
"Weird RPG" is a highly difficult and fast-paced action RPG game focusing on boss battle,
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 7 → 0.14/day in the week after.
About


Genres
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
为了唱歌居然还要特意做个游戏
A fairly simple souls like (kind of) that is 2 parts odd and 3 parts weird. Imagine getting lightning to strike down your enemies simply because the game tells you your new sword will do that for you if you yell into your microphone or that this new chest piece you have will have better or worse stats depending on your processor in your computer. Who the hell would even think of this for a game like this in the first place? If you have a few spare bucks get it and see for yourself.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tying microphone usage to some extremely powerful damaging items without providing built-in alternatives is one of the worst decisions i've seen in game development. Ever.
游戏不好玩,设计没新意。难度=数值,作者=♥♥。 作者的母亲死得早,作者急需500万给自己的老母火化,所以励志做游戏,没有什么脑子但是心生一计,要把自己梦见的狗屎做进游戏,并且附上自己溃烂的声带唱出的“歌”用作毕业装备,让玩家要一边听你乌鸦叫,一边自己扯着嗓子鬼喊触发武器技能,打能一巴掌拍死你的boss连战拿最后一个成就。
Theres nothing to hook me into playing the game after 30 minutes. This isnt a souls-like, it only has a dodge mechanic. Thats it. No exp? Nothing to lose on death. As another review stated, progression is entirely gear based and even that is pretty weak over all. The game is "solid" in its foundation of being a hack and slash to clear a map but thats it. Walk through the map to the next group of enemies, clear them hope something interesting drops, move on. I didnt find the few boss fights difficult. I like that the bosses have a stun meter to work with but thats not explained in the short tutorial. Theres a story. A kind of generic mystic aura/magic is spreading across the land corrupting monsters who then attack people, but its only lightly mentioned in the first 30 minutes. Im open to the possibility that theres more but again the gameplay doesn't hook me.
重复枯燥的刷关,崩坏的数值。 买之前我以为是各有特色都能使用,实际上还是数值优先,刷到好的旧的就可以立马滚的那种,到海盗更是无聊,用粪叉敲疯狗,只能靠地图祭坛炸怪不然就是刮痧。 清完困难世界,发现有个打文明化身,苍鸢一动个位数,不靠多段削段韧性条都打不动,困难砍我一刀剩一丝,9999回血给的buff属实鸡肋,时间又短,数值蚊子,发帖询问得知得打完船长拿什么秒杀手套,然后就开始光屁股粪叉打猛狗刮痧,享福啊。 如果真的有闲工夫,想浪费时间,又觉得自己接受度很高,那就等史地玩吧
一个刷子游戏数值跟拿脚填的一样 玩了五个小时没体会到一点乐趣 游戏前期跟后期数值基本一样 但是敌人数值是主角几十倍 回过头来打之前boss都能被一招秒 还有那个莫名其妙的喝药弄个1234这么复杂干什么 刷宝游戏前期武器能用到后期 整出一堆数值还不如初始武器的金色武器 不知道什么毛病 狗屎一坨
雖然是給好評 整體遊戲創意是挺好,也值得肯定 但是裝備上的選擇還是希望能做出更多區別 先不論聲控系列裝備,沒麥克風沒辦法使用 (但我很肯定這個設計) 我認為裝備的數值上,我沒看到什麼區別... 最後打困難王,也都是依靠血量與速度藥水+海島劍硬戳 其他能力我是沒看到什麼用處? -----------遊玩中最大遺憾大概如此
纯智障游戏 非常不建议入手 第一次给一个游戏打差评 恶心到了
算是甜品级的游戏,玩起来还不错
Players by region
Where this game's players are, estimated from review languages.
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