
Fight & strategize your way through spectacles and arenas - rise from lowly slave to Grand Champion and earn your freedom. Or... die trying. This Gladiator RPG Roguelite features in-depth career management and a unique physics simulated combat system. To those who are about to die, I salute you!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Get ready to re-learn how to fight. This game features a physics based combat system with directional attacks. It'll take time to master! Don't worry, gladiators exist to be sacrificed. You control your character fully, at all times, based on complex inputs - you will never sit there while an animation plays.
This game's combat will take practice: at first you will find it hard to even hit anything properly. To win and master combat you will have to slow down and pay attention, pressing random buttons in a panic will only send your gladiator to an even earlier grave. You will learn how to move, how to use momentum to hit HARD, how to hit targeted weak spots and eventually, you will make up your own moves and fight in your own style.
Take control of a gladiator with a single life, that you lead to an inevitable dea- I mean, to victory and glory! Fight from the Pits to the Arena into the Stadium, pleasing larger and larger crowds until you finally become a legend of the Grand Stadium.
There are many roads to becoming champion. Try different approaches and improvise through the randomisation to survive in the long run.
Deal with random events, choose your next matches, please the rich patrons, please the crowds, expand your school, setup your training regime, bribe for information, hire professional help... and much more!
Progress and purchase/loot weapons and armor. Master 8 weapon classes that all play differently. Spend hard earned gold and influence and outfit your character piece-by-piece.
Step into over a dozen arenas of different sizes and styles, each with random variations.
Fight in group battles or take on tense one-on-one duels that test your skills. How long can you last before your inevitable glorious death?
Starting backstories with different traits and goals
Permanent bonuses for each backstory's victory
Dynamic audiences that respond to your actions. Don't just win: entertain!
A ranking system with rewards (levelling up)
Character skills that grow as you perform the relevant actions
And much, much more!
Now into the arena, Aspirant!
Jordy
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Makes you really feel like a powerful gladiator. ARE YOU NOT ENTERTAINED!!!!
Gladiator games are a niche genre where I've always been wondering: "Hey, why isn't anyone making a proper, kick-ass modern one?" This game is just that. It's really, really good
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Für eine Langzeitmotivation würde ich das Standardspiel nicht empfehlen. Es ist sehr zugänglich und die übersichtlichen Spielmechaniken sind nach wenigem Herumprobieren schnell erlernt. Grafisch ist das Spiel trotz einiger lächerlicher Animationen völlig ok. Trotzdem gibt es drei wesentliche Problemfelder mit diesem Spiel: 1) Die Schwierigkeitsgrade sind entweder zu leicht oder so schwer, dass Niederlagen oft nicht nur auf eigene Fehler zurückzuführen sind, aus denen man ja lernen könnte... Stattdessen bewirken manche komische Animationen und Bewegungen der Gladiatoren merkwürdige Treffer, weil z.B. Arme und zurückschwenkende Waffen wie Gummiseile plötzlich hinter der eigenen Schildverteidigung doch eine Hitbox treffen (so als wäre man ungeblockt in den ungeschützten Rücken getroffen worden)... Keine Ahnung ob das so gewollt ist oder ein Bug...Es ist jedenfalls gerade im höchsten Schwierigkeitsgrad lästig. Im leichtesten Schwierigkeitsgrad kann man das natürlich leicht wegstecken und den Feind auch mit nackter Hand zu Tode slappen... Für einen einmaligen Lacher ganz gut. Wems dauerhaft gefällt... Das ist dann eher seichte Unterhaltung. 2) Die Sandbox wirkt seelenlos. Die größer werdenden Arenen und die besser ausgerüsteten Feinde sind schon die größten Veränderungen im Spieldurchlauf. Dadurch ist schnell die Luft raus und abgesehen von den besseren Ausrüstungsgegenständen gibt es keine Motivation, immer weitere Kämpfe zu bestreiten. Die vom Spiel vorgegebenen Missionen sind zwar zum jeweiligen Charakter passend angelegt, langfristig jedoch kein Anreiz. Ich habe jetzt in 30 Spielstunden alle Schicksale absolviert, abgesehen vom "Wahnsinnigen" (und dem höchsten Schwierigkeitsgrad, in dem man einfach nur 16 Spielrunden überleben soll). Kurz gesagt: Es fehlt unbedingt Abwechslung oder eine Story in dem Spiel. 3) Unausgeglichene Waffen: Grundsätzlich kann man natürlich alles skillen und verbessern, sodass alles irgendwie auch funktioniert. Trotzdem wirken einige Waffen viel stärker und zuverlässiger als andere. Mit Schild und Schwert kämpft es sich meist sehr leicht, auch mit dicken Zweihändern. Schild und Speer z.B. sind hingegen tragisch unterpowert und haben durch komische Animationen (man versucht manchmal dem Gegner mit dem stumpfen Ende auf den Kopf zu tippen...) viel schlechtere Chancen viel Schaden anzurichten. Der Spielentwickler sollte sich auch darum bemühen, Wurfspeeren eine bessere Möglichkeit zum Zielen und Werfen zu geben. Mit etwas Übung kann man den Gegner zwar treffen und auch schwer verletzen, das sieht jedoch jedes Mal eher wie ein Zufallstreffer eines Säuglings aus, der mit Zahnstochern wirft. Insgesamt ist das Spiel seinen Vollpreis nicht wert und eher eine Enttäuschung.
