
Fight & strategize your way through spectacles and arenas - rise from lowly slave to Grand Champion and earn your freedom. Or... die trying. This Gladiator RPG Roguelite features in-depth career management and a unique physics simulated combat system. To those who are about to die, I salute you!
Modeled estimate, not a reported figure. How we estimate →
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About
Get ready to re-learn how to fight. This game features a physics based combat system with directional attacks. It'll take time to master! Don't worry, gladiators exist to be sacrificed. You control your character fully, at all times, based on complex inputs - you will never sit there while an animation plays.
This game's combat will take practice: at first you will find it hard to even hit anything properly. To win and master combat you will have to slow down and pay attention, pressing random buttons in a panic will only send your gladiator to an even earlier grave. You will learn how to move, how to use momentum to hit HARD, how to hit targeted weak spots and eventually, you will make up your own moves and fight in your own style.
Take control of a gladiator with a single life, that you lead to an inevitable dea- I mean, to victory and glory! Fight from the Pits to the Arena into the Stadium, pleasing larger and larger crowds until you finally become a legend of the Grand Stadium.
There are many roads to becoming champion. Try different approaches and improvise through the randomisation to survive in the long run.
Deal with random events, choose your next matches, please the rich patrons, please the crowds, expand your school, setup your training regime, bribe for information, hire professional help... and much more!
Progress and purchase/loot weapons and armor. Master 8 weapon classes that all play differently. Spend hard earned gold and influence and outfit your character piece-by-piece.
Step into over a dozen arenas of different sizes and styles, each with random variations.
Fight in group battles or take on tense one-on-one duels that test your skills. How long can you last before your inevitable glorious death?
Starting backstories with different traits and goals
Permanent bonuses for each backstory's victory
Dynamic audiences that respond to your actions. Don't just win: entertain!
A ranking system with rewards (levelling up)
Character skills that grow as you perform the relevant actions
And much, much more!
Now into the arena, Aspirant!
Jordy

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
good
fun
i played for 2 hours straight and let me tell you this ♥♥♥♥ is fun!
So good!
Very interesting ideas and a lot of depth for career mode, there are tons of stats and options to play with. However, the combat mechanic is worse than Mount And Blade and since it's the core of the game, it's not a good sign... It's junky and really basic. You don't feel any impact at all.
Das Spiel fühlt sich so ungenau an. Dachte das es ähnlich wie For Honor funktioniert, aber da hat mich der Trailer getäuscht. Man soll den Stick loslassen das er zurück schnallt, und so den Gegner einen schnellen hieb verpasst! Wie funktioniert ein starker Schlag? Mir kommt vor ( beim Dummy ), das die Punktezahl ( was Schlagkraft darstellt ) etwas willkürlich gestaltet ist!? Würde gerne schreiben das mir das testen sehr gefallen hat, ist aber leider gar nicht so gewesen! Ehrlich gesagt hatte ich nachdem mein Trainingspartner Endlos gekämpft hat, hab ich dann die Lust verloren, weil 2/3 tel der Schläge eh daneben gehen, oder dann wieder so schwach scheinen? Keine Ahnung was die Leute so gut daran finden, aber ich hoffe das ich vlt. beim nächsten mal besser rein komme, oder es einfach besser läuft?! Es ist auf jeden noch Luft nach oben, da es noch im EA ist, hoffe ich natürlich vlt. auf ein Arcade, und Simulationsmodus, sprich Steuerung besser funktioniert mit Controller! Wäre super wenn man das noch verbessern würde, weil so macht es mich nicht wirklich glücklich, und würde es auch nicht unbedingt empfehlen!
极具性价比
Very fun game but devs please fix blocking and parrying on the highest difficulty. It's genuinely retarded how little you can block and it's no fun when you just get stabbed and slashed 50 times repeatedly
Surprisingly great game! Combat feels pretty good.
fun ♥♥♥♥♥♥ dudes up
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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