
Taking place on the second day of the protagonist's holiday, who starts reminiscing with Grendel Jinx about how they first met. Inevitably, their discussion turns to a dark period in their lives, where tragedy and betrayal nearly cost them their friendship - and a lot more.
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Languages: English
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Vn short to hang out.
[b]Disclosure: During the early access stages of this game's development, I accepted an offer to proofread it, and repeated the exercise just ahead of final release.[/b] [i]This will have no bearing on my assessment of the entertainment on offer.[/i] Albeit with one episode left to follow, this game may represent the end of a journey for this series which has seen it progress from shallow and somewhat under-cooked, to massively improved with engaging plot, character backstories, more graphical interest and more in-game extras. Welcome to Chichester 2/2 is not so much a story continuation of earlier episodes in this visual novel series, as a prequel. For those already familiar with the earlier offerings, the style remains the same. If, however, you have not come across any of this game's predecessors, this may, perhaps surprisingly, be a good place to start. You play the part of a senior member of the spy agency “The Phoenix Custodians” whose apparent purpose is to stop the success of opposing agencies who seek world domination. Whilst the Custodians' intentions may be good, their methods appear to be somewhat less pure and leave you wondering whether they are actually any better than those whom they oppose. The main character name and gender may be player selected, the result of this choice will result in a large number of dialogue entries being different; however, the story does feel that it was originally written with a male protagonist in mind. The number of accusations of sexual perversion levelled at the player did not really sit comfortably with me when playing as a female lead, a little more tweaking with the personality being projected may have resolved this. The antagonist, for the most part, is once again Grendel Jinx, although thinking of her solely as the antagonist for this game is to ignore the bigger picture. For the first time in the series, the story has real depth. We are taken back in time to when the MC and her nemesis first met, and how this moment triggered a chain of events which led to an unusual relationship developing between them. We're introduced to Grendel's parents, and their influence on the formation of her personality is clear to see. I cannot say that after playing this game, I [i]liked[/i] her any more than before, but I certainly had a much better appreciation of why she is how she is. This game once again utilises the timed-reaction answers process – it appears early in a fight with Grendel, again during a meeting with her father, and there is a further instance during the latter stages of the story. The developer has however recognised that this concept is not for everyone, and has implemented a choice to bypass the reaction tests in-game. Doing so will limit your outcome possibilities, but will not prevent you from being able to finish the entire story. If you choose to accept the speed-answering passages, I very strongly advise you to use a mouse to play as it is as good as [b]impossible[/b] to succeed without one. Graphically the game enjoys progress from its predecessors, there are far more backgrounds, and some animation and effects also come into play. I counted 59 scenes to unlock in the gallery, and whilst these are only background pictures and not unique CGs; nonetheless, they are useful in their own right as a quick reference to establishing whether there are still parts of the game that you have not yet experienced. Secondary characters are in plentiful supply within the story, and seeing how some of those you might know from the series-to-date are first introduced is satisfying. “Extras” are intelligently referred to before they make an appearance; and on the whole everyone you will meet along the way feels like they belong in the story. There is a short DLC (with three endings that I found) which also covers a couple of links to people and events that have appeared elsewhere. In keeping with the rest of the series, this instalment once again shines in the sonics department. There are a few tunes playing away in the background, a couple of them particularly caught my ear, and usage of sound effects is judicious and frequent. On occasion being able to hear the effects will help to explain what is happening when the text stops short. Be aware that if you play as a female lead, there is a proposed rape scene. The writing style remains of the “light and fluffy” variety as the author attempts to retain some humour whilst the plot thickens, and for the most part this works quite well. There is a scene later in the game which is quite intense – comparative to the rest of the outing – which is emphasised by the supporting music; and yet the relative flippancy of character remarks remains the same. One wonders if a more serious tone in the short term wouldn't have been better placed where it mattered. I had been 50/50 on early releases in this series, due mainly to the shallow nature of the stories therein. “No Regrets..” resolves this with a much larger story, fuller characterisation, solid development of the relationship between the main