
Become a Wayfinder, and unlock their powers as you choose your path and playstyle while pushing back a hostile force that has overtaken your world. A Co-Op ARPG where you directly shape and customize the endless adventures you go on with friends, because Wayfinders are stronger together.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 21 → 21.86/day in the week after.
About
This is the all-new Wayfinder, A 3 player Co-Op Action RPG. Featuring intense combat, deep customization, a huge world to explore and tons of loot to collect - for you and your house.
The World of Evenor is shattered. You must harness the power of a Wayfinder to Control the Chaos that has overrun your world. Join forces with 2 other friends to strengthen your powers. Control your adventures with mutators—customization modifiers that shape your exploration of an immersive world—to collect valuable gear and loot!
Control and harness the power of a mighty Wayfinder! Wield a variety of unique abilities ranging from ebbing arcane magic and tech to lethal martial prowess, catering to your preferred playstyle. Traverse an immersive world with other Wayfinders and shape your adventures the way you want. Control what you explore and what enemies you fight to best customize how you want to play your Wayfinder.
On every hunt and expedition into the Gloom you’ll discover new locations, monsters and gear. Collect every set of armor, each unique weapon, and hundreds of apartment decorations as you mend the various regions of a broken world.
Customize every play experience by entering a gateway of adventures with the help of a mysterious device known as a Gloom Dagger. Each adventure has unique modifiers and challenges YOU conjure and control. Customize the areas you explore, bosses you encounter, materials you collect, and the Wayfinders you become.
Wayfinders are stronger together! Tackling story missions or the latest boss hunt with friends as Wayfinder supports 3 player co-op allowing you to drop in and drop out of your friend's adventures and progress together in your fight against the Gloom.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 26.8Kreviews | 60% | — | $17.5M |
| $24.99 | 3.1Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1081 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]BUY[/h1] [h3]I got this at an absolute steal ($5 AUD) and im very impressed so far, the artstyle makes me think of borderlands, dauntless sort of soft cartoonish. Its an ARPG, Dungeon Crawler Loot game, I've only played about 2 hours and 2 dungeons so far and im really enjoying it. The Hub World is GORGEOUS.[/h3] [hr][/hr] [h2]My only gripes so far are:[/h2] [hr][/hr] [b][u]* Weapon Loot/Upgrades:[/u] *I hope there is weapon creation not just empowerment, i like having to find better weapons in a "scour the dungeon for loot" sense but i also want to be able to craft them, in Diablo for instance, i can do both. [hr][/hr] [b][u]* Ability Use:[/u] My other major gripe, and i hope i can give the devs feedback, is my apparent inability to use my abilities in mid air. i understand a grounded tank with a sword ability would need to use that ability on the ground, but my character should be able to throw one of his bomb abilities in mid air while i jump away from an attacking enemy, when i tried to do just that, my ability registered my activation of it, but didnt trigger until I hit the ground, I hope the ability to do stuff in mid air is added. [hr][/hr] [h2]Overall, Really Enjoying it. <3 <3[/h2]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Japanese*, Spanish - Latin America*, Korean*, Polish, Portuguese - Brazil*, Traditional Chinese*, Spanish - Spain*, Simplified Chinese*languages with full audio support
| $24.99 |
| 692ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Queria jogar no controle, mas o jogo não aceita. Triste. Fiz de tudo para tentar entender, mas no inicio e nem no menu o jogo aceita controle. Refound.
Хорошая игра. Жаль что закрыли проект издатели....
The first few hours are pretty overwhelming as the game bombards you with systems and a seemingly ho-hum story, but the combat is intriguing enough to make up for it. The visuals and world design eventually reel you in as you find a few character kits that really click with you. I found myself appreciating the story. It provides enough interesting beats to keep things moving and is competently presented. The music is also exceptional. Putting an apartment together is also surprisingly fun. All in all, the gameplay is super engaging, looting and build crafting is satisfying once you get the hang of it, and the world design is captivating. I highly recommend this game.
Attempted playing this game with friends. Was a decent time until running through our first dungeon together. Periodic frame drops turned into the game completely freezing until eventually crashing for all 3 of us. No progress/items were kept. Quit there.
