
Become a Wayfinder, and unlock their powers as you choose your path and playstyle while pushing back a hostile force that has overtaken your world. A Co-Op ARPG where you directly shape and customize the endless adventures you go on with friends, because Wayfinders are stronger together.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 21 → 21.86/day in the week after.
About
This is the all-new Wayfinder, A 3 player Co-Op Action RPG. Featuring intense combat, deep customization, a huge world to explore and tons of loot to collect - for you and your house.
The World of Evenor is shattered. You must harness the power of a Wayfinder to Control the Chaos that has overrun your world. Join forces with 2 other friends to strengthen your powers. Control your adventures with mutators—customization modifiers that shape your exploration of an immersive world—to collect valuable gear and loot!
Control and harness the power of a mighty Wayfinder! Wield a variety of unique abilities ranging from ebbing arcane magic and tech to lethal martial prowess, catering to your preferred playstyle. Traverse an immersive world with other Wayfinders and shape your adventures the way you want. Control what you explore and what enemies you fight to best customize how you want to play your Wayfinder.
On every hunt and expedition into the Gloom you’ll discover new locations, monsters and gear. Collect every set of armor, each unique weapon, and hundreds of apartment decorations as you mend the various regions of a broken world.
Customize every play experience by entering a gateway of adventures with the help of a mysterious device known as a Gloom Dagger. Each adventure has unique modifiers and challenges YOU conjure and control. Customize the areas you explore, bosses you encounter, materials you collect, and the Wayfinders you become.
Wayfinders are stronger together! Tackling story missions or the latest boss hunt with friends as Wayfinder supports 3 player co-op allowing you to drop in and drop out of your friend's adventures and progress together in your fight against the Gloom.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 25.1Kreviews | 60% | — | $17.5M |
| $24.99 | 3.1Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1089 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It good
Fun game, but has optimization issues.
Beautiful game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.5M | 115.1K | 78% | $9.99 | |
| $17.6M | 23.8K | 44% | $39.99 | |
| $17.4M | 26.1K | 88% | $29.99 | |
| $17.6M | 15.3K | 88% | $39.99 | |
| $17.7M | 29.4K | 50% | $19.99 | |
| $17.7M | 19.9K | 98% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 60 | 88% | Free | |
| $0 | 115.1K | 86% | Free | |
| — | 0 | — | — | |
| $24.3M | 30.7K | 78% | $24.99 |
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Japanese*, Spanish - Latin America*, Korean*, Polish, Portuguese - Brazil*, Traditional Chinese*, Spanish - Spain*, Simplified Chinese*languages with full audio support
| $24.99 |
| 693ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
wow nice
Totally "stock", lifeless and boring. It feels very "phoned in", lacking inspiration in design. For example, killing enemies they turn into a glowing orbs to be collected, like it's a Nintendo game. The world "zones" are super-tiny and small, the game progression is utterly linear, you cannot create your own character but must choose from 3 ugly-AF ones, everything is gated behind boring grinds, the game spams walls of text endlessly that don't explain anything wasting player time, and the game world, while looking nice, is all "look-but-cannot-touch", nothing to interact with, it's outside "the boundaries" of the actual game, which is shenanigans. What a shame too, I really would like to enjoy this game, but it makes me sleepy, lacking depth, and weight with the whole "enemies go poof! collect one of the random colored glowing balls" that give slight increases to vestigial things not properly explained. "This one is green it means...something." "This one is blue...means something else." "This one is purple...we don't even know what it means." What a total clown show. But what a shame too, the animations for combat and movement look amazing, the cutscenes are pretty good too, the voice-acting is top-notch. High level of polish here, very commendable. But the gameplay is where the game croaks a big one. I can't believe at all this was supposed to be an MMO, what a total joke. The game zones ARE VERY SMALL. For comparison, they feel to me like the size of levels in the original Fable. Or about roughly the size of a World of Warcraft dungeon. There is no "seamless" world, each "outside zone" is 'instanced'. Imagine "Kingdoms of Alamur" zones, but about half the size. That's probably the best comparison, but imagine where you can't interact with anything either lol. Supposedly, you can earn all sorts of "transmogs" but there is no "transmog" menu or anything like that. Like most things in this game, it's never explained, overly-complicated explained, or vague-ly explained. It's