
Wenjia is a 2D platform game with puzzle-solving elements. Players can freely travel between two realms (the material world and the energy world), each of them with different challenges and obstacles. Players must utilize both realms’ mechanisms to reach their final goal.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Portugal*languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Идеально что бы вспомнить за что я ненавижу прыганье по платформам. В других платформерах обычно это разбавляется боями, исследованиями, сюжетом, наконец. Здесь прыгание стоит во главе и оно бесит. Особенно когда миры переключаются не моментально, как ожидается. Выглядит игра как плагиат на Ори. Причём именно плагиат. Потому как действительно хорошая игре в стиле Ори это "Seasons after Fall", пусть и на минималках, что роднит игру с Wenjia. Здесь красивая музыка, простенькая, но красивая рисовка, однако при этом в данной игре лишь пара действительно красивых мест, в остальном просто задники и всё. Плохая анимация, позорные ошибки русской локализации (нет пробелов после точек) и такая же идея переключения миров. Только тут их не четыре, а два. И переключаются они с задержкой, а не моментально, что натурально бесит. Seasons after Fall - это милая спокойная простенькая во всём игра-платформер с небольшими логическими задачками. Wenjia - это дешёвый плагиат на Ори где тупо платформер без особого смысла и раздражающий. 5/10.
It's hard not to look at Wenjia and start making a million comparisons to Ori. It borrows heavily from the game both visualy and auidibly. It's also incredibly short and if speedrun, will take less than an hour to complete. 2-3 if played leisurely or achievement hunting. The story is also rather impossible to follow and also terribly translated into english. But with all that in mind, I still can't help but recommend it. It's beautiful, has nice sound and so long as you judge it at face value for it's gameplay gimmick of platforming between light and dark worlds and also as a game for people who don't have alot of time to game, then it's actually quite fun and worth an hour or two if you have some free time
The only thing to bear in mind is that if you're left-handed and use keyboard controls they are not customisable. I had to play with my hands crossed over each other and had to give up as the last bit was challenging and left me with numb hands and a very sore wrist. Even so I really liked the game itself.
猫我很喜欢,音乐太重复,画面不惊艳,贴图很劣质,设计很俗套,切换很刻意,动作很僵硬,强行低容错,故事更乏味,一看捞钱作。
我看不懂,但我大受震撼。 除了美术风格,实在不知道该夸什么,迷一样的操作,空格键增加跳跃高度和二段跳公用导致有些操作非常难受;迷一样的音乐,尤其是后期,重复使用一个bgm,无论是散步还是逃难,都是一个曲子;迷一样的剧情,感觉游戏和剧情是分割的,单纯为了受苦和收集跑游戏,而剧情讲的很分散,到最后我也不知道发生了什么……大概制作组想营造一种若即若离的剧情讲述方式,但没把握住。 还有最后为啥还有岩浆这种煞风景的存在,岩浆都到流到老家门口了真的没问题吗? 本来想做全成就,看看要求,5次死亡通关,不好意思打扰了……
A simple short and beautiful game. However, it's not much more than a walking simulator that wants to look as breathtaking as Ori. If you don't mind 70 minute walking simulator jump puzzles where you don't 'solve the plot' you instead experience the exposition and then end the game this is for you.
关卡设计真的差,危急时刻没一点指引让我去猜猜我应该在哪个世界。 跳跃在下滑阶段真的很僵硬,特别容易这么跳不上平台死。 游戏就玩到第二关没玩了,到了第二个故事卡关没处去了,指引真的无语。 优点就是跳跃音效和背景音乐还行。
Wenjia es un juego de plataformas y aventuras que me ha cautivado desde el primer momento. Su diseño artístico es hermoso y su jugabilidad es desafiante pero satisfactoria. Me encanta la forma en que el juego utiliza la mecánica de cambiar entre dos mundos diferentes para resolver acertijos y avanzar en el juego. Además, la música es relajante y añade una dimensión adicional a la experiencia de juego.
和ori压根不是一个级别,好久之前买的,现在看到想起来专门来给个差评,卖ori一半的价钱,连ori的十分之一的不一定有,这价钱加5块去买个空洞骑士不香吗
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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