
Weedcraft Inc explores the business of producing, breeding and selling weed in America, delving deep into the financial, political and cultural aspects of the country's complex relationship with this troublesome and promising plant.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.7Kreviews | 80% | — | $980.9K |
| $24.99 | 347ratings | 68% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game Waiting for the 2nd hopefully :)
Sehr schade, ich man Managment Simulationen aber hier wurde nicht ganz zu Ende gedacht leider. Die Idee des Spieles ist gut, aber das automatisieren hier ist nicht gut gelungen. Ich kann bestätigen das 2 Angestellte wirklich ins verderben stürzen.....
Weedcraft Inc, developed by Vile Monarch and published by Devolver Digital, is a management simulation that uses its provocative premise as a gateway into a surprisingly nuanced and systems-driven business experience. While it initially draws attention through its focus on the cannabis industry, the game quickly reveals itself to be less about shock value and more about examining how economics, politics, ethics, and regulation intertwine. It is a title that asks players to think beyond profit margins, challenging them to navigate an unstable landscape where legality, public perception, and personal morality are as important as production efficiency. The foundation of the game lies in cultivation, where players begin by managing small grow operations and gradually expand into complex, multi-room facilities. Every plant requires careful attention, from soil composition and watering schedules to lighting and nutrient balance. Different strains possess unique traits that affect growth speed, potency, yield, and customer appeal, encouraging experimentation and long-term planning. Over time, breeding and genetic manipulation allow players to tailor products for specific markets, creating a satisfying sense of mastery as knowledge translates directly into higher quality and more profitable harvests. As the operation grows, Weedcraft Inc broadens its scope well beyond farming mechanics. Selling cannabis introduces market dynamics that require players to understand consumer preferences, pricing strategies, and distribution channels. Different neighborhoods and customer groups respond to potency, price, and reliability in distinct ways, forcing players to adapt their approach rather than rely on a one-size-fits-all strategy. This layer adds tension and realism, as overproduction or poor pricing decisions can quickly undermine an otherwise efficient operation. What truly sets Weedcraft Inc apart is its focus on the legal and political environment surrounding the cannabis trade. Players must contend with law enforcement pressure, shifting legislation, and public opinion, all of which influence how risky or profitable certain strategies become. You can choose to operate in the shadows, bribing officials and avoiding scrutiny, or push for legalization through activism, lobbying, and public outreach. These choices shape the long-term structure of the game world, affecting taxes, enforcement intensity, and growth opportunities, and they give the simulation a broader societal context rarely seen in management games. Character interactions further reinforce this theme, introducing suppliers, distributors, politicians, activists, and rivals who each have their own motivations and expectations. While these interactions are often conveyed through simple dialogue and menus, their consequences are tangible, affecting access to resources, legal protection, and market influence. Decisions rarely feel purely right or wrong; instead, they reflect compromises that mirror real-world business dilemmas, where success often comes at a moral cost. Presentation-wise, Weedcraft Inc adopts a functional and understated visual style that keeps the focus on information and decision-making. The interface prioritizes clarity, offering detailed breakdowns of finances, production metrics, and political status. While the visuals and animations are not especially flashy, they serve the game’s complexity well, allowing players to manage large operations without unnecessary distraction. The soundtrack and audio design are subtle, supporting long play sessions without demanding attention. Despite its depth, the game is not without flaws. The learning curve can be steep, especially for players unfamiliar with management simulations, and early progress may feel slow as systems gradually unlock. Some narrative elements and character writing feel underdeveloped, and certain mechanics—particularly those related to politics—can become repetitive over time. Additionally, balancing so many interconnected systems can occasionally feel overwhelming, requiring careful attention to avoid cascading failures. Ultimately, Weedcraft Inc succeeds as a thoughtful and ambitious simulation that uses an unconventional subject to explore broader ideas about capitalism, regulation, and ethical compromise. It rewards patience, experimentation, and strategic foresight, offering a layered experience that grows more engaging as its systems interlock. For players who enjoy deep management games and are interested in simulations that reflect real-world complexity rather than abstract optimization alone, Weedcraft Inc stands out as a distinctive and intellectually engaging title that goes far beyond its headline premise. Rating: 8/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Portuguese - Brazil, Russian, Spanish - Spain*languages with full audio support
| $24.99 |
| 140ratings |
| 70% |
| — |
| not modelled |
| $4.99−75% | 85ratings | 70% | — | not modelled |
| $7.49−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ta gutt
Muito bom!
best game ever... give new scenario pleaseeeeee
Cool !
Le jeu ne se lance pas chez moi
Dla mnie fajna ;)
Great game with a good difficulty that was hard at first i would go broke but when you manage stuff better and dont use speed up it works.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 6.2K | 81% | $12.99 | |
| $91.9K | 221 | 76% | $14.99 | |
| $24.6K | 67 | 91% | $8.99 | |
| $17.3K | 30 | 77% | $14.99 | |
| $1.8K | 73 | 90% | $0.99 | |
| $112 | 3 | 0% | $1.01 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $980.1K | 1K | 75% | $29.99 | |
| $979.6K | 3.3K | 96% | $6.39 | |
| $982.3K | 1.4K | 85% | $39.99 | |
| $983.1K | 1K | 96% | $24.99 | |
| $983.2K | 3.4K | 97% | $19.99 | |
| $978.4K | 4.5K | 98% | $16.99 |