incredibly tiring at that, to the point you just stop caring. The game ads claims all this but after hours of playing I never earned ANYTHING. "WHO GIVES A @%#(*&!!" You will find yoursellf saying to...you know...yourself, as you try to click/speed-up/skip through the endless litany of uninspired texts. All the dialogue and quests in the game basically go like this (I'm not exaggerating...that much): "To realign the Gloomspire’s architectural matrix, you must channel Aetheric Resonance through the Echoing Resonance Chamber. Afterward, modulate the Arcanic Attunement Array to sync the Wayfinder's Echoic imprints with the local Paradigm Flux." What? Is there a test on this at the end? "To recalibrate the Gloom-resistant bulkhead, attach the Entropic Matrix Core to the Void-infused Catalyst Regulator. Then, initiate a multi-phase Flux Discharge to stabilize the Arcanic Continuum." Ahhhh, muhy brain hurrtz... "You must anchor the Chrono-Flux Siphon into the Echoing Gloom-Cleft to extract raw Aetheric Plasma. Once fully pressurized, direct the resulting Paradigm Current straight into the Resonance Matrix to solidify the Wayfinder's anchor." ARRGHGHGHZOMWTF%@%$@#^#$%... The game is an acquired taste. I'm not giving up on it. I hear of many ppl giving massive praise and totally into it. I see those good things here, but to me, it hasn't outweighed the bad. (I mean, seriously, c'mon it's so boring I fall asleep playing it). It needs a massive overhaul. Anyways, the game is about $25, but when it goes on sale, it's $5 or less. For that, it's worth it. Many have bought it for that cheap on sale price and lamented they feel aweful for not buying it full price for the 'great value' it brings to them. I don't see what they're seeing about it. Maybe they're COD players, or not, I dunno. In those "we underpaid for this!"-regret situations, there is a DLC for fans of Critical Role, but I question this because it doesn't add Vox Machina characters, but changes existing characters to look like them cosmetically only...which is a cheap-out, but also, the game only lets you play 3 characters until you "unlock" the others, and doesn't explain how. It's all clownery "You have to play the game to find out what's in it..."--that's all you get for your answer. Here is how to fix the game: 1. If you can see it, you can visit it=make the world the size it deserves - and no magical "teleport you back cuz you walked 10 feet too far" BS (I'm not exaggerating). 2. Fill the world 3. Fill the world with interactivity 4. If an enemy dies, there's death animation and they fall to the ground (and bleed out) - no Nintendo-style glowing variety-colored lame-arse things to collect. 5. Rewrite everything to nerf the endless walls of useless headache-inducing text - gamers are gamers, normal people, and do not come with eidetic memory to remember stupid technobabble in a "fantasy" game of all things. Let me help you: "The purple fog...GLOOM! THAT'S BAD! Go into dungeon, click the magic stone...MAKES IT GO AWAY!" ...and not: "To cleanse the local sector, project your Aetheric Resonance directly into the Lithic Paradigm Anchor to trigger a localized Flux Discharge. This multi-phase energetic pulse will completely depolarize the ambient Gloom-matrix and instantly restore regional environmental stability." 6. Allow gamers to design their own character, OR, have all characters unlocked from the start so they can pick who they want that fits their play style. 7. If Transmogs exist, show it very early so everyone knows it and pique their interest from the very start. 8. Zones should be x10 in size. One reviewer/streamer literally pointed out how you can grind to get a "mount" but that it was totally useless cuz the zones were so fricken small. OOF. 9. Re-score the game so it's not stock soundtrack but sounds like it cares and inspires. I've heard stuff from "DeWolfe" (look it up!) that sounded better than the soundtrack here. Needs a do-over. That's really about it. To save on cost, the devs could just use AI. Most of the game feels kinda AI-generated anyways, so I doubt anyone would notice much.
The game art direction and combat are perfect to me. I really hope this game would glow up in the future. Keep it up Airship Syndicate!
посмотрел первые ролики - кайфанул - прошел игру))
Quizas no para full price, pero de oferta, es un juego muy disfruton para jugar en coop
还行。。。。。任务指引很有问题,特别是上下层的地点
A cool RPG with alot of interesting systems at play, I thoroughly enjoyed the combat. Neat art style and heroes Freedom to use any weapon Good optimization and frame rates No MTX Dialogue heavy at times for quests, a bit repetitive and can only track 3 quests at a time too. Returning to the same dungeon for multiple quests got a bit tedious, but do able. Game could use some more tweaks and QOL fixes but Im pretty sure the devs are "done" with Wayfinder sadly. Would only get this game if its on sale again. The echoes, talent tree and weapon upgrades system can be overwhelming but not hard to get a grasp of.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.