong Side Of The Law):审问一名邪恶玩家 非此即彼(One Of You Has To Go):找到两名对立阵营的玩家 侥幸脱罪(Close Call):因投票平局而被无罪释放 尸体解剖(Dissection):对一具尸体进行尸检 追踪学徒(Apprentice Tracker):找到一具尸体并追踪凶手 鹰眼大师(Eagle Eye):以 “观察者” 身份获胜 5 场 定罪邪恶(Incriminate):起诉一名邪恶玩家 血迹斑斑(Dripping Blood):找到一名 “双手带血” 的玩家 残酷杀手(Cutthroat):首次以 “连环杀手”(Serial Killer)身份获胜 你是凶手吗?(Are You The Killer?):根据尸检结果指认一名玩家 审讯官之胜(Interrogator):首次以 “审讯者”(Inquisitor)身份获胜 hex 诅咒你(I Cast A Hex On Thee):对一名玩家施加 “hex 诅咒”(游戏内特殊诅咒技能) 毒性初体验(Intoxicating Introduction):毒害一名玩家 召唤仪式(Summoning Ritual):召唤一名仆从听候差遣 确认镇民(Confirmed Townie):揭露一名 “城镇” 阵营成员 叛徒之胜(Conspirator):首次以 “叛徒”(Traitor)身份获胜 说服转化(Persuasion):将一名玩家转化为 “教派成员”(Cult Member) 初次嗜血(The First Blood Lust):通过 “嗜血” 技能杀死一名玩家 保持安静(Be Quiet):用 “女妖尖叫”(Banshee Scream)让城镇陷入沉默 焚烧尸体(Incinerate):焚烧第一具尸体 伪装潜行(Chameleon):伪装成另一名玩家 盲目信仰(Blind Faith):首次以 “教派信徒”(Cultist)身份获胜 智慧胜武(Mightier Than The Sword):通过 “警戒” 技能反击并杀死一名玩家 反制视野(Counter Vision):“血月”(Blood Moon)期间使用 “鹰眼” 技能 诅咒获胜(I Curse Thee):通过 “诅咒咒语”(Curse Spell)获胜 死亡主宰(Master of Death):通过仆从杀死一名玩家 幻影制造(Mirage):制造一名玩家的幻象 小丑复仇(Jester's Revenge):以 “小丑”(Jester)身份被成功处刑 施咒大师之胜(Spellslinger):首次以 “hex 大师”(Hex Master)身份获胜 政治洞察力(Political Insight):(成就描述未明确,推测为 “展现出对政治局势的洞察力”,如精准判断阵营等) 五感更优(5 Senses Are Better Than 1):(成就描述未明确,推测为 “同时激活或使用多种感知类技能”) 义警精英(Justice):以 “义警” 身份获胜 5 场 幽灵形态(Ghostly):使用 “怨灵”(Wraith)的隐身技能 沉默致命(Silent But Deadly):首次以 “投毒者”(Poisoner)身份获胜 元老级玩家(Patriarch):赢得 50 场《塞勒姆叛徒》游戏 伪装杀戮(Deceitful Murder):伪装成另一名玩家并杀人 市长使节(Ambassador):以 “镇长” 身份获胜 5 场 政治庇护(Political Asylum):以揭露的 “镇长” 身份投票判定一名 “城镇” 成员无罪 亡灵巫师之胜(Reanimate):首次以 “亡灵巫师”(Necromancer)身份获胜 纵火犯之胜(Pyromaniac):首次以 “纵火犯”(Arsonist)身份获胜 小丑之胜(Joker):首次以 “小丑”(Jester)身份获胜(原文 “fist” 为笔误,应为 “first”) 伪装者之胜(Camouflage):首次以 “伪装者”(Disguiser)身份获胜 女妖之胜(Howl):首次以 “女妖”(Banshee)身份获胜 怨灵之胜(Apparition):首次以 “怨灵”(Wraith)身份获胜 侦探精英(Gumshoe):以 “调查员” 身份获胜 5 场 行刑者之胜(Firing Squad):首次以 “行刑者”(Executioner)身份获胜 灵性力量(Spiritual Prowess):“血月” 期间感知到一名玩家的死亡 鹰眼精英(Hawk):以 “观察者” 身份获胜 10 场 警长精英(Marshall):以 “警长” 身份获胜 5 场 留下证据(You Left Evidence):查验一名玩家并确认其为凶手 死于连环杀手(Coach Logan):被 “连环杀手” 杀死 幻术师之胜(Hallucination):首次以 “幻术师”(Illusionist)身份获胜 