I really want to like it but the game just feels too.. empty or dead? Considering the backstory I'll thumbs it up though. It's not bad.
Got this for like $3, almost refunded at 2h mark but figured I'd give it more of a shot since being out $3 wouldn't be too bad if the game didn't get better. The game did get more fun as unlocked all my abilities and then started unlocking variants to the dungeon, but then it gradually got tiresome as I realized just how repetitive the game is. The repetitiveness comes from the dungeons and the game's insistence to send you back into the same dungeons you just completed. Basically when you enter a dungeon it is stitched together randomly from a few select room options, so it does change each time you enter but not by much, it's about as random as the maps in Returnal or Gunfire Reborn if you've played either of those. You can get modifiers that add extra challenge to the dungeons and eventually you get double modifiers (and triple but I didn't get that far) where the modifiers don't just stack but evolve into something else. Adding modifiers makes the dungeons harder sure, like extra AOEs or you take more damage to get more gold, but the gameplay is mostly the same, also the only reward you get for doing modifiers outside of quest objectives is 10% extra experience which is not worth it. As you play side quests and main story quests will repeatedly say "hey that dungeon you just did 5 seconds ago, go do it again, and then go do the one you did an hour ago just with a modifier, and then go do it again with a different modifier." It almost feels like this game wanted to be a roguelike and it didn't go all the way, if it went further and made the dungeons more random with modifiers that maybe change per room like in Vellum for example, it could be better. Or it could have added more unique dungeons. Another issue with the repetitiveness is your abilities/talents as well as your gear. Once you unlock your 4 abilities for a character that's it, you ain't getting anymore. You can upgrade them, but it doesn't change much. You get a talent tree that is mostly stat upgrades, there's a few points where you can get more unique effects that can proc, like a shield on ult, but nothing that will change how you play. Point being that once you get your abilities unlocked your gameplay style with that character ain't changing, ever. Unless there's something much later I didn't get to that evolves it, but if so they shoulda had it earlier. This game really needed choices for abilities, so I could pick more sustain builds or more dps builds and yada yada. Now you could argue each character is your different set of abilities since you can swap at anytime, even in combat, but their combat styles are so different and you have to gear/level them individually it is not the same as merely swapping a singular ability on a character. Typing this all I think I basically want Diablo 3's ability system, new ability options as I level and some evolutions to them. For gear each weapon type will have a few different actual weapons that keep dropping just with different item levels and different type of echo slots (basically gem/enchantment slots), with item level determining the scale of the numbers, the actual type/ratio of stats a weapon grant are determined not randomized so no getting excited about a cool piece of loot dropping. The differences between weapons within a weapon type will be stat ratios and the weapon ability (which takes time to charge and isn't super helpful of the ones I've found). Accessories similarly you'll find different levels of the same piece of gear with the same stat ratios. Echoes are souls of enemies so one per enemy type, same as gear each one has specific stat ratios with the raw numbers going up as lvl increases, with the exception being boss souls which can have proc abilities, which is nice but just like with talents nothing that really changes how you play. Armor you find once and that's it it's unlocked, each piece gives percentile stat upgrades so pick the one with stats you like. As for quests outside of clearing dungeons it's generally go pick up an item or play telegram between NPCs. TLDR core gameplay isn't bad but it's far too repetitive, gonna fight the same enemies in the same dungeons using the same abilities wearing the same gear over and over. They either shoulda added way more randomization in terms of gear, enemies, and map layouts, or gone full on roguelike, or given you options in terms of abilities.
Dope game with friends. A lot of stuff packed into this game. Thumbs up
I dont know how this game was before it changed from mmo to co-op action, but now it is just an awesome game.
Best $3 i ever spent. This game could use a bit of TLC. The difficulty should reward you with better items/exp. and there should definitely be a vendor that sell all the materials in the game (as you unlock them). More characters would be fun :) Also i feel like the storyline is incomplete. All in All tho, solid game. and as long as you arent a ♥♥♥♥♥ and playing on story mode, you should get a solid 40+ hours out of this game. buddy and i beat this entire game in ~50hrs on Heroic difficulty, including every Mythic Hunt
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $0 | 60 | 88% | Free | |
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