players, and plenty of choices to be made which lead to differing dialogue branches and endings. Many of the decision screens have several options to choose from, and it is worth noting that the “back” button will not allow you to return to the last set of options you were at; however this is largely mitigated by the useful “Quick Save” feature which you can utilise while making a decision. Both quick and regular save and load options are available from the instant access menu at the bottom of the screen while in-play. [h1]Verdict[/h1] Both in its own right and as a comparison point to the rest of the series and its offshoots, “No Regrets” has a lot to like. Familiar readers will find any confusion being cleared, loose ends being tied and source links being provided to items and moments that appeared to be random or just convenient in the chronologically later episodes. New readers will find a story that often threatens to be serious but remains light-hearted; and sets a firm base from which to explore what goes on subsequently in those episodes already released. The material swings towards the adult end of PG without ever openly crossing the line, so should be fine for teens but with a note of caution for younger members of the family. Overall, this is comfortably the best release in the series. A typical thorough play through will probably take 5-6 hours, and at a mere £1.79, that represents great value. So, the pressure is now on the developer to produce for the finale! If you've ever given a thought to looking at any of the WTC games, I can confidently suggest that this one provides your ideal opportunity to make a start. [b]Note to developer[/b]: I have been impressed by the degree of improvements to these games since I first looked at Episode 1, and have been considering what else could be addressed to finish the series on a high. If costs allow – and I recognise that would require good consumer support for this release – then I would like to see: 1. A discreet, visible indicator after choices, which shows when text following is exclusive to the choice made. This could disappear when narration again becomes “common”. This would be especially useful when trying out all choice options that are not end-affecting, so the player knows where to stop and quick-load back to the relevant decision screen. 2. Animated transitions added between sprite expressions. 3. Some separate CGs for key moments in the story. [quote] Please follow our curator page, [url=https://store.steampowered.com/curator/4680120/]Otome Lovers[/url], if you'd like to see more reviews like this one! [/quote]
Best moments are Grendel throwing dead cavy and when she was investigating yuri manga.
[i]Welcome to.. Chichester Part II: No regrets for the future[/i] gives a reflection on early meetings between the impish archenemy [b]Grendel[/b] and the Protagonist during the holiday capers from WTC 2 Part 1. The recollections take us back to the very first interactions between them during the Protagonist's first mission, giving an insight into the developing kinship that not only causes concerns for Grendel's father but also becomes a confliction of interests since Grendel's father belongs to a rival [strike]secret organisation[/strike] 'pet insurance' company. As the story of their first meeting gets under way it shows us a neglected Grendel undertaking an assignment project disastrously and it is the choices of the Protagonist that offer more concerns than Grendel's preoccupied [i]Professor[/i]. What begins as dumb-founded disbelief of Grendel's situation gradually turns into a desire to help which goes against the whole purpose of the Protagonist's objectives yet it is this that sets the beginnings of their 'bonding'. The progression of the story varies depending on the choices made where some advance the story & other outcomes are deadly in more ways than one! There are touching moments throughout the flashbacks intermingled with the crude humour and occasional disturbing moments for a young & vulnerable Grendel. A battle between Grendel & the protagonist makes another appearance as well as a tricky 'time-based' interrogation by Grendel's father. There are achievements, some familiar and some specific to this story completion, a catchy main theme song and effects that have become familiarly associated with this ongoing series. The story to this part of WTC 2 really adds depth to Grendel's character revealing a more humane side (probably due to the factors and influences we see around Grendel at the time) yet manages to successfully reveal the key moments where this least expected of friendships developed from. ~~~ Liked what you see? You can find more at [url=https://store.steampowered.com/curator/32839633-Have-A-Word/]Have a Word [/url]~~~
Life before grendel.. when she was cute and and inno.. scratch that! She's a monster! Blame the parent(no s). Much longer story/game than some of the other episodes, so reckon worth the money. (I got it free however, thanks to the kind dev) Cons: -Plenty, yet very short story chapters. -Story is same regardless of your gender choice and is almost not even needed. -In real life, spies generally don't fight, stick to the shadows or blend in, infiltrate, act in secret, try not to be seen; while here you openly fraternise with the enemy and worry more about internal dissent in your organisation.
This series is actually pretty fun, and the dev is very nice and helpful when it comes to fixing technical issues.
