
WEIL is an interactive audiovisual experience that tells the story of a boy who suffers from depression, verbal, and psychological harassment. Through this, we aim to show players the impact these experiences can have on a person’s life, leading to suicidal thoughts.
Modeled estimate, not a reported figure. How we estimate →
Checked against 8 developer-reported gamesmedian error 11%See the anchors →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $144.3M | 423.6K | 89% | $19.99 | |
| approximately $91.1M | 503.5K | 97% | $14.99 | |
| approximately $27.7M | 45.8K | 94% | $29.99 | |
| approximately $19.7M | 96.5K | 96% | $14.99 | |
| approximately $11.1M | 16K | 89% | $24.99 | |
| approximately $7.7M | 20.8K | 95% | $19.99 |