
Wolvesville is a multiplayer game for up to 16 players. Each game has different teams such as villagers or werewolves all fighting to be the last team standing. Use special abilities to uncover the roles of other players and convince your fellow players to work with you.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
About
Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Danish, Dutch, Finnish, Greek, Hungarian, Japanese +12 more
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After being punished for making a mistake in a social deduction game, I have completely lost confidence in this game’s developers and their understanding of the genre. A social deduction game is built on uncertainty. Players are expected to lie, deceive, manipulate, accuse innocent people, and make difficult decisions with incomplete information. Mistakes are not an exception—they are a fundamental part of the experience. Yet this game punishes players for doing exactly what the genre requires them to do. I was banned for shooting the wrong villager. Think about how absurd that sounds. The entire purpose of the role is to make a judgment call without knowing the truth. If every decision had to be correct, there would be no deduction, no tension, and no gameplay. This punishment system demonstrates a shocking lack of understanding of basic game design principles. It actively discourages participation in the very mechanics the game is built around. At this point, I can no longer recommend this game to anyone. I will be sharing my experience and leaving negative reviews on every platform where this game is available, including Steam, the App Store, Google Play, and any other review platform that allows users to provide feedback. Not because I lost a match. Not because I made a mistake. But because the developers chose to punish players for engaging with the core gameplay loop exactly as intended. There are countless social deduction games on the market that understand a simple fact: players are human, and humans make mistakes. This game apparently expects players to be omniscient. Until the developers address this fundamentally flawed punishment system, I cannot in good faith recommend this game to anyone. A game that punishes players for being deceived in a game about deception is not merely frustrating. It is a failure of design.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Congratulations to the developers for creating the first social deduction game where you’re apparently not allowed to be deceived. What a revolutionary concept. The entire genre is built around lying, manipulation, misinformation, false accusations, and imperfect information. Players are expected to make decisions without knowing the truth. Sometimes they’re right. Sometimes they’re wrong. But not in this game. Here, if you make a mistake, the game treats you like a criminal. Got tricked by a convincing liar? Banned. Misread a situation? Banned. Shot the wrong target in a game specifically designed to make you doubt everyone around you? Believe it or not, banned. It’s genuinely impressive how the developers managed to misunderstand the core concept of their own genre. Imagine if a poker game banned players for making bad reads. Imagine if a chess game banned players for blundering a queen. Imagine if a racing game banned players for crashing. That’s roughly the level of design logic we’re dealing with here. The punishment system doesn’t improve gameplay. It destroys it. Instead of encouraging deduction and decision-making, it teaches players to be terrified of making any move at all. Why take risks when a single mistake can get you punished? The funniest part is that other social deduction games figured this out years ago. They understand that mistakes create memorable moments. Wrong accusations create drama. Bad shots create tension. Failure is part of the experience. This game, however, seems to believe that every player should somehow possess supernatural knowledge and never make a wrong call. Maybe the developers should spend less time handing out bans and more time learning what genre they actually made. Getting fooled in a game about fooling people should not be a punishable offense. The fact that this needs to be explained is a review in itself.
Allah'a Peygambere Atatürk'e sülalenize annenize babanıza veya akrabalarınıza küfür yemek istiyorsanız oynayabilirsiniz tavsiye ederim
Moderation is horrible, balance is horrible, boosting is literally allowed, progression is horrible (yes there's progression on a social deduction game) they added FOMO event roles just pack it up
Oyuna girmek. Köy tarafından asılmak. Köylü ölmek. Oyunu kaybetmek.
good
Simple easy game that replaced my sadness of Town of Salem being dead and Town of Salem 2 being pay to win. Werewolf was one my favorite board games and I am drawn to mystery murder style games, so if you are too and need something to pass the time you can play this. It is F2P friendly despite having microtransactions littered everywhere, you can eventually grind our in game currency pretty quickly to get what you want. Its also mobile and webrowser based so it does have a huge issue of people ban evading and being overly racist or trolling but the moderators are pretty fast in banning people, even mid game.
hayat wolvesville oynayanlara zor
kitle başım gibi
muita gnt desatenta e burra esse jogo é tão free quanto o lol (ja gastei uma nota)
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Traitors in Salem | — | 1.1K | 60% | — |
| Feign | $734.2K | 6.3K | 91% | $4.99 |
| Town of Salem 2 | $0 | 9.1K | 69% | Free |
| Goose Goose Duck | $0 | 81.4K | 87% | Free |
| Pretend | — | 1.3K | 56% | — |
| Deducto | $0 | 4.4K | 90% | Free |