Welcome To... Chichester 2 - Part II : No Regrets For The Future is not a game, it's an e-book that's been dumped on Steam masquerading as a game. As a visual/interactive novel, this doesn't feature any notable gameplay, it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which presents the question, "How did something this badly written end up on Steam?". When someone hoping to become an author is unable to get published in print, they spend $100 and dump their high school fan-fiction onto Steam, under the guise of a game. This e-book was slapped together with the godawfully bad RenPy Visual Novel/E-Book construction kit, so just like no professional writing took place here, no professional game development took place either, it's just a product of filling out templates in the construction kit. Visual novels/e-books are tedious at best... imagine the best novel you ever read, be that Hitchhikers Guide to the Galaxy or 2001: A Space Odyssey or Twilight (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you wanted to read the next sentence, instead of just turning the pages. You'd think it was garbage. Now imagine that experience, but with much worse writing (because if these guys could write professionally, they'd be published authors and this would be on shelves in bookstores, and they wouldn't have to pay Valve $100 to self-publish this on Steam), and you have your average Steam e-book. You can get better quality books and comics for free online or from public libraries, or from bookstores for a fraction of the price of this "game". Steam isn't a comic book store, neither is it Netflix, it's for games. Your gaming rig is not a Kindle. It's impossible for me to recommend things to PC gamers that aren't really games. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote] The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] And what a response. There's a lot to unpack here, but let's go through it. This may be disturbing for some gamers/amateur developers/failed writers. > If you have a dislike of visual novels (and they are very popular, by the way), why play this to start with ? All you are doing is wasting your time on something you don't like to start with. It's not about liking or disliking novels, the fact of the matter here is that they are not games, a fact the developer does not dispute. Books aren't games. Read Treasure Island or A Tale of Two Cities. Did you enjoy playing those games? Yes, that's right, they weren't games. This is not rocket science. The developer erroneously asks why I "played" "Welcome To... Chichester 2 - Part II : No Regrets For The Future", but it cannot be played, because it is not a game. A very simple IQ test for a living, breathing human being would result in that determination. The developer claims Visual Novels are popular. This is an objectively proven, outright lie. SteamDB shows out of 120,000,000 Steam users, the [b]maximum[/b] player count for this "game" was 2 people. Just two people read this e-book at the same time, and didn't stick around, it was abandoned by those gamers immediately (because it's so bad). Why has the developer told an outright mistruth about this? > You obviously don't know how Ren'Py works, or even what it is - It's certainly not a "construction kit". For that sort of thing you would use Unity, Visual Novel Maker or something similar. More bizarre BS. Ren'Py (an amalgamation of Japanese romance novels and the undelying Python code that runs the construction kit) is very much a construction kit for making VNs, here's an example of how the construction kit is used to make VNs.. note particularly how this defines how to use the construction kit to make a VN and how no actual gameplay is involved in this process (especially note the lack of gameplay loops): https://www.renpy.org/doc/html/quickstart.html#a-simple-game So again it seems the "developer" of this non-game has told a lie. Why did they lie? It is a mystery, but let's see if we can find out more about what this "developer" of e-books is really doing. See, this non-game has been dumped repeatedly into DailyIndieGame shovelware bundles... the home of asset flippers, scammers, and other cash grabs. The developer removes the script code from these e-books and sells the raw text as a paid DLC! As if they could be any more transparent! And finally, in a perverse personal attack, the developers claim that I am somehow jealous of the epic failure for this "developer", a failed writer using the Ren'Py construction kit to dump fan-fictions onto Steam. An amazing accusation considering Russian asset flip scams have more concurrent users than their failed e-books, as objectivly proven by the SteamDB facts and figures here. Nobody in the world is jealous of failure of this magnitude. It costs $100 USD for anyone to fill out a Ren'Py template and call themselves a "developer" apparently. I could write a macro to dump a public domain novel into the text files used by the Ren'Py construction kit, pay $100 USD to dump it on Steam, and it would get better reviews and more downloads that this garbage, despite the "developer" dumping this into DailyIndieGame bundles. If the developer really wants to prove they're an actual game developer and not just a cash grabbing, shovelware pushing hack dumping "games" into DailyIndieGame bundles, I welcome them to respond with the ISBNs of all their actual, published books, in accordance with the Dewey Decimal system, along with the publishers and their sales figures. I do appreciate the point that ISBNs have nothing to do with games, but this crapfest is not a game either, so that proves my point, doesn't it? If they don't (because they can't), then my review obviously stands. Am I jealous? No. Write something, and get an actual publisher to publish it. Then we'll talk. [quote]Online Stalking and Harrassment[/quote] The developer has started stalking me, delivering personal attacks and is attempting to publicly cyberbully and intimidate me by posting hitpiece videos and articles. Why? Because I wrote an honest and frank assessment about an objectively bad and failed product. I'm not making that up, SteamDB shows this only ever had 2 concurrent players... it's an objective failure rejected by gamers, for the reasons I supplied in my accurate review. Certainly, the hitpieces the stalker/developer here has linked up are false and misleading, but cyberbullies don't care about facts, they just want to intimidate reviewers to prevent public discourse or scrutiny into bad products and toxic developers. . This behaviour from the developer is utterly unacceptable, and is a chilling attempt to silence the truth. Now, you can look at the objective facts of my review, and then have a look at how this reviewer is attacking and intimidating reviewers, and suddenly the overwhelming rejection of his craptastic Ren'Py asset flips makes a lot more sense. I will not be intimidated or silenced by stalkers and bullies.
