
BUILD YOUR VIRTUAL WEED EMPIRE: Grow the hottest strains & crossbreed new ones, roll your own Blunts, sell Bongs, hire Growers, make Solventless Concentrates, handle Rival Dealers, befriend Influencers, smoke Dabs, ride a Dolphin, and More! WELCOME TO WEED SHOP 3!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4Kreviews | 94% | — | $3.5M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 810 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is to balance out the people who are allergic to AI cause the internet told them to be
This game is well made I guess, but the gameplay is insanely tedious. I just keep finding myself wishing I was playing schedule 1. I've tried to re-download and play this 3-4 times over the years and just keep hating it every time.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hidden gem, moistcr1tikal played it on YouTube for a little bit and the player base grew for a short while. The game is unironically really fun and I always come back to it a few times a year.
Figured this was as good a time as any to say I like this game.
The progression in this game is so terribly slow. I'm certain there is more to do in this game but it all appears gated behind player level. I have over 20 hours in and nothing very new has happened. There's minigames unlocked but you have to be stoned to access them and being stoned puts an obnoxious filter on the screen making the games annoying. I'm not sure if I've missed something but the only boost I can seem to find is 1.5x xp and that just isn't that great.
just play 'Schedule I'
Mal wieder gefühlt der Einzige der ein Spiel (WeedShop3) nicht mag... okay, lets go: -Nach 5min der erste Schock, das Weed wächst OHNE Licht so schnell das man zusehen kann. (da hatte ich schon keinen Bock mehr) -Viel, viel zu arcade´ig für mich, zuwenig Simulation. -Ein Spiel das anscheinend zu viel auf einmal sein will. -Wenn man Pflanzen gießt, kommt einfach ein Wasserstrahl aus dem Himmel, durch die Zimmerdecke. -Der Einstieg in das Spiel ist nervtötend schlecht gemacht. -Es gibt angeblich "vieles" zu tun in Form von Mini-Games von denen ich keins gefunden habe, weil die Motivation nach den ersten Eindrücken quasi verschwunden war. -Ich muss Joints kaufen oder vom Boden aufsammeln um Kunden zu gewinnen, ich habe Weed kann selber aber keine Joints drehen, als WEEDSHOP Besitzer ?! Vielleicht geht das später ? Keine Geduld das rauszufinden. -Die Animationen lassen auch zu wünschen übrig... naja -Drug Dealer Simulator, hat den Anbau und das Wachstum der Pflanzen besser umgesetzt. Dabei gehts da eigentlich eher um Transport und strecken. -WeedShop3 ist womöglich kein schlechtes Spiel durch und durch, aber für ein Spiel Namens Weed-Shop ist alles was Weed-Anbau betrifft in meinen Augen lieblos umgesetzt. Achja, schaut man in die Achievements läuft das Spiel wohl auf einen wahnsinnigen GRIND hinaus, dies wird auch in einigen, auch positiven Reviews, negativ benannt. Schöner Versuch aber NÖ ! PS: Ich habe absolut KEINEN Bock auf einen "Bumpy Ride" !! Die Dlidos aus dem Start-Shop kann sich der Entwickler gerne reindrücken, meine Kohle kriegt der nicht. REFUND !
this is legitimately one of my favourite games of all time. if you like management or tycoon games, don't overlook this game. it might look silly on the surface, but this is a very deep and rewarding game that is definitely worth your time.
Great game tbh, the shop system in here is so close to perfectly done. The core mechanics of the game they have absolutely nailed. I was surprised I liked it as much as I did but I do, the game is just great. If you like running shops or watching numbers go up then this game is perfect for you. Absolutely recommended.
I enjoy the grind! The mini games, story line, all of it an epic yes! You will get more than your money's worth out of this game!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $7.2M | 14.2K | 96% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 4.6K | 88% | $22.00 | |
| $3.5M | 2.6K | 72% | $39.99 | |
| $3.5M | 3.7K | 92% | $29.99 | |
| $3.5M | 2.9K | 65% | $59.99 | |
| $3.5M | 4.8K | 93% | $18.74 | |
| $3.5M | 14.1K | 88% | $9.99 |