
We Could Be Heroes is a retro style, action packed beat ‘em up in the style of classic 90s brawler arcade titles. Featuring 40 unique stages, destructible environments and brutal deaths. Become a hero and fight bad guys while stopping crimes and rescuing innocent civilians along the way.
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About
Experience a classic arcade style beat ‘em up, brought into the 21st century. Knock enemies into the background, or foreground. Protect innocent civilians, enter background shops and buildings and interact with the environment. Use an array of weapons and scenery to stop the city gangs.
We Could Be Heroes is a brutally graphic arcade style beat ‘em up and vast amounts of destruction.
Simon lives in Ultra City, the first privately owned city sold off by the government to benefit it’s citizens. The whole city has become one long crime scene with the elderly being robbed in broad daylight and drug dealers selling ‘Rev up’ on every corner. Enough is enough, if the police won’t stop the criminals, someone has to, someone has to be a hero.
There are 4 Chapters that can be played individually or as a continuous story featuring 40 different stages and 10 playable characters.
Simon works in the mailroom of a large corporation, in his spare time Simon studies Jeet Kune Do.
Mina has a 4th degree black belt in ITF Taekwondo and works as a full-time nurse.
Byron a hulk of a man who works as a labourer at a building site. He has trained in BJJ, Shuai Jiao and Sambo wrestling.
Penelope works as a waitress at Ultrabucks Coffee, she has studied Karate from the age of 5 and has recently started learning Wing Chun.
Each character has a unique feel and move set for the player to master.
Evolving story line with multiple paths to explore.
Stunning pixel art style mixed with 3D elements to create a unique style.
1 to 4 player co-op.
4 playable characters with varying fighting styles, many more to unlock.
Multiple areas to battle your way through.
Find weapons everywhere, from shop shelfs to dustbins and severed limbs, everything is a weapon.
Classic arcade beat-‘em-up gameplay with so many new mechanics.
Play as a hero, anti-hero or villain, you’re in game actions will determine you path.
Difficulty adjusts depending on player actions.
Mix moves and combos to create variations and keep your enemies on their toes.
Over 1000 unique enemies to beat each with their own personality.
Interact with innocents, save them from crimes, or leave them to their own fate, you decide.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Edit: game has been patched since I wrote this review. Still kinda mad it was released unfinished, and still kinda is? There's still some glitches, I got frozen on an intro screen because tabbed out at one point. The game can still can be improved upon drastically but the game is fun as hell, I especially love the interactable items and weapons, and now there's even a secret hidden Grandma mode. Very fun game; I'm excited to see more updates. (below is my original unedited review of the game upon release) This game has some great ideas with the physics and the way that you could do branching paths in a beat em up. But the other criticism you've seen thus far on the steam page is accurate unfortunately. 1st playthrough I did was fun but I got 3 levels deep and ran out of health because my health didn't refill from level to level. Then it started me from the very beginning. There's 1 health pack hidden in each level and it barely refills anything: kind of feels like a troll in some ways. So then I was like "alright so maybe it's one of those hard games, and I just gotta be as efficient as possible to get through it all the way." So I did a second playthrough, and I finished the first level keeping most of my health, and to my surprise and satisfaction I finished the level in a different way: rather than pressing a button and crossing a street, I went down some stairs to an underpass. Then the screen froze after the intro cutscene to the underpass level. So I thought "Okay, well... this needs an update." And turned the game off. 24 bucks for 21 minutes of enjoyment. lol It sucks too, because I was really really excited for this game's release. It looks amazing and in some ways it is: there are so many ways you can interact with the environment and fight people, and it's one of those oldschool games where you learn mechanics just from pressing buttons, and there's a surprisingly large amount of stuff you can do in terms of the combat, every minute I found myself doing something new. Honestly, I'll try it again in a few days and see if the creator updates it. Otherwise I don't recommend it: the game feels broken and in some ways unfinished.
