
When a guest at The Violet Hotel is found dead, Grendel Jinx and her "friend" are forced to investigate the death - or else pay for repairs caused by a microwave oven accident.
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[b]Note:[/b] I proofread this game for language and grammatical accuracy, and therefore will be making no observations about the quality of the text within. The third and final side story to the [i]Welcome To Chichester[/i] series takes a marked turn from its predecessors in the sense that the story volume has been increased greatly, with the emphasis on corny humour somewhat toned down.. although this is not to suggest that we suddenly have a serious, slice-of-life tale. Oh no, nothing of the sort. This instalment brings us a science fiction-esque body swap situation wrapped in another layer of extreme silliness. We begin the journey with our hero waking up in the hotel of the title to quickly discover that (s)he is no longer recognisable as him/herself, but instead as the series' primary antagonist, the dwarfish troublemaker Grendel Jinx. Quickly going to Grendel's room, the MC discovers that a complete body swap has happened between them. This revelation is followed by a recap of the most recent period which will be extraordinarily confusing to anybody new to the series; as Grendel recounts events from her own twisted viewpoint. I have now played several games in this series and was still bemused as to why all of the other characters were talking to her with the utmost reverence.. for a short while, at least. It will become clear before too long. The narrative does have a tendency to jump about back and forth in sections through the earlier part of the game, which takes a little bit of getting used to; but once you adapt it becomes no different to a book which runs multiple threads concurrently. [h1]Positives[/h1] - The graphical style is consistent with the rest of the series, so if you have played the other games, this will immediately take on a feeling of comfortable familiarity. - The bland white-text-on-black-background main menu block has been revolutionised to a selection of attractive icons with function descriptions beneath, when hovered over. - There is a large gallery to be unveiled, and it will take some considerable effort to find them all. - There is a far bigger story than in either of the other two spin-offs from the series. This game is also significantly more substantial than the main series episode 2 part 1. - Musically pleasing throughout, with a good range of tunes. - Plenty of save slots (and you're likely to use a few if you like to achievement hunt) including several quick-save positions. - Although the options menu disappears during a decision screen, you can still save at these moments by pressing Escape to access the Preferences menu. - 44 achievements! Although, typical for this developer, a few of them are as good as completely out of reach for the casual player. Make sure you're OK with this before taking the plunge. - Lots of different endings all with brief epilogues after the (skippable) credits sequence. - Bonus brief extra section upon finding the true ending if you have also completed OVN 1 and 2. - Gender selection for MC available, as is choice of name. If you don't want to choose, you can tell the game to pick a gender for you. You are then presented with an attractive gender reveal screen before choosing a name. [h1]Negatives[/h1] - You cannot utilise the skip function on your first play through. This may not seem like much of a hindrance before playing, but once you start getting to decision screens and saving so you can go back to them; you are going to find that doing so will force you into manually clicking your way through the repeated text following any similar outcomes from your choice. This also bites after completing your first play through as loading up a saved position after restarting will be treated as continuation of that first run as far as the skip feature is concerned. - The story and character relationships will be confusing to the point of off-putting for anybody who has zero series familiarity. I strongly advise at least checking out Episode 1 ([i]The Spy Of Chichester & The Long Vacation[/i]) before attempting to get your teeth into this. The aforementioned story starter is now free to play. - Regardless of which conclusion you are heading towards, it will arrive really suddenly and leave you thinking “huh? Did I miss something?” It's akin to running the 110m hurdles and just as you take the last jump, you discover that you've broken the tape. The final sprint to the line feels like it's missing. This is eased [i]somewhat[/i] by little epilogues after the credits sequence; but there's no getting away from the feeling that the natural thread conclusions have been lifted and secreted away from the reader. [h1]Verdict[/h1] For the price of just £1.69/$1.99, you get a chunky amount of content for your money. The story [i]does[/i] settle into something possible to follow after a rather bewildering start (although there is another flashback explanation to come towards the end) and despite a reduction in the number of cheesy jokes, it certainly still has its moments. Those who have read my reviews of the other games in this series will find no surprise when I suggest that you do not start your Chichester exploration with this one unless utter confusion is your thing; but with earlier games (which will clear the mist) now being free to play, it is also much easier to say that there is some amusement to be had by making a little time commitment to researching the earlier stories and finding that you actually can – and possibly [i]will[/i] warm to some of these characters and develop both curiosity and anticipation as to how it will all turn out in the end. [quote] Please follow our curator page, [url=https://store.steampowered.com/curator/4680120/]Otome Lovers[/url], if you'd like to see more reviews like this one! [/quote]