全 hex 获胜(Hexplosion):通过对所有存活玩家施加 “hex 诅咒” 获胜 镇民精英(Denizen):以 “普通镇民” 身份获胜 5 场 册封升级(Upgraded):册封一名已揭露身份的 “镇长” 为 “骑士” 超级代表(Superdelegate):揭露 “镇长” 身份后被册封为 “骑士” 精妙策略(Great Strategy):结合已揭露身份的 “镇长” 查验一名玩家的阵营 验尸官精英(Autopsy):以 “验尸官” 身份获胜 5 场 传送者精英(Envoy):以 “传送者” 身份获胜 5 场 媒介精英(Prophet):以 “媒介” 身份获胜 5 场 圣徒精英(Casualty):以 “圣徒” 身份获胜 5 场 灵媒精英(Prophet):以 “灵媒”(Psychic)身份获胜 5 场 检察官精英(Litigator):以 “检察官” 身份获胜 5 场 老兵精英(Soldier):以 “老兵” 身份获胜 5 场 国王精英(Monarch):以 “国王” 身份获胜 5 场 追踪者精英(Pathfinder):以 “追踪者” 身份获胜 5 场 亡者幻象(Phantasm):制造一名已死亡玩家的幻象 优先目标(Priorities):找到一名 “警长” 狂热信徒(Zealous):赢得 100 场《塞勒姆叛徒》游戏 极刑裁决(Capital Punishment):成功处刑你的目标 谁沉默了谁?(Who Silenced Who?):被 “女妖” 杀死 陷入沉默(Silenced):(成就描述未明确,推测为 “被女妖尖叫沉默”) 确凿证据(Smoking Gun):以 “义警” 身份获胜 10 场 无法阻挡(Can't Slow Me Down):“冰暴”(Ice Storm)期间使用传送器 快速推理(Rapid Deduction):(成就描述未明确,推测为 “快速完成推理并找出目标”) hex 大师(Master Of The Hex):单局游戏中对 5 名玩家施加 “hex 诅咒” 预言家精英(Mystic):以 “预言家” 身份获胜 5 场 明确攻击(Informed Attack):找到一名 “老兵” 野人精英(Predator):以 “野人” 身份获胜 5 场 镇长精英(Executive):以 “镇长” 身份获胜 10 场 城镇学者(Scholar of the Town):使用所有 “城镇” 阵营身份获胜 这里好诡异(It's Spooky Over Here):“血月” 期间使用传送器 力量在身(With Great Power):(成就描述未明确,推测为 “解锁或使用高阶技能”) 私家侦探(Private Eye):以 “调查员” 身份获胜 10 场 伪造传送(Counterfeit Teleportation):伪装成另一名玩家并使用传送器 警长专家(Constable):以 “警长” 身份获胜 10 场 66 号指令(Order 66):将一名 “义警” 转化为 “教派成员” 刀剑对枪械(My Blade Against Your Gun):通过 “嗜血” 技能杀死一名 “义警” 马拉松生存(Marathon):存活到第 10 天 追踪不懈(Unwavering Pursuit):单局游戏中追踪到 3 次杀戮 灵体传送(Etheral Warp):隐身状态下使用传送器 镇民专家(Villager):以 “普通镇民” 身份获胜 10 场 媒介专家(Diviner):以 “媒介” 身份获胜 10 场 冒险之举(Risky Play):通过 “嗜血” 技能杀死一名 “老兵” 老兵专家(Warrior):以 “老兵” 身份获胜 10 场 剧毒蔓延(Blight):单局游戏中毒害 5 名玩家 国王专家(Sultan):以 “国王” 身份获胜 10 场 刀剑胜笔墨(The Blade Is Mightier Than The Pen):通过 “嗜血” 技能杀死一名 “检察官” 追踪专家(Trail Chaser):以 “追踪者” 身份获胜 10 场 公共交通员(Public Transportation):以 “传送者” 身份获胜 10 场 圣徒专家(Sacrifice):以 “圣徒” 身份获胜 10 场 验尸专家(Postmortem):以 “验尸官” 身份获胜 10 场 灵媒专家(Soothsayer):以 “灵媒”(Psychic)身份获胜 10 场 检察官专家(Indictor):以 “检察官” 身份获胜 10 场 政治暗杀(Political Assasination):(成就描述未明确,推测为 “杀死已揭露身份的镇长”) 预言家专家(Clairvoyant):以 “预言家” 身份获胜 10 场 全知感知(All Seeing):单局游戏中感知到 10 名玩家的死亡 城镇之声(Voice of