this game is so fkn funny. im crying laughing like every 10 minutes
Unity製(il2cpp)だがXUnity.AutoTranslatorは上手く動作させられなかった(翻訳自体は出来ていたが文字が□に化ける)。 SteamDeckでプレイ。チンピラ連中に支配された暴力街で治安を取り戻すために立ち上がった一般市民(と言っても格闘技経験者)の活躍。低価格のベルトスクロールでは面白い方だと思うが、攻略情報が無くて困る。チュートリアルは無いし操作方法の説明すらゲーム内に無いので全て手探りでプレイしないといけない。ゲームパッドの場合、Aでジャンプ・Xでキック・Yでパンチ・Bで投げ技&アイテムを拾う&アイテムを投げる・L1でショートダッシュ・L2で走る・R2でアピールポーズ。十字キー上下左右とパンチキック投げの組み合わせで色々な技が出せる。ゲーム内に技表などはもちろん無い。ここまで書いてから気か付いたが、Steamクライアントでこのゲームを見た時に追加のコンテンツ欄に「マニュアル」というものがあって、そこにキー設定や技の一部が書かれていた。キー設定くらいはゲーム内に入れてくれ・・・。 最初に使えるキャラは4人だけで、ロックされているキャラにはバック・トゥ・ザ・フューチャーのストリックランド校長もいるようだが、他キャラをアンロックするにはステージ内で特定の行動をしないといけないらしい。最初のステージの冒頭でチンピラに脅されている婆さんが出てくるのだが、チンピラを倒してから婆さんに近づくと、R1ボタンとTAGという表示が出るのでR1を押すと使用キャラが婆さんに交代して、それ以降自キャラとして選択できるようになる。他のキャラもアンロックするには色々条件があるようだがそれを自分で探さないといけないのが面倒。最初から全キャラ使えれば良いのに。
As someone who played a lot of beat them ups. We could be heroes has a straightforward gameplay loop centered around popular 90s beat them up like final fight, double Dragon and more modern ones like Like a Dragon and midnight fight express in terms of exploiting the environment to your advantage. Made by an indie UK developer, this is a Eurojank beat them up in its purest form. There is no flashy combos or breathtaking environments drawn by famous artists and mocaped but it's an "ugly" beat them up that is well worth your time I will not mince words, it's janky as hell, with the physics systems of the environment being as much as a threat to you as to the enemy. Debris from destroyed objects can be used as weapons and they do not discriminate. Enemies will exploit cheap combos on you if you are not careful and as stages progress so does weapons available to enact vigilante justice upon Speaking of vigilantism, We could be Heroes is my dream of a beat them that lets you use everything in the fight scene. Pick up the hood of a car and smash in the face of the hoodlums, pick up a saw from the DIY store and watch as your enemy is sliced in half by your reckless choice of weaponry, smash open the case of the gun store and help yourself to firearms as you inflict violence on all that oppose you That said, it is also one of the most violent beat them up in turns of sociopathy as no one is safe if you choose. You can be a good Samaritan and resort to fists only and killing as a last resort. Or choose a path of reckless violence and use whatever at hand and attack anyone who looked at you funny to put an end to crime. With 8 fighters available and 4 to start with. There is plenty of repayability reinforced by coop multiplayer For an indie game, we could be hero is a rare hero in the world of beat them ups as a throwback to simpler times of violenc
best game!
Tremenda joyita, buena dificultad, buenas opciones de combos y bastante entretenido
Super great, casual, beatemup, split screen fun, and the combat feels great. This game has ragdoll physics, and blood from fighting. This game is a fun gem of sidescrolling action combat. This is way more fun with split screen if you got a couch coop gamer to play with.
You might think that you have seen evrything the side-scrolling beat-em-up-genre has to offer, but when you encounter "We could be heroes", you know that there will always be a new idea keeping that genre fresh and innovative. + a fight in which you can take everything as a weapon: grab a TV, a shovel or even a car's door and throw and smash them against your enemies - the environment is completely destroyable + nice aesthetics that are somewhere between retro and modern, fluent ragdoll animations that are always a pleasure to see (and fun!) + a long playtime, including four chapters with approximately 10 stages each, with plenty of locations you can visit, like a DIY store or a subway station (which has to be in a game since "Renegade", one of the first beat-em-ups I played in the last century But what is better than all of this is the incredible fun you have when getting fully interactive with the environment and game. Grab a partner to play together, and simply have fun together, including WOW-moments, laugh-moments (not only when a character flies round about the screen), and rewarding moments (lots of), when finding the hidden health pack, a special weapon or one of the unlockable characters. Truely: "We could be heroes" has much to offer! Love it!
Nice!
beat'em up au gameplay très à l'ancienne, ce qui est une très bonne chose, excellent défouloir avec mass interactions avec les éléments du décor. Perso j'suis très fan, un super boulot pour un jeu fait par 1 mec en solo!!
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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