
A co-op seance communications game where one of you died first, and only you can see what's killing the others. Your only voice is a Ouija board your friends keep misreading. Guide them down 9 floors of a haunted house and banish the demon before sunrise. 2-6 players. Brain required.
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About
One of you starts dead. Each game, one player becomes the ghost — able to see the demon, the dangers, and the way out, but unable to be heard by the living. Ghosts can hear the living, and each other (ghosts can hear other players, but cannot be heard by non-ghosts.)
As the ghost, you can see everything — the thing hunting the others, where it's safe, the way out before sunrise. The catch: you can't be heard by the living, you can't touch anything, and your only voice is some flickering lights and a seance board that your friends half-believe is even you.
The Ouija board is one of the only voices of the dead. The ghost moves the planchette to point, answer yes or no, or slowly spell things out — and the living will attempt to question them and read it under pressure.
A different demon every time. Its rules are hidden and change each session. Only the dead find out what they are, when they strike, and where. The ghosts can see the danger before it hits. They must communicate it with the living and help them banish the demon so they can leave the house before sunrise.
Gather the relics, one trip at a time. The ghosts search the house for what the ritual needs, then attempt to communicate it to the living, who will then be carrying each piece back while the ghost steers them around what they can't see and what will kill them. Only the ghost can see what and where the relics are, and only the ghost can see the dangers.
You're a ghost. Do ghost things. The ghosts can flicker lights, open and close doors, go through the living and they'll feel it, and as a last resort: scream, loudly -- and if you're all silent enough, you may just hear it. The seance board is not the only way to communicate, but is the only stable way to get full words across to the living.
Banish the demon by name. Winning means spelling out its true name — readable only to the dead once all the relics are collected, then the living must spell it back — so you can banish the demon and get everyone out before sunrise. For example, you and your friends will be spelling ULALULA on the board like crazy people to win the game (and pray that you read it right from the ghost player in the first place!).
Dying lets you help. Players the demon takes join the dead, adding another voice to the seance, and more help at finding the relics and warning players of the dangers.
Nine floors down. The house is bigger underneath. Banish the demon to unlock the next floor, each further from sunrise than the last, and each one holding something the floor above it didn't. Can you and your friends reach the bottom of the house and beat floor 9?
2-6 players online co-op.
You spell H-E-L-P. They read HELL and cheer. Someone gets dragged into the dark. To survive the night, the living will have to haul the right relics back to the seance board and spell out the demon's true name to banish it — and the dead are the only ones who can read that name.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Spanish - Spain, Japanese, Korean
Engagement
Reviews
Themes across 627 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game, very good idea but needs polishing and the map is kinda ugly ngl
Game is good for an early access game.
Me and My friends had so Much fun that we are trying to even beat every floor on expert Mode. We are really exited to play More with future updates and More achevMents for coMpletiting all on expert
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Hours played at review time, across 628 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hard to pick up, but overall a good game concept. Feels different than "friend slop" Worth the five dollars.
Stressful when your friends are dumb and don't warn you when you are gonna die or when all of your friends talk at the same time, 1 asking if it's the room they are in the other asking if you can open a door for them and another just in ♥♥♥♥♥♥ Narnia doing god knows what cause you sure as hell don't 10/10 would like more levels in the game and maybe a fix on the "turn" event cause it barely worked (though that might have been cause my friends are stupid)
I streamed this game and got asked if I was even having fun a few times 10/10.
tl!QKF 어케꺠라고 고혈압마라톤임
=== ( 🎯 Difficulty ) === ☐ No Difficulty ☐ Easy ☐ Standard ☑ Big Learning Curve ☑ Hard ☐ Impossible === ( 👪 Audience ) === ☐ Everyone ☐ Kids ☑ Teens (In my opinion prob good for 15 and up, 13 if your child is okay with horror images, scary dolls, jump scares, spider like thigs. this game is not mature at the time of writing but it is horror and thiller based so keep in mind for young adults/teen) ☑ Adults ☐ Mature === ( 👀 Graphics ) === ☐ What Is This? ☐ Bad ☐ Acceptable ☑ Good ☐ Great ☐ Stylistic ☐ Beautiful ☐ Masterpiece === ( Sound/Music ) === ☐ Bad ☐ Nothing Special ☐ Okay ☑ Great ☐ Beautiful ☐ I´m Gonna Cry === ( 🌏 Story ) === ☑ This Game Has No Story (has no story right now but i def feel like they could add one and it would work great w this style of game) ☐ Nothing Special ☐ It´s Alright ☐ Well Written ☐ Epic Story ☐ Thinking About It, When I Sleep === ( Grinding ) === ☑ Nothing To Grind ☐ Isn't