
A co-op seance communications game where one of you died first, and only you can see what's killing the others. Your only voice is a Ouija board your friends keep misreading. Guide them down 9 floors of a haunted house and banish the demon before sunrise. 2-6 players. Brain required.
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About
One of you starts dead. Each game, one player becomes the ghost — able to see the demon, the dangers, and the way out, but unable to be heard by the living. Ghosts can hear the living, and each other (ghosts can hear other players, but cannot be heard by non-ghosts.)
As the ghost, you can see everything — the thing hunting the others, where it's safe, the way out before sunrise. The catch: you can't be heard by the living, you can't touch anything, and your only voice is some flickering lights and a seance board that your friends half-believe is even you.
The Ouija board is one of the only voices of the dead. The ghost moves the planchette to point, answer yes or no, or slowly spell things out — and the living will attempt to question them and read it under pressure.
A different demon every time. Its rules are hidden and change each session. Only the dead find out what they are, when they strike, and where. The ghosts can see the danger before it hits. They must communicate it with the living and help them banish the demon so they can leave the house before sunrise.
Gather the relics, one trip at a time. The ghosts search the house for what the ritual needs, then attempt to communicate it to the living, who will then be carrying each piece back while the ghost steers them around what they can't see and what will kill them. Only the ghost can see what and where the relics are, and only the ghost can see the dangers.
You're a ghost. Do ghost things. The ghosts can flicker lights, open and close doors, go through the living and they'll feel it, and as a last resort: scream, loudly -- and if you're all silent enough, you may just hear it. The seance board is not the only way to communicate, but is the only stable way to get full words across to the living.
Banish the demon by name. Winning means spelling out its true name — readable only to the dead once all the relics are collected, then the living must spell it back — so you can banish the demon and get everyone out before sunrise. For example, you and your friends will be spelling ULALULA on the board like crazy people to win the game (and pray that you read it right from the ghost player in the first place!).
Dying lets you help. Players the demon takes join the dead, adding another voice to the seance, and more help at finding the relics and warning players of the dangers.
Nine floors down. The house is bigger underneath. Banish the demon to unlock the next floor, each further from sunrise than the last, and each one holding something the floor above it didn't. Can you and your friends reach the bottom of the house and beat floor 9?
2-6 players online co-op.
You spell H-E-L-P. They read HELL and cheer. Someone gets dragged into the dark. To survive the night, the living will have to haul the right relics back to the seance board and spell out the demon's true name to banish it — and the dead are the only ones who can read that name.
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Languages: English, French, Italian, Spanish - Spain, Japanese, Korean
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Reviews
Themes across 627 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Me and my friends felt that this game is amazing and fun and the most important part is to communicate. I think the normal mode is to get used to because we completed the normal mode and we are trying expert mode and we are at level 8 currently and those who are complaining that this game is not fun there are many item with same name as the relic the map is confusing and so on they have skill issue or can't communicate. Note for players : Create a code words with friends to communicate better like we identified the demons by their fig number in the demon book and communicated by flickering light if the hunt started , to tell who is marked we used our names initials and to say if the hunt has ended we used good bye. So, ya you can communicate like this. Also, don't just cry you have to try.
Tutorial is a bit scuffed but one of the most fun ive ever had with the homies
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Hours played at review time, across 628 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly a very simple overall idea, which left me confused that there are not more games like this. (At least not to my knowledge.) I would recommend playing this with at least 3-4 people or more, not only is it way more chaotic and fun but also just better suited. Having at least 2 dead people so one can flicker the lights and one can handle the oujia is a must and 2 players alive to better discuss the communication is also good, as one person alone often misses simple clues because they cant multitask well enough. We played it with 6 people and had plenty of fun and thought it to be quite difficult stil, atleast the lower levels. You really have to invent codes of your own to make it simpler and more fun, especially when working with fewer people. I can only recommend it, got it for five bucks and it gave us a few nights of fun, therefore served its purpose. :)
Peak game, loved the challenge
This game is great and a refreshing take on indie horror. Reading many negative reviews I find it hard to understand how you cant enjoy this game. Its a difficult game. Bagging the dev for a game being hard is absurd, go play roblox. Finding workarounds for the new ghosts is a fun challenge instead of just being handed every step on a silver platter. Ya'll need to chill.
I see all the bad reviews and I had to write my experience. The game is difficult, at the point that we were about to quit trying it but after a few runs on the first level we invented a code, our unique communication and it was the moment that we started having so much freakin fun!!! We were laughing our hearts out in several moments, we were screaming in clutch saves and we maanged to complete all 9 levels in just a few hours. It's all about communication, if you don't try to invent a code, you won't be able to complete it and you won't have fun, you'll be frustrated. Examples for codes we used were: spam GOODBYE - if we need to RUN, spam NO - if we need to HUSH, spam YES - if we need to FREEZE (we were going nuts on spamming the board xD), in the scenarios that had multiple same items in a room (i.e. you need da clock but there are two of them) the alive were grabing one and asking if it is this one and we had a code on the lights, one flicker YES, two for NO ( it helped a lot in situations that were two dead and two alive, one dead was at the board and the other one was helping in the item picking, with the light flicker and also opening the doors for guidance). Another useful thing that I found and eventualy used is that when you go past a dead member, you get some static on your screen, so we used that as a guiding mechanic for rooms that were hard to find (its a maze in there :P ), so I was walking slow and the dead member was at the same walking pace to guide me. Fun fact (that noone cares about xD), we clutched the final stage after me being the only one alive and we had 7 more relics to go, but we didnt give up, I was so lucky with the items being in 3 rooms next to each other and I grabed the correct ones first try, that was the ending of a hell of an epic night! Give it a try, communicate, be creative and you'll have fun! The game is Dark Souls on a ouija board, so git gud ;)
I'm so incredibly disappointed to see what could have been an amazing game and community turn out to be a Toxic Dev who can't even take the time necessary to learn the skills needed to make something great. Relying on Gen AI is one thing, but having it nowhere in the game description is not just a bad move, its outright deceptive to those who wish to not support that kind of thing. What hurts me more is that this was a gift by a friend who wanted us all to play what they thought was a fun if incomplete game together, willing to fork the money out of their own pocket for it. I will be requesting a refund for them, and if the dev sees this... You won't make it far if you don't put in the effort. AI Slop has no place in the industry. Pick up the keyboard, learn your craft, and live up to the "REAL PLAYERS" you want to draw in by being "REAL DEVELOPERS"
peak until you gotta turn
I'm honestly infuriated. I had so much fun playing this, and it was a great idea, but finding out that not only was it made with AI, but the dev won't disclose that in the store page? It's so utterly disappointing. PLEASE do not support this game. With any luck, the idea will be picked up by someone who doesn't use AI so blatantly and deceptively in the future.
Absolutely loved the game! It is so fun and actually fairly simple to figure out when you listen to what the game is saying and your friends. We finished floor 7 in about 2 hours after we got a system made and will be back for more in the coming days. Cannot wait for future updates!!
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