
Honour, sacrifice, betrayal… Your choices make you who you are. How will history remember you? Choose your friends and enemies carefully in a game where every decision has far-reaching consequences, and where finishing the game is just the beginning of your journey…
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French, German*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Buy this game, it's highly underrated - Fun gameplay - Amazing soundtrack - Good characters - Multiple endings - Unlockable accessories, characters, and difficulties, including a mode where both you and enemies die in one hit I was surprised at how good this game is cause I had never heard of it before and it doesn't seem that popular at all, but I had a great time playing it, it's just a really cool game. Play it, it's worth it.
玩不了,没必要买
I'll have to try this game on my older AMD GPU but right now it works fine using Nathan's Baggs fix for the custom name bug. The game also seems stable. No crash so far compard to other players. Also, use a controller and don't forget to enable it in the settings. I had to do it each tim the game started. This game does not take itself seriously and you shouldn't too. This is the kind of game you can finish while using a stick as a weapon, bare handed or even while wielding a leek... My first playthrough was on Normal difficulty but i got beaten to a pulp in no time. This is when you learn that you carry everything from one playthtough to the other. Knowing that, I just tried out different things to see how npc's react and how the story ( ink markers on the map ) progresses. Well, the L1 and L2 buttons do have a huge impact on relations and NPC responses. This is the kind of thing i love to see in games with emergeant gameplay, Unfortunatelly, the game is quite closed up, I wish it was easy to mod because you can clearly see the devs lacked time and budget to properly implement some features like throwing stuff or the useless dodging mechanic or make side quests more unique or find a way to avoid repeating them in future playthroughs. I think any future games in the series should focus on more side activities, jobs or social encounters and provide an easy modding path. Anyway, I'm enjoying the ride so far. It has enough uniqze characters with their own backstory to keep me engaged with their fates. I hope the devs also do the right thing and put this on GOG like the 4rth used to be. It got delisted for no good reason and now my library is splited... Not cool.
Outside of atrocious port (it's REALLY bad), game is just empty. Combat is alright, but has a lot of problems: on defensive side, push-pull mechanic is cool, but I don't think it's possible to react to changing colors, which turns the game in rock-paper-scissors (perfect parry is cool, tho - hard, rewarding, not a solution of combat but a part of it, insta kills are sick, and it works as a fail safe if you get your guard broken); on offense, it has its moments, but it's very mashy in not a good way - a lot stance combos do not work (high stance forward heavy in back heavy is not a true combo, so why would I need it if enemy can hit me in between hits?), so, a lot of times, you just spam lights. World is empty and is not interesting to explore. Jobs are boring and a lot of dedicated job givers have only two jobs that might not rotate, so you can do a repeat of a job the next day (MAYBE they have more jobs, but ones that I found gave me two jobs max). Game promises you a non-linear story that really loose, but I really didn't like the story progression. On my first playthrough I was roleplaying as "free samurai, who doesn't have a lord and just wants a good fight", so I tried really hard to not join any clans. I probably missed a story event while playing, and only way of progression left was to join a clan (I think I could just play without joining, but I wouldn't have any story events), so I did. Maybe because of the way I'm playing, maybe because game's progression is ass, but I didn't really even explore this clan's route, I didn't speak to side NPCs etc. before getting an ending. Basically, my playthrough was: running around, doing boring jobs and fighting minibosses (which, I admit, was fun and fitting for my roleplay), but almost zero story. The finale was good, if not for the infuriating save and death system: this ending has a really huge battle (one miniboss, A LOT of small enemies, one miniboss), and you can save only outside the castle before the finale, so if you die, you need to: watch a death animation, mash through a menu of my playthrough's stats, and from the main menu load the game and run from a save point to the finale trigger. Agony, straight agony. Then I tried a second playthrough. I wanted to go a "farmer" route: be a pacifist, avoid conflict, be a good little boy that helps the village. After the second day "inklings" (the story events) stopped spawning - only ones that left on the map were the ones that join me to the clan. I really did try to not miss any village-related events, but now I'm stuck in the purgatory, it seems: I can only do boring jobs, talk to NPCs and sleep (and, of course, join a clan). Two times I tried to roleplay a certain way, game gave me a middle finger. Not denying it, maybe it is my fault, but it's kind of wierd that every time I try going not completely on the rails (which will turn the game into "fast travel to inkling-watch cutscene-go to another inkling"), a "open-world game" goes limp and rejects me. I REALLY tried to enjoy this game (I rage quitted a lot, but still returned), but game doesn't want to me to enjoy it. Idk, maybe I will try again, this time going directly by the book, from story event to story event (it will not fix an empty world, however), but, for now - what a mess.
seriously the best samurai simulator ever made. Way of the Samurai 1 and 2 were my favorites i really hope someday to see a collection/remaster with those two together.
面白いけどムービーバグが多すぎ! 長い闘いの後で強制シャットダウンでまたやり直しは萎えます。 修正もないようなので残念な完成度
Love this franchise but this game keeps crashing and none of the fixes work. I would love to get a petition to get this game fixed but considering the franchise is pretty much dead I ain't holding out much hope
I almost platinuming this game on ps3, but i have to give my ps3 to my nephew, now i forgot everything about this, i need to start over, one of the best samurai game
As other reviewers said game crashes. For me it was only at certain cutscenes but that is still unacceptable since the point of the game is supposed to be the ♥♥♥♥♥♥♥ STORIES. How these scammers are still allowed to be on the steam store is beyond me...
It stops being fun when you visit any of the two blacksmiths for upgrades.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Arms of God | $424.2K | 1.6K | 89% | $11.50 |
| Echoes of Elysium | $424.1K | 550 | 64% | $19.99 |
| Q-UP | $424.1K | 1.2K | 94% | $9.99 |
| hack_me | $424.1K | 2.1K | 60% | $5.99 |
| Brothers: A Tale of Two Sons Remake | $424.1K | 1.3K | 71% | $19.99 |
| Gal Guardians: Servants of the Dark | $425.1K | 595 | 66% | $29.99 |