
From the independent studio that brought you Contrast, We Happy Few is an action/adventure game set in a drug-fuelled, retrofuturistic city in an alternative 1960s England. Hide, fight and conform your way out of this delusional, Joy-obsessed world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 13.8Kreviews | 77% | — | $19.2M |
| $59.99 | 4.4Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love how absolutely disturbed this game is.
Loved the art style and gameplay the UI wasn't hard to navigate and I would TOATALLY recommend this game to and everyone!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $59.99 |
| 173ratings |
| 66% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
We Happy Few 2 ?
!tome suas pilulas! eu achei muito divertido jogar esse game, principalmente pelo modo história e fliperama, tem alguns bugs mas eu apenas esqueço eles, a soundtrack é muito boa tbm ainda não terminei o jogo, mas quando terminar, vou tentar vim aqui e finalizar minha resenha <3
В плане геймплея обычный проходняк, игра слишком растянута, и обширна, как по мне там нефиг делать, вначале было интересно, лутаешся крафтишь, находишь нормальные чертежи и т.п. но ко второй половине игры у тебя уже ВСЕ есть, уже становится не интересно, хотя я играл на тяжелом. Куча еды, куча шмота, куча денег, вообщем игра тебя буквально осыпает лутом, противники слабые, единственное что, они в тебя могут гранату кинуть, плюс у тебя куча Хилок, которые можно юзать из меню(и как мне кажется это большая ошибка или недоработка). И еще ты не умираешь когда у тебя хр ниже нуля опускается. Выбор оружия ограничивается ближним боем или гранатами. Стелс нуууу, такой себе. На удивление хорошая и интересная история, ради этого стоит поиграть, но как я и сказал ранее, слишком растянуто, после первого акта нету желания больше проходить ее заново, я чуть поиграл за Салли, но бросил. Также в игре присутствуют множество отсылок, мелоч, но приятненько. И еще не интересные квесты можно было просто вырезать, и ограничить прохождение каждого акта определенными локациями. В общем 6.5 таблеток радостина из 10.
我觉得很好玩
Can't say I would recommend took a day gave it a good chance but it's just not fun.
We Happy Few is a very unusual and memorable game with a strong atmosphere, interesting world design, and a disturbing story that stays in your mind after you finish playing. The game takes place in a strange, retro-futuristic version of England where people escape reality by taking a drug called Joy. At first, the world looks colorful and cheerful, but very quickly you realize that everything is deeply wrong underneath the surface. What I enjoyed most is the atmosphere. The game does a great job of mixing dark humor, psychological horror, survival elements, and social criticism. The setting feels original, and exploring the world often feels tense because you never know who you can trust or what danger is waiting around the corner. The story is one of the strongest parts of the game. Each character has their own perspective, problems, and reasons for trying to survive in this broken society. The game is not just about fighting or sneaking around; it is also about truth, denial, control, and the price of pretending everything is fine. Gameplay can be a little rough sometimes. Some survival mechanics may feel repetitive, and the combat is not perfect. However, the unique style, writing, and atmosphere make the experience worth it. Even with its flaws, We Happy Few feels different from most games, and that makes it special. Overall, I recommend We Happy Few to players who enjoy story-driven games with a dark atmosphere, strange worlds, and deeper meaning behind the gameplay. It is not a perfect game, but it is creative, bold, and unforgettable.
Did you forget to take your Joy?
设定挺有意思的英伦风反乌托邦游戏,处处有英式刻板印象笑话和经典反乌托邦情节。但实际游戏性比较毁体验,强制大段跑图,大量复制人npc和无意义对话,频繁的卡位置bug让我实在无法坚持打完,止步在亚瑟逃离惠灵顿泉的结局。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29K | 113 | 71% | $9.99 | |
| $14.5K | 43 | 65% | $19.99 | |
| $6.3K | 17 | 94% | $16.99 | |
| $3.7K | 66 | 97% | $2.99 | |
| $2.7K | 13 | 100% | $9.99 | |
| $654 | 3 | 100% | $7.19 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.2M | 39.6K | 91% | $20.99 | |
| $19.3M | 13.6K | 61% | $49.99 | |
| $19.1M | 76.3K | 95% | $19.99 | |
| $19.3M | 13.3K | 77% | $49.99 | |
| $19.1M | 58.7K | 93% | $29.99 | |
| $19.4M | 13.2K | 86% | $34.99 |