the Town):(成就描述未明确,推测为 “以镇长身份主导城镇决策并获胜”) 化为灰烬(Reduce To Ashes):焚烧已揭露身份的 “镇长” 的尸体 被迫服役(Forced Into Service):(成就描述未明确,推测为 “被转化为敌对阵营成员后获胜”) 无法警戒(No Alert For You):让城镇陷入沉默并杀死一名 “老兵” 追究责任(Hold Accountable):起诉一名 “教派成员” 体温过低(Hypothermia):“冰暴” 期间追踪凶手 揭露隐藏教派(Reveal The Hidden Cult):死亡时揭露一名 “教派信徒” 死后复仇(Revenge From Beyond):死亡时揭露一名 “连环杀手” 杀手精英(Murderer):以 “连环杀手” 身份获胜 5 场 标志性玩家(Iconic):赢得 250 场《塞勒姆叛徒》游戏 祭坛崇拜(Worship At The Altar):以 “教派信徒” 身份获胜 5 场 三重幻象(Seeing Triple):“双重幻象”(Seeing Double)咒语激活时制造幻象 占据高地(I Have The High Ground):射杀一名被转化的 “教派成员” 哨兵精英(Sentinel):以 “观察者” 身份获胜 25 场 政教合一(Church And State):将已揭露身份的 “镇长” 转化为 “教派成员” 义警专家(Judicatory):以 “义警” 身份获胜 25 场 审讯者精英(Scrutinizer):以 “审讯者” 身份获胜 5 场 子弹耗尽?(Out of Bullets?):让城镇陷入沉默并杀死一名 “义警” hex 大师精英(Accursed):以 “hex 大师” 身份获胜 5 场 起诉他们(Prosecute This):让城镇陷入沉默并杀死一名 “检察官” 延迟偏执(Delayed Paranoia):让处于 “警戒” 状态的 “老兵” 死于你的毒药 教派晋升(Cult Promotion):(成就描述未明确,推测为 “在教派中晋升为高阶成员并获胜”) 你已知晓答案(You Already Know The Answer):(成就描述未明确,推测为 “确认已知身份的目标”) 混淆视听(Thrown Off The Scent):(成就描述未明确,推测为 “成功误导其他玩家的判断”) 亡灵军队(Army of the Dead):以 “亡灵巫师” 身份获胜 5 场 无谓审讯(A Frivolous Interrogation):以 “教派成员” 身份审问他人 快速处决(Quick Execution):(成就描述未明确,推测为 “快速处刑目标”) 野人专家(Devourer):以 “野人” 身份获胜 10 场 老兵专家(Sergeant):以 “老兵” 身份获胜 25 场 投毒者精英(Poison Barbs):以 “投毒者” 身份获胜 5 场 侦探大师(Sherlock Holmes):以 “调查员” 身份获胜 25 场 总司令(Commander-in-Chief):以 “镇长”(Mayor)身份获胜 25 场 断头台裁决(Guillotine):以 “行刑者”(Executioner)身份获胜 5 场 假面舞会(Masquerade):以 “伪装者”(Disguiser)身份获胜 5 场 幻影之胜(Phantom):以 “怨灵”(Wraith)身份获胜 5 场 神谕者(Oracle):以 “灵媒”(Psychic)身份获胜 25 场 纵火狂(Firebug):以 “纵火犯”(Arsonist)身份获胜 5 场 迪斯科烈焰(Disco Inferno):单局游戏中焚烧 5 具尸体 副警长(Deputy):以 “警长”(Sheriff)身份获胜 25 场 珍贵运输(Precious Cargo):以 “传送者”(Transporter)身份获胜 25 场 恶作剧达人(Trickster):以 “小丑”(Jester)身份获胜 5 场 impostor 之胜(Impostor):以 “叛徒”(Traitor)身份获胜 5 场 揭发罪行(Blow the Whistle):以 “检察官”(Prosecutor)身份获胜 25 场 教派分支(Denomination):以 “教派信徒”(Cultist)身份获胜 10 场 先驱者(Harbinger):以 “媒介”(Medium)身份获胜 25 场 时隐时现(Now You See Me; Now You Don't):(成就描述未明确,推测为 “多次使用隐身技能并获胜”) 尖叫之胜(Shriek):以 “女妖”(Banshee)身份获胜 5 场 识破伪装(I See Throug
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.