
From the independent studio that brought you Contrast, We Happy Few is an action/adventure game set in a drug-fuelled, retrofuturistic city in an alternative 1960s England. Hide, fight and conform your way out of this delusional, Joy-obsessed world.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 604 reviews with recorded playtime.
Reviews
Themes across 600 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Nunca he escrito una reseña de ningún juego que tengo, pero si esta es la primera que tengo que hacer merece la pena completamente, admito que necesita algún que otro retoque en cuestión de bugs pero la historia ha merecido completamente la pena, espero algún día poder jugar los DLC y darle otra oportunidad, pero simplemente, ha sido increíble.
Surpreendentemente bom ao mesmo tempo que é simples.
loved this game so much i bought it on steam. as a fan of the big H, i still enjoy this game from the enemies perspective (no jewz 4 me) only thing this game is lacking is stars of david on the corrupt joy makers
To easy to delete playthrough
Games has bugs, but the joy covers that up
Histoire super. Il faut s'accrocher un peu, le gameplay n'est pas intuitif. Mais si vous tenez le coup les premières heures, c'est un super jeu
Es ist wirklich gut auch tiefgründig. Aber aus irgendeinen Grund fällt es mir schwer, es weiter zu spielen
Todo lo que vayan a leer de este juego, es verdad: - Está basado en novelas distópicas como Un Mundo Feliz de Aldous Huxley y 1984 de George Orwell? Sí - Sus bases están inspiradas en Bioshock y Fallout? Sí - La jugabilidad y misiones son repetitivas? Sí - La historia está buena? Definitivamente We Happy Few es un juego que disfruté. pero también me hizo putear (muchísimo). El primer acto me llevó casi 45hs, de los cuales el 80% del tiempo es caminar de un lado a otro farmeando materiales y desbloqueando el mapa. Se hacía infinito... De todos modos, siento que la historia carrea muchísimo el juego, lo que plantea nos toca a cualquiera de nosotros. Los 3 personajes principales, cada uno con sus mecánicas, están muy bien logrados. Y los DLC sinceramente los disfruté muchísimo, sobre todo el de Nick, valen completamente la pena jugarlos además de la historia principal. En síntesis: no se si es un juego que recomendaría, no creo que sea para todo el mundo, puede llegar a frustrar, volverse repetitivo, y muchas veces dan ganas de abandonarlo. Pero si se tiene la paciencia, creo que es una historia que vale la pena. No lo volvería a jugar, pero tiene por seguro un lugar en mi corazón.
After playing 115 hours, I can say the game and the Dlc were enjoyable. It is a good game with somewhat depressingly bittersweet stories of trauma and redemption. The main story was long and fun, the dlcs were even more fun, I wish there was more content for the Light bearer, and We all fall down, but I understand how they align with the main story, and why they are so short, they missed the open world aspect like Arthur's story, but it is understandable. Still a fun good game The only issues I found were: The amount of Bobbies sometimes, or enemies was crazy. There would be 8 or 9 people all ganging up on me, when a minute ago they were all fighting each other, what happened to the enemy of my enemy, they suddenly make allies with each other as soon as your spotted, and to make matters worse, one will be in the middle of attacking you, another if already shoving you to stop your attack or block, another is getting ready to throw a rock at you, and another is blocking for the rest of the gang... Forcing you to run back, and throw a tool or something to regain the fight. I would understand this difficulty setting on Hard, but Normal was still a good challenge. The Arthur Story There was one mission that required me to restart, I picked up a tool or some sort of equipment in the military camp and turned the switches before the game told me to, then when I reached that point the game kinda locked, I couldn't progress and had to restart. Sally's story I understand she's a scientist and chemistry master, but starting her off with no way to defend herself was a rough start. I had no ingredients or anything to work with and mostly played her story stealing melee weapons and fighting, never really got to enjoy mixing because of the start. The -Redacted- just to save face for some spoilers for Sally, having to get milk for food and having none in the start was also rough, why not give the player 3 bottles of milk to work with so there