
Become a Wayfinder, and unlock their powers as you choose your path and playstyle while pushing back a hostile force that has overtaken your world. A Co-Op ARPG where you directly shape and customize the endless adventures you go on with friends, because Wayfinders are stronger together.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 21 → 21.86/day in the week after.
About
This is the all-new Wayfinder, A 3 player Co-Op Action RPG. Featuring intense combat, deep customization, a huge world to explore and tons of loot to collect - for you and your house.
The World of Evenor is shattered. You must harness the power of a Wayfinder to Control the Chaos that has overrun your world. Join forces with 2 other friends to strengthen your powers. Control your adventures with mutators—customization modifiers that shape your exploration of an immersive world—to collect valuable gear and loot!
Control and harness the power of a mighty Wayfinder! Wield a variety of unique abilities ranging from ebbing arcane magic and tech to lethal martial prowess, catering to your preferred playstyle. Traverse an immersive world with other Wayfinders and shape your adventures the way you want. Control what you explore and what enemies you fight to best customize how you want to play your Wayfinder.
On every hunt and expedition into the Gloom you’ll discover new locations, monsters and gear. Collect every set of armor, each unique weapon, and hundreds of apartment decorations as you mend the various regions of a broken world.
Customize every play experience by entering a gateway of adventures with the help of a mysterious device known as a Gloom Dagger. Each adventure has unique modifiers and challenges YOU conjure and control. Customize the areas you explore, bosses you encounter, materials you collect, and the Wayfinders you become.
Wayfinders are stronger together! Tackling story missions or the latest boss hunt with friends as Wayfinder supports 3 player co-op allowing you to drop in and drop out of your friend's adventures and progress together in your fight against the Gloom.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 25.1Kreviews | 60% | — | $17.5M |
| $24.99 | 3.1Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1089 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Paguei menos de 8 reais, e achei muito divertido o jogo, com outra promoção assim pode comprar, ainda mais para jogar com amigo(s), muito bom, modo história, equipar o personagem
Too LGBTQ for me.... I'm not the target audience.
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Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Japanese*, Spanish - Latin America*, Korean*, Polish, Portuguese - Brazil*, Traditional Chinese*, Spanish - Spain*, Simplified Chinese*languages with full audio support
| $24.99 |
| 693ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
awesome
TLDR: Could have been a decent game, for $5 its probs worth it, but it has a major design flaw with combat, which results in dungeons/boss arenas being covered/spammed in AoE effects and melee builds becoming jogging/rolling simulators. Ranged builds are much much much better off tho. if you see this game on sale for $5 its worth it imo, but it does have a major flaw. the progression systems are cool, the world is cool, the characters are varied, i like the art style but the game has some awful combat (if your melee). the difficulty of the entire system relies on aoe spam. not precise timing, maintaining combos, knowing the range your attacks and the timings it takes to get them out, knowing what moves to use, none of this matters. all that really matters is running around in a circle for 90% of the time if youre melee. if youre ranged you spend maybe 10-20% of the time running back and forth instead of a circle because you can easily avoid most of the aoe, and the fact that the boss/enemy is standing in a giant pool of fire doesn't matter because you can shoot him. enemies spam aoe attacks. these aoe attacks will cover 3/4 of the arena. this happens every 5 seconds. aoe attacks dont align with their zones so you will often get hit despite standing outside the circle, or the aoe will go off despite not completely filling the visualized area. some aoe attacks will damage before their animation or visual effect even begins. guard break doesn't break enemies out of their animation when it should. bosses will stand in aoe effects for long durations and just spam ranged attacks. if you ranged you can just ignore 90% of the mechanics. if your melee you just run around the arena for 10 minutes. the aoe spam makes melee fights last 10 times longer. on the bright side you can just play with a ranged weapon and ignore the majority of the mechanics. the difficulties that the game advertises don't seem to make an actual difference. the main difference is ranged vs melee. it really is that bad. EDIT: after facing the final "story" boss of the game i cannot recommend it purely because of combat. the final phase for the final boss has meteors landing all over the stage. one of the meteors is always centered around you, the rest of the meteors are on the boss or randomly placed to land where on the stage. because of this, as a melee character, you have to run around the stage for 20-30 seconds, wait for an opening, get 1 or 2 hits in before another meteor targets you or the boss does another aoe laser attack, run away, and repeat. eventually, maybe your ult comes off cooldown so you can dps. this isn't particularly difficult, it took me 3 tries to beat on the hardest difficulty with a melee build and one try with a ranged character (you can just dodge the meteors and not worry about getting close), but it is incredibly boring and annoying. the entire time i was running in circles asking myself what the hell is the point of this fight. then i remembered, just about every single boss fight in the game is like this, and most of the imbuements (which are modifiers you use to spice up dungeon and loots) also result in the same playstyle. it really is a shame that whoever decided to spam aoe as a method of "difficulty" ruined the entire rest of the game. there is a good game here, its just buried under entire maps worth of AoE effects.
Mess of a game but is fun for maybe 5-10 hours, worth it if on sale for < $5
67 BUT COOL GAME AND TOO UNDERATED
Great game. Just have fun.
Very fun game, really wish they added more content to it.
Вполне неплохая игрушка
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 60 | 88% | Free | |
| $0 | 115.1K | 86% | Free | |
| — | 0 | — | — | |
| $24.3M | 30.7K | 78% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.5M | 115.1K | 78% | $9.99 | |
| $17.6M | 16.5K | 47% | $39.99 | |
| $17.4M | 26.1K | 88% | $29.99 | |
| $17.6M | 15.3K | 88% | $39.99 | |
| $17.7M | 29.4K | 50% | $19.99 | |
| $17.7M | 19.9K | 98% | $29.99 |