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[i]'You were only supposed to blow the bloody doors off'' - Michael Caine[/i] In this third (and final) OVN Grendel has an idea, a brainwave that can benefit all of h- umm.. herself(!) and any players who have had previous experience reading the Welcome to Chichester series will know that Grendel's ideas are an omen to disaster. Being the egotist that she is, Grendel had put her plan immediately into action and, with the aid of the long suffering protagonist, the ingenious scheme met an unexpected problem that not only 'blew the doors off' but destroyed the kitchen, dining area & meeting rooms of the Violet hotel!! It also had another reaction that even the megalomaniacal Grendel couldn't have wished for though it certainly was [u]very[/u] beneficial indeed as she [i]shortly[/i] finds out! There are familiar faces in Sabrina - the Violet Hotel receptionist, Autumn - the cosplaying waitress, Gorden - the 'French' speaking Chef and a few new characters including a dubious Market Stall seller with some 'unique' stock that even Grendel would admire. Familiar players of this series will once more get to enjoy the innuendos spattered between a mysterious plot that leads to solving a [b]locked room murder[/b] alongside multi-choice decisions giving alternative epilogues and, to add 'room for thought', a few hidden extras to uncover. Familiar qualities feature in this ongoing series such as a wonderfully visualised Title intro designed by [i]Renderforest[/i], upbeat songs by a variety of artists, ample use of sound effects, menu options that include assisted support such as Dyslexia & visually impaired voice-text, a variety of Achievements (some tricky & some unlockable during game progress) and newly improved graphics throughout. There will be many playthroughs needed to unlock all the content and Readers will discover references to a cult tv-show & Easter Eggs galore. I enjoyed a mix of features to this OVN: the epilogues were entertaining & added great story content, the 'murder investigation' was an original addition particularly when using the map areas and there is a hidden area within the Hotel that brings extra choices plus more innuendos! Overall, regular players of this series will enjoy the familiar territory while any who have never experienced Grendel & the other WTC characters can play this without needing prior knowledge as it offers no spoilers and causes no confusion from not knowing earlier episodes. ~~~Liked what you see? You can find more at [url=https://store.steampowered.com/curator/32839633]Have a Word[/url]~~~
Best Hotel ever.
This is probably much more interesting if you've played the rest of the series. [h1]Introduction[/h1] Welcome to Chichester OVN 3 : The Mysterious Affair at the Violet Hotel (henceforth "Violet Hotel") is the latest of the 32 Welcome to Chichester series titles on Steam. Not all of these are games, but they have such similar names that I'm completely confused as to how they all fit together. The store page for this title says it's the "last side-story" in the game world, but whether that means it's the final instalment altogether, I'm not entirely sure. In any case, it's a short comedic visual novel (I don't know what the "O" is for in "OVN", sorry) that makes heavy references to other happenings that I think the reader is already supposed to know about, which are presumably explained further in previous titles. [h1]Gameplay and Story[/h1] Violet Hotel was developed using Ren'Py and is mostly standard VN fare: click to advance text, select options when presented, and so on. There's a bit of fancy scripting in the form of an interactive map for one part of the story, but it's only used for a very short time. The story itself is extremely short, but with a number of decision points; it apparently branches out to 10 different endings/epilogues. I reached my first ending after less than half an hour's play time, and my second after just less than 10 minutes more. If you haven't played the previous titles you can basically work out what's going on, but most of the humour falls a bit flat and the characters aren't fleshed out enough here to hold the reader's interest. Grendel acts like a spoiled brat and there's not really any good reason provided as to why she's not out on her ear -- or in school, for that matter (how old is she supposed to be!?) -- while the protagonist seems to be her willing slave due to something she's done in the past, but there's too little detail provided to make her actions seem reasonable. I expect having a more in-depth understanding of previous events would make playing this title much more rewarding! Personally, I thought the script jumped around a lot and dialogue felt completely unrealistic at times, and the humour was very basic, feeling like slapstick most of the time, but perhaps this fits the series. I didn't really enjoy the story enough to bother going back to try to get the other eight endings, but I do own two of the other titles in this series. Maybe when I get around to playing them I'll want to come back to Violet Hotel again to investigate the other options. [h1]Presentation[/h1] The first thing you'll see is the title screen: grey buttons stuck to a background image look completely out of place, with even their small size compared to the game's default window making the whole thing look bad. Get into the game, proper, though and you'll see a familiar Ren'Py game for the most part, with uninventive, if reasonably well drawn, backgrounds beneath static paper-doll anime-style sprites. Character sprites are quite well drawn, if nothing particularly special, with side images looking like they're simply cut outs of the head portions of the main sprites. Each only has a few emotion variants, but they're fine for the length of the story. Looking at store pages for other games in the series, I suspect that many are simply reused here. I found the music a bit grating at times and felt it didn't really fit the game. It's good quality, but every