
It's not what you say, it's how you say it. We should talk is a short-form narrative game that will make you think carefully about the words you choose. Can your relationship survive the night?
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I practically got this game for free but want my 20 minutes back
[h1][b]You should try[/b][/h1] A short experimental game about what it's like to break up or make up with your girlfriend via text messages while you're out drinking and trying to have a good time. Each game takes about 15mns and there are endings for every taste, but wait for it to be on sale as the content is on the scarce side.
the game is really short and it doesn't really feel complete. You are mostly stuck looking at a phone responding to messages from your partner. Feels more like a game than an actual product. If this was Free to Play I would recommend it as an interesting idea. But at the current price it's not good.
It's bad. Can't really say anything positive about this game. It's boring, cringe and the relationships it tries to convey are just toxic and overall terrible. Got it in a bundle but yeah don't bother, it's not worth neither your time nor money.
i went into We Should Talk expecting a narrative where my choices would genuinely shape the story, but it really falls short of that. The dialogue system feels shallow and repetitive, and after a short time it becomes obvious that most choices lead to a very similar outcome.
This game was unique. I wouldn't call it terrible but it wasn't very fun? Interesting? I liked going through and trying to get the achievements but otherwise the story itself is pretty mid. Cute concept though.
I think 'We Should Talk' is a bit pricey for only being around roughly 30 minutes long but conceptually I like it's dialogue system, it gives me major Detective Grimoire vibes with the way you have to construct sentences to continue conversations similarly to how you have to make deductions and construct questions in that game. The actual game itself is alright, nothing to really write home about compared to other games although still enjoyable in it's own right but the dialogue system is what I'm the most interested in as it's really neat despite being pretty simple in design and I think it has tons of potential for interesting gameplay opportunities. Imagine having a dialogue system like this in a detective game like LA Noire where you have to not only ask the right question but be mindful of how you phrase them while interviewing people of interest otherwise they could clam up and stop talking to you restricting you from gaining more potentially useful information to help you in solving a big case. That'd be dope as hell and fix alot of problems with some detective games trying to hold the players' hand when doing detective work like cross-examining suspects/witnesses as you'd have to actually put in a bit more thought into how you progress through the game but I digress. Back on topic I think it's a shame the devs here didn't really try to use the system to it's fullest but it's still cool to see it being implemented at all although I will say if you're interested in trying the game out for yourself then I highly recommend getting it when it's a bit cheaper as 10 dollars for a game as short this one was is a bit much imo. I hope this was helpful :D
This game might as well be called 'Two Immature People with Issues Talking to Each Other' or 'Cheating Simulator/♥♥♥♥♥♥ Partner Simulator/Breakup Simulator.' The game mechanics are actually the only saving grace of this game. So far, it is pretty unique to me that you can customize your answers 'brick by brick'—that is genuinely cool. However, the graphics are awkward, the game is buggy, and the text speed is so slow that even when you adjust it, you cannot skip seen texts, which makes achievement hunting not worth it. A lot of the dialogue is just boring or cringey, and none of the characters within the story are interesting or relatable. I tried some different routes, and none of them were remotely interesting or memorable. The routes barely change with the texts, so it often feels like an illusion of choice. Just not worth it.
This ♥♥♥♥ is ass
It's ugly, not very interesting, or entertaining.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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