Necessary To Progress ☐ Average Grind Level ☐ A Lot Of Grinding ☐ You‘ll Need A Second Life For Grinding === ( 💎 Price ) === ☐ Free ☐ Underpriced ☑ Perfect Price ☐ Could Be Cheaper ☐ Overpriced === ( ☣ Requirments ) === ☐ A Toaster Could Run This ☐ Low ☑ Average (on my pc i had to turn shadows all the way down but none of my friends did, i do have a fairly nice and up to date computer so i am a little confused by this ngl. whoever is the host needs to have good internet.) ☐ Above Average ☐ High End ☐ NASA Computer === ( ⏰ Game time/length ) === ☐ Really short ( 0 - 4 hours) ☑ Short ( 4 - 12 hours) ☐ Average ( 12 - 24 hours) ☐ Long ( 24+ hours) ☐ Multiplayer/Neverending === ( 🐞 Bugs ) === ☐ Game itself is a bug ☐ Lot of bugs ☑ Few Bugs (we experience a few of bugs w the turn demon, we aren't really fans of it, felt like it became a gamble we could only get it right sometimes. Sometimes the person was looking the right way but would die anyway :( but this is day two of the game being out and despite that frustration we loved it. Another bug we experienced is sometimes the ghosts/dead would open doors and they would do a constant falling animation and when they were like that they would perma open) ☐ Nothing === ( Enjoyment ) === ☐ I´d Rather Watch Grass Grow ☐ Hard To Enjoy ☐ Repetitive ☐ It's Okay ☑ Fun To Be Had For Sure ☑ The Kind Of Fun You Will Remember ☐ Life Changing === ( Replayability ) === ☐ One-Time Experience ☐ Only For Achievements ☐ If You Wait A Few Months/Years ☑ Definitely ☐ Infinitely Replayable/Multiplayer === ( Worth Playing ) === ☐ No ☐ Wait For A Sale ☑ Yes ☑ I Can´t Recommend It Enough ========== PROS ========== Super fun, definitely replayable, alot of fun, very challenging but not too difficult. Me and my friends are already addicted lol we love this. We cant wait to try to get all the names and to play new levels as we have already beat the game and are already hungry for more :). We love how intense and how funny this game is. It is very fast pasted and we found it to be kind of strategy based. We loved going around and finding the objects, we loved helping ppl with the doors as ghosts. We love the revive feature it was very interesting and a good change of pace. We played with 5 & with 6 people and we thought that was the perfect amount. We came up with a list on how to communicate and it was so great :) we love the designs of the monsters. we did not have alot of issues with the board but i know some reviews complained we thought the board should be challenging to use and we thought it was just the right level of challenging tbh the only time it was too hard was typing out the name at the end on the last two levels we did have a slightly hard time getting it to work and had to restart the whole word a few times. ========== CONS ========== we did have some bugs including with the turn demon, we aren't really fans of it, felt like it became a gamble we could only get it right sometimes. Sometimes the person was looking the right way but would die anyway :( but this is day two of the game being out and despite that frustration we loved it. Another bug we experienced is sometimes the ghosts/dead would open doors and they would do a constant falling animation and when they were like that they would perma open. if the devs or whoever could work on the mic sensitivity that would be good we did experience some of the demons picking up our background noise, we could hear our friends breathing hard, swallowing, mouth noises and very small things that with some suppression would make it alot better for people with sensory need for those things. (it makes alot of people upset/ comfortable to be able to hear these) those are really our only problems with the game tbh we love it. ========== WARNINGS ========== LOUD SOUNDS, FLASHING LIGHTS, JUMP SCARES, SCARY IMAGES FOR 13 AND UNDER devs keep up the great work me and my gang cant wait to play more new content. thank you so much :)
I really enjoyed playing this game with my friends and I can't wait for it to be refined!! I thought the concept was very creative, the mechanics are simple but your crew can complicate everything or make it easier.
Le jeu est vraiment intéressant, son gameplay change des jeux de fantômes habituels. Mais c’est quoi ces maps ? Elles sont immondes. D’accord, il faut une ambiance de labyrinthe, mais on est censés être dans une maison à plusieurs étages, et ça ne ressemble à rien. J’aurais aimé avoir une vraie maison de type manoir, avec de vraies pièces et des zones auxquelles seul le fantôme peut donner accès (comme c’est le cas actuellement), plutôt qu’un vaste niveau sans logique, avec des objets posés au sol. C’est d’un triste ! Pour les fantômes, c’est intéressant, mais certains nous sautent dessus alors qu’ils sont à l’autre bout de la map et n’ont rien à faire de popper d’un coup. D’autres buggent dans les caissons au sol. Il faudrait revoir les fantômes de façon plus simple, notamment les explications pour les différencier, etc. Parlons de la ouija : son utilisation est lourde, et la quitter quand on doit fuir le fantôme est d’une lenteur… surtout quand celui-ci pop dans la pièce juste à côté de vous et qu’il est impossible de l’éviter à temps. Enfin, en soi, c’est un jeu qui a un réel potentiel. Ce serait juste bien que le ou les développeurs enrichissent un peu plus les décors pour donner envie d’y rejouer, car c’est beaucoup trop brouillon pour l’instant.
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