Alright, a few things to mention before I start this review: 1) I was asked to review this via my curator page (thanks for that) 2) I am not much for VN's (reading is not a strength of mine...) 3) I am recommending this to VN Players and Anime Fans, not to my usual crowd I recommend games too (follow my curator for more reviews!) "ChilliousReviews" Alright, on with my review. Where to even begin, I started this, and I wanted to put at least an hour of effort into it, just to see and hear as much as I could before making a review, I know some people will think I should've played more, or will agree with me that an Hour is fair to make a review on. -Menus: it is a bit.... Much, a little overwhelming to look at, too many options, and in 3 blocks of 5 options, it could be more organized, but it is not the worst menu I have seen. Sub-Menus are also not the best looking, but for an Indie game, it works, and I got used to it pretty fast -Music: Sounds good, well mixed, as a musician I can get behind it enough, but it is pretty loud to start, or atleast mine was, and I have my sound turned down for other games that are loud, but it is not awful. Music Selection is better than any NFS (Need for Speed) game I have played thus far. I am assuming the devs paid for it, or made it themselves. -Sounds: some of them sounded like home recordings, IE not very good sounding, some are extremely jarring, others fit in really well, except for when the whistling happens, I hate whistling, it infuriated me to have to listen to that, but the sounds are decent, not all the best, but decent! -Visuals: well, it is anime, basic anime, a bit less than an Anime show, not much 3D Depth to the Character designs, the main female, Grendel, is cute, a bit generic, but cute. the backgrounds also seem to jump locations enough that it was throwing me off, did not know where I was at times. -Gameplay: there is an interesting take of Choices, Story/Reading and a classic RPG inspired Turn-based combat system which is kinda neat, not something I can say I see a lot of (but then again, I do not really pay attention to VN's) -Story: was really hard for me to follow, though, I do have to give credit to the writter(s) that I Genuinely wanted to know what Grendel was doing, or what was happening to her, or what might happen next to her... there was also a waitress I wish appeared more, she was a cute looking character as well. Other things to mention: There are a lot of endings (non of which I got) and you can pick between being a Male or Female, and turning the combat off which DOES Limit what endings you get. ALSO, I do not understand the Title of the game, grammatically it makes NO SENSE. "Welcome To... Chichester 2". I would've titled it: "Welcome to Chichester 2: Part II". Anyway, I am recommending this to those who like VN's and Anime Things, as this seemed good enough, though it was a bit Generic and felt like a combo of random choices and ideas from other Anime that I have watched. But seriously, I wanted to know what happened to Grendel, not sure why, but I did. so 7.5/10 some issues, and overwhelming/confusing menus and sounds. But all-in-all, good for an Indie VN.
Iv gone through this story twice now and I have to say I havent gotten to the good ending yet. Im going to try a third time and see what happens. I need to find out why Miss Jinx is the way she is. Just can't be a SPOILED ROTTEN BRAT.
I started playing this. very interesting story line and the characters are very unique, each owns personality shines. i like the idea of getting to choose some of your own replies and the fighting system is a fresh idea. i recommend this to all anime novel fans out there for a good read
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