isn't such an urgency to feed. The Ollie story. The red civilian bobbies were somewhat annoying, I understand you guys needed a new enemy for Ollie but the amount of times when I was trying to reach a mission and a red civ Bobbie was surrounded by 2 doctors and a handful of blue and red cop bobbies. The blood sugar issue. I get it that it's a medical issue, but sometimes I was just trying to walk to the base or somewhere to get some honey and I would be cursing everyone left and right... Like why? I understand your kinda starving and low stamina but it was annoying to be aggro everyone every 5 feet and then have to run because my weapon was on the brink of breaking. Just like a mission with Arthur, The mission where Ollie has to investigate the Apple Tree Murders, I picked up the gas masks outside before opening the gate, when it said to investigate the masks again it got locked because the masks were in my inventory and I couldn't view them again. Had to reset. Not sure how to fix but just trying to keep people aware. The layout of the map. The random map generation is interesting, however the one thing I noticed was some of the buildings overlapping each other, and some other instances the buildings disappearing halfway, the walls are gone but the benches and flowerpots are still there, and walking into these spaces can sometimes crash the game, or throw the character to death. The Crafting Table: With some items they would disappear. Example: To craft an Eager Cleaver you need a rock, and an old Cleaver. Lets say I had 10 rocks and 11 Cleavers. I would craft one and the other cleavers would disappear, the same would happen with some pipes and some bats. The way I found around this issue, was picking the items I was gonna use to craft, placing them in a separate container that didn't connect to the main storage, crafting one at a time before placing everything back into the storage. The Bobby Minigame: I LOVED this minigame however what happened to all the electro TVs? In the main game I swear I could count 2 or 3 up the streets but in the minigame they are almost rarely seen. If I'm the only bobby working it would be nice to have more support, and as time progresses then it starts getting harder. Or unlock multiplayer? Would be fun with friends to spawn as a Bobby team. The fighting issues also applies here with getting jumped. Having to pay for Joy should be free the first two nights, and the amount of enemies shouldn't outnumber you tremendously until night 7. But overall, it is a fun game I give it a 8/10. Can't wait to see if you guys make We Happy Few 2 and include All (or at least almost all) of the gadgets and tools that were used in the main game and DLCs.
Oyunun konsepti ve inşa ettiği dünya benim için muazzamdı, bu sebeptendir ki dövüş mekaniklerinin yamanlığını ve bir çok görevin bir noktadan başka bir noktaya yürümekten ibaret olduğunu fark edemedim... Ta ki ilk bölümü bitirene kadar. İlk bölümü bitirdikten sonra credit ekranı beklerken kendimi chapter 2 de buldum. İkinci bölüm mekanik açısından birinci bölümden pekte ayrıldığını söyleyemem, durumu pek umursamadım ve tam anlamıyla birinci bölümü baştan oynadım. Daha komiği ise görevler zaten önceki bölümde bulunduğumuz mekanlarda geçiyor ve harita ilk bölümde kullandığımız haritanın aynalanmış versiyonu. Oyunu yarıda bırakmak istemediğim için katlandım ve bitirmeye oynadım, günün sonunda bitirdiğimde şehirden kaçmayı başaran ikinci karakter ve "chapter 3" yazısı. Be anasını avradını siktiklerim hadi chapter 3'ü koydunuz bari hikayenin toparlanacağı, oynaması daha rahat bir bölüm yapsanıza... üçüncü bölüme başladığımda içinde bulunduğum bina havaya uçtu, bölgedeki bütün npc'ler bana argoluydu ve karakterim ise yaralı, yaşlı, koşamayan eski bir ikinci dünya savaşı gazisiydi. Bölgeden çıkmak için sınır kapısına kadar gittim ve aldığım görev haritanın diğer ucuna gidip gelmemi istiyordu, gittim geldim sonunda şehre girdim bu seferde üzerimde ki kıyafet şehre uygun olmadığı için bana saldıran şehir sakinleri ve güvenlik görevlilerinden kaçmakla geçti. bu anasını siktiğimi'nin oyunu yaptınızda bir tane tester'a denettirmediniz mi be anasını siktiğiminin kaltak piçleri oyununuzun amına koyayım ben be orospu evlatları. Belkide Bioshock gibi oynayanların sevip güzel hatırlayacağı bir oyun olacaktı ancak bir grup ne yaptığını bilmeyen Dangalağın elinde piç olmuş oyun
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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