
Become a medieval alchemist in this card game. Brew deadly potions, discover ancient recipes, hire adventurers, and outwit the Inquisition. Transform your humble shack into an alchemical empire. No wands are required — just knowledge and wit.
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About
Ways of Alchemy is a medieval card game and alchemist simulator. Turn a handful of weeds into deadly poison, build an alchemical empire, and outwit the Inquisition. The path from humble novice to powerful master alchemist is filled with dangers and opportunities.
You start with nothing but a humble shack and basic knowledge of alchemy. But every potion can change everything — bring wealth or draw the wrath of authorities. In a world where alchemy balances between science and Inquisition persecution, every choice determines your fate.
🧪 Brew over 35 different potions
🌿 Discover and utilize more than 100 unique ingredients
🔮 Master the 5 pillars of reality — Void, Mirror, Veil, Pain and Song
🧙♂️ Choose from 15 different subclasses
🗺️ Send adventurers to 5 different regions with 24 quests
💎 Find over 70 unique rewards and artifacts
🔚 Experience 13 different endings based on your choices
⚔️ Face the consequences of your ambition with the Inquisition
Experiment freely or follow traditions with a flexible potion-crafting system. Follow proven recipes from your grimoire for reliable results, or take risks with creative experimentation for potentially more powerful effects. With over 100 ingredients connected to the 5 pillars of reality, your cauldron holds the potential for dozens of unique and powerful potions.

Work your way from an inherited shack to a thriving alchemical settlement as your reputation grows among potion buyers. Manage your estate, hire hands and balance your growing influence against the watchful eyes of local authorities. Navigate the threats of Tax Inspector and the dreaded Inquisition as your power increases.

Send adventurers on perilous quests across 5 distinct regions. Equip them with your potions and artifacts before dispatching them on 24 dangerous adventures. Discover over 70 unique treasures including powerful artifacts, ancient recipes and long-lost books to fuel your ascension.

Unlock 15 unique subclasses that shape your alchemical journey. Stay true to pure alchemy or venture into forbidden arts like necromancy and flesh-smiting. Every decision leads toward one of 13 possible endings as you work to complete the Great Making – the ultimate goal of any true alchemist.

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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Не играйте в неё сразу же после культиста - управление покажется вам топорным. В остальном, та же идея - творим хтонь, познаём тайные знания, скрываемся от закона. Менее душная, никуда не торопит. Свой вайб присутствует.
I've been enjoying myself; have spent a large amount of time just potioning along. :) This takes the same sort of swing at things as Cultist Simulator, but without the crazy hidden lore. That is both a positive and a negative - there is no interesting crazy hidden lore (sad), but you also aren't bound to figuring out the crazy hidden lore in order to advance (relief!). You objective as an Alchemist is (as you might guess) alchemy. So far in my run, this has meant a lot of [i]making potions[/i] and all of the steps leading up to that - sending out adventurers to gather potions (don't risk your own skin!), processing those ingredients, and then building up stock. If the goal was truly stated, I don't recall it - this has left things vague beyond "take over for dead granny and advance and discover more". That the goal is vague, though, feels appropriate for something as vague as alchemy, and hasn't negatively impacted my enjoyment of the game. I know there's more to figure out, and I'm working towards that, and that's enough. Recipes can be hint-and-trial-and-errored, or can be obtained through sending adventurers to gather recipes. If you can keep the adventurers alive, the latter is very much more reliable, but that's not outright required. The game even includes a "grimoire" to lay out all of the information about cards you've seen, before - even if you saw the card, lost the card, and don't currently have one, you can look in up in the grimoire and get information on how to obtain it ("Oh, the Inquisitor? Don't worry - [i]he'll[/i] find [i]you[/i].") and what text was on the card when you had it. This also includes potion hints and how to brew a potion without necessarily following the recipe. As a downside, it's a bit grindy - though from Stacklands and Cultist Simulator, I rather [i]expect[/i] that from this genre - since you need to build up an inventory of ingredients, often from growing them from seeds you obtain from sending out adventurers that you often need to keep alive via potions you make from the ingredients you built up. The grind doesn't feel [i]unfair[/i], though, and there are always enough hints and clues to give you information on advancement. I suppose that downside has an upside, though - this isn't a quick couple-hours-and-it's-over game. You'll be getting your money's worth on this one, instead of quickly finishing it and then debating if it's worth another playthrough.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, Russian
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Задумка просто а**енная! Но на деле игра сырая, делов ещё дофига, но можно такую конфетку сделать. Я 100 часов провел с кайфом(30 из них спал под звуки игры), иногда ругался на недочеты, но играть всё равно интересно. Очень и очень жаль, что игра потерпела финансовый крах, и её в итоге забросили. Увы.
看发行日期,到现在都快满1年了。游戏玩法先不说,本身就是需要大量试错耐心游玩的。但怎么还有诸如黑化升阶穿圣器,必定不加属性的BUG?不仅如此,偶尔还会触发雇员不吃东西,塞东西给他连觉都不睡,非得快饿死了自己吃的BUG。以及,9苦痛去歌唱谷某个地图,还能被苦痛揍的连她母上都不认识的怪物杀手,这难道也是游戏性? 后面俩不说,第一个就足够毁档重开了。这怎么能不修的?自己游戏自己不玩是吗?
I want to love this game, it scratches the Cultist Simulator style of game very well. But it hits a flaw that cultist sim didnt in two needed resources being very very hard to initial grab, alongside punishing the acquirement of those in being both lost, and compounding doom. The two items in question are breaths of death and animal corpses. If you could find either at the forest, great, problem solved. But at the moment, its far too easy to get into a lose/lose as time goes on. Unlike CS, where investigators only found the matter of guilt if you had done something, and you had the means to hide evidence early. Here, its an escalating cost that just isnt worth it, and there are two checks against it in the tax collector preventing wealth acquirement. So its a painful, slow grind in the bad way, instead of being intuitive. Doesnt help you cant progress the middle path on things to go further despite progressive potion for it. So hit a game breaking bug there.
刷不出来世界尽头这个地图,导致后续一直无法推进
还需要深度打磨,后期重复劳动太多,而且很多bug,牌到处乱飞,没有自动化系统,必须一遍遍命令农民做重复劳动,实际上也是自己在劳动,非常累
玩法很像密教与堆叠大陆的的远房亲戚,玩家扮演炼金术士,除了炼金外,还需要种田、冒险及交易。卡牌卡面及立绘很戳我xp,卡牌合成玩起来满有趣,配方需要仔细记一下,期待后续可以内置配方表,要不只能打印出来对照。
这种游戏得一口气通关,玩到一半搁置就会很难继续进行
이거 창열고 첫 클릭 할때 왜 한장만 집어지는게 아니고 한뭉탱이가 집어지는지 이해를 못하겠음. 안그래도 게임 구성이 겁나 피곤한 구조인데 이런 간단한 것에서 도 피곤하니 급현타옴. 그리고 도대체 돈벌어 먹기도 빡신데 세금쟁이놈은 왜오는겨 아오
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Where this game's players are, estimated from review languages.
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