time it started playing I found it jarring. The electronic / dance music in the first scene felt particularly wrong. The grammar is much better than I expected, with only a relatively small number of errors here and there, even though the script didn't really draw me in. I do wonder what happened to all of the full stops (periods), though! [h1]Pros & Cons[/h1] Pros: + Some funny parts + Reasonably nice art + Mostly good grammar + Multiple endings, even if some of them don't make sense from what's happened beforehand Cons: - Much of the humour falls flat - Doesn't make a lot of sense - Music doesn't really fit the story or setting well - Achievements don't work properly - The title screen is terrible! [h1]Final Thoughts[/h1] It's probably best to disregard the store page comment, "Playing the previous episodes may be advantageous, but not essential." I'd suggest this one is only really worth picking up if you're already familiar with the characters and their background. For someone without any familiarity with the game world, it's probably best to start somewhere else. [code]For more of my reviews, please check out [url=https://steamcommunity.com/groups/genkipro]Genkipro's Games[/url] and [url=https://store.steampowered.com/curator/36592842-GG-Genkipro's-Games/]follow me[/url] as a curator.[/code]
I was streaming this game the other day, and have to say the story really got me intrigued, I will definitely look into the other chapters. The game has a very charming humour and I found myself laughing out loud more than once. The background visuals, maybe standard visual novel stuff, but you can tell, that a lot of work was going into the characters, and all of them are accompanied by witty writing. The Intro song along with the overall music was also very good, at a few points a more sombre and calmer music might have been a better fit. Nonetheless I enjoyed the music as whole. Also a tiny bit of "criticism" if you can even call it that, the title screen could use a bit of improvement, it seems a little bit out of place when you look at the visuals in the rest of the game. If you are looking for a fun visual novel with good humour and appealing characters, I can only recommend this game.
Welcome To... Chichester OVN 3 : The Mysterious Affair At The Violet Hotel is not a game, it's an e-book that's been dumped on Steam masquerading as a game. As a visual/interactive novel, this doesn't feature any notable gameplay, it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which presents the question, "How did something this badly written end up on Steam?". When someone hoping to become an author is unable to get published in print, they spend $100 and dump their high school fan-fiction onto Steam, under the guise of a game. This e-book was slapped together with the godawfully bad RenPy Visual Novel/E-Book construction kit, so just like no professional writing took place here, no professional game development took place either, it's just a product of filling out templates in the construction kit. Visual novels/e-books are tedious at best... imagine the best novel you ever read, be that Hitchhikers Guide to the Galaxy or 2001: A Space Odyssey or Twilight (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you wanted to read the next sentence, instead of just turning the pages. You'd think it was garbage. Now imagine that experience, but with much worse writing (because if these guys could write professionally, they'd be published authors and this would be on shelves in bookstores, and they wouldn't have to pay Valve $100 to self-publish this on Steam), and you have your average Steam e-book. You can get better quality books and comics for free online or from public libraries, or from bookstores for a fraction of the price of this "game". Steam isn't a comic book store, neither is it Netflix, it's for games. Your gaming rig is not a Kindle. It's impossible for me to recommend things to PC gamers that aren't really games. [quote]Online Stalking and Harrassment[/quote] The developer has started stalking me, delivering personal attacks and is attempting to publicly cyberbully and intimidate me by posting hitpiece videos and articles. Why? Because I wrote an honest and frank assessment about an objectively bad and failed product. I'm not making that up, SteamDB shows this only ever had 2 concurrent readers... it's an objective failure rejected by gamers, for the reasons I supplied in my accurate review. Certainly, the hitpieces the stalker/developer here has linked up are false and misleading, but cyberbullies don't care about facts, they just want to intimidate reviewers to prevent public discourse or scrutiny into bad products and toxic developers. This behavior from the developer is utterly unacceptable, and is a chilling attempt to silence the truth. Now, you can look at the objective facts of my review, and then have a look at how this reviewer is attacking and intimidating reviewers, and suddenly the overwhelming rejection of his craptastic Ren'Py asset flips makes a lot more sense. I will not be intimidated or silenced by stalkers and bullies.
The Violet Hotel'de bir misafir ölü bulunduğunda, Grendel Jinx ve onun "arkadaşı" ölümü araştırmak zorunda kalır ya da mikrodalga fırın kazasının yol açtığı onarımların masraflarını karşılar.
Plenty achievements didn't unlock and I did complete the short game multiple times. Plenty of short branching paths on this one for multiple endings, however compared to some other prior 'meatier' versions, it feels quite bare. So sadly, in its current state, I cant recommend it. Perhaps a future update could flesh out things more. Just need a bit more content.
You will need to be familiar with the characters to enjoy this one. If you are it's another fun little jaunt into their crazy world. Choices matter so consider replaying if you fail your investigation. For more niche curation, follow me at: https://store.steampowered.com/curator/27440015-CSH-Picone/
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