This game even at launch has been absolutely outstanding. An extremely ambitious and potentially real time combat-genre defining release. I haven't left a review previously because the main thing to look at with this game was the developer's dedication and how it panned out. I took about a year break from paying attention to this title and came back to a plethora of not only much needed minor fixes but new content updates and followed roadmaps, all of which was just as consistent and followed up on as it was when this game came out. This game has the potential to evolve physics based PvP to new heights and the developer has shown commitment to what they have rather than riding the indie snob hype train they've had for years now to the bank without improving the title. Seriously, as someone who got this game at launch, the potential cash out it was even on release... only to not only have bug fixes but full content updates constantly and consistently!! Jordy Lakiere is one of those rare people that restore your faith in humanity at least just a little bit. SUPPORT GOOD DEVELOPERS!! TRY THE GAME OUT!!!
combat is very fun in theory, but the moment you pass the "midgame" threshold where you're usually two thirds of the way through your character's goal, the combat kind of turns to mush where you can afford to just swing willy nilly instead of giving a ♥♥♥♥ about the physics also the whole meta progression thing that gets salt&peppered instead of just having runs be isolated from one another pisses me off "+0.5 skill to every future character" no "invest 1000 gold into your next c" no, shut the ♥♥♥♥ up. that sucks. the idea that there's 3 difficulties when you can conceptually just farm on a God Given Flesh on the easiest difficulty, get the optimal heirloom that is allowed to carry over and a 50k gold investment on your next character really took the wind out of my sails when it came to enjoying the game
i didn't die because I was not careful. i didn't die because enemy was stronger. i didn't die because my gear or training was inferior. I died because my left arm was stuck behind my head for the entire fight!!!!! FFS WHAT IS THIS PHYSICS?!
好玩,但是内容太少。 建议添加称号系统加成状态. 更多的负面状态选择,并且ai对手增强不光体现在装备上,还要打斗技巧上。 添加传承养成系统,不光继承遗产,通过培训接班人,增加技能。 性格添加相对的正面负面效果。 如果能加入自我锻造武器和装备系统就更完美。 打造的材料可以通过对抗各种非人形怪物获得。
The game itself and the dedication of it's creator are astounding. I love it.
Buen juego, físicas raras pero interesantes. El combate es único, aunque todavía no lo domino, lleva tiempo de entender. Siempre busqué un juego que reúna un combate similar con elementos roguelike. Está en Early Access todavía pero es entendible ya que es desarrollado por una sola persona. Lo único que podría criticar es el precio y las físicas algo raras, pero es un buen juego. Recomiendo
This is a great break from my usual pvp and extraction games. Gameplay 10/10; love the unique maps, armor, ragdoll physics, gore, and challenging character victories. I would recommend this game to anyone who just wants to hack and slash as a gladiator. I will recommend using a controller though as the MKB controls are almost unplayable.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.1M | 49.6K | 89% | $9.99 | |
| $7.1M | 5.8K | 81% | $39.99 | |
| $7.2M | 10.1K | 94% | $19.99 | |
| $7.2M | 44K | 89% | $5.99 | |
| $7.1M | 32K | 80% | $9.99 | |
| $7.2M | 7.3K | 74% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.6M | 29.8K | 72% | $24.99 | |
| $0 | 4.2K | 91% | Free | |
| $761.4K | 682 | 88% | $22.49 | |
| $725.2K | 1.4K | 83% | $15.99 | |
| — | 0 | — | — | |
| $101.8K | 302 | 75% | $14.99 |