
Wenjia is a 2D platform game with puzzle-solving elements. Players can freely travel between two realms (the material world and the energy world), each of them with different challenges and obstacles. Players must utilize both realms’ mechanisms to reach their final goal.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Portugal*languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's alright, especially considering how short it is. The visuals are wonderful and they're definitely the best thing about it, but the gameplay is also pretty solid and enjoyable, and I like the gimmick of switching between two realms (even though it doesn't feel like it makes much of a difference in some cases). The story and the narration are a bit weird and all over the place, and the pacing isn't exactly the best (you just get thrown into a bunch of separated levels and learn about the story every now and then, it's not super linear), but everything else makes up for it. It has some pretty good platforming challenges, even without being overly-complicated, and that's something I appreciated a lot. Overall it was a good short experience, and as a final note: it kinda reminded me of Ori in some ways, which is definitely a plus for me.
怎么说呢,这就是一款Ori和波斯王子5的结合,但丰富度跟这两款游戏差太远啦,尤其玩法上,对初见极不友好,我这种强迫症+全收集玩家来说,我根本猜不出哪里需要切换里世界,以至于我需要在游戏流程中每前进一小段距离就反复切换观察是否漏了什么,这十分影响游戏体验的流畅性,然而我花了如此多时间切换世界最终发现,根本没多少隐藏要素可供收集。 其次,游戏流程又十分紧迫,似乎这款游戏的策划十分喜欢从地上突出来的刺,但是你又没事先让玩家知道哪些地方会有刺突出来,这让我感到很狼狈,当我想停下来琢磨下前方应该怎么走或者想找一找隐藏要素时,我就莫名其妙被刺死了。 再其次,在细节上,这只小猫没Ori那么灵活,不仅动作僵硬,而且动作判定也很僵硬,令我印象比较深的是一个地方需要落地折返跳,否则刺就会把你扎死,但这游戏的判定是需要落地一小段时间才能折返跳,并没有Ori那种轻松自由的手感,以至于在Ori里看起来很简单的一种跳跃在这款游戏里我死了好几次。 不管怎么说,是国产的,总不能给差评吧,给个好评算了。
Çıktığı günlerde almış ve depresyonumu bastırmaya çalışmıştım. Sonra niye hiç oynamadım bilmiyorum. İki evrenli bulmacalar sarıyor. Tavsiye ederim.
Милая, порой сложная и весьма спокойная история о спасении одним маленьким светящимся существом нашей планеты. Как и во всех платформерах, здесь присутствуют весьма сложные места, поэтому придётся знатно потренировать свою реакцию и умение нажимать на клавиши клавиатуры, но по сравнению с Ori она довольно лёгкая. Красивая графика, разнообразные локации, постоянная смена освещения и переиначивание игровых механик не дают заскучать и позволяют с головой окунуться в этот мир, до самой мельчайшей подробности познавая все секреты и собирая огоньки. В целом - моя однозначная рекомендация)
On paper this game ticks so many boxes for me, but even as short as I've read it is, I doubt I'll bother to finish it. + Pros: Beautiful visuals, magical cat protagonist, nice soundtrack, interesting enough story premise, potentially cool "realm shifting" game mechanic - Cons: "Realm shifting" mechanic quickly becomes more tedious than cool, environments are broken up into a ton of short, mostly-linear "missions" to find energy balls that don't actually do anything, gameplay starts to feel repetitive VERY quickly, English translation of both text and VO are bad enough at times to be kind of distracting Overall, I'm really disappointed with this purchase. I feel like a more satisfying way to experience this game would be to watch an edited-down "let's play" video on YouTube or something. The parts of the game that I found enjoyable are not parts that required any input from me, and certainly were not worth $8.99.
Игра милая но не доделанная до ума.
Muy bonito y lindo audio pero demasiado dificil.
♥♥♥♥
TM的,我搜奥日搜出来这个,以为是奥日买的,流程就2个多小时,没想到这么短,游戏就前面一点看着还好,后面什么东西
奥里系列的拙劣模仿,关卡设计与操作手感上均相去甚远,唯二值得称道的地方就是画面与音效比较精致了,玩过奥里之后,这游戏有点食之无味了。
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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