
Become the new owner of a hunting lodge nestled among gorgeous habitats and rich animal populations. Explore vast open world environments and hunt with a premium selection of firearms. Enjoy the perfect hunt on your own or with friends in co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Aug 10 → 11.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 11.3Kreviews | 80% | — | $7.4M |
| $44.99 | 3.2Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 982 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not a terrible game but it came out Aug 2022 and there are still too many bugs like the map bugging out to were I cannot fast travel. I have to quit to menu and then relog just to FT. Almost 4 years old and simple bugs are still killing the vibe. Other than bugs that should have been fixed awhile back and the fact that DLC is too expensive for a game that is paid for it is a lot of fun. No Man's Sky has released a sh!t ton of good DLC and updates and has not once charged for them, other games need to get their finances in check. Any game that charges for DLC or QoL gets a thumbs down from me... Cant wait for the next one to drop and I hope they reconsider how they treat their fans and player base.
Better than COTW in many aspects. For that reason alone it's a positive review, hands down. Where it falls short (in general, not comparing it to COTW) is the lack of weapons, call variety, and how certain functions are limited. Not a fan of how certain parts of specific calls are locked until you do X amount of thing, which seems to me, is either bugged and doesn't count anything I do towards the requirements... or its just so specific im failing the requirements each time. Scope quality and how sights are ranked are kind of odd. I also think there are a lack of animations and variety for how the animals move both physically and in the ecosystem, they feel and look really patterned and robotic. Get up, travel from point A to point B, lay down, get up, put your head down and eat, travel from point A to point B. etc.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Traditional Chinese, Simplified Chinese, Polish, Russian, Czech, Turkish +4 more
| $29.99 |
| 1.8Kratings |
| 72% |
| — |
| not modelled |
| $29.99 | 65ratings | 66% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 986 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As a genre tourist, I find this more fun to play than Call of the Wild. In cotw, animals act like terminator robots with six sense. Most of the times, they will 360 laser-spot you first and give cute warning signal, you crawl one more step, they give you another cute signal. Very funny but very tense and not fun. It's different in this game where you can stalk animals and see them before they notice you. I suspect animals here have limited range where they allowed to hear/see you. If they sense your presence, they ran off quietly without funny warning. It's also easier to discover animals here, in cotw you walked half an hour empty handed. This makes the game feels more authentic and enjoyable because you actually get to shoot things. The terrain here is more open and spacious, brushes and grasses are your advantages. This is totally different in cotw where those help animals more than they help you. (their ears so good they don't need any line of sight, lol). From what I read, this game features 144 square kilometers map size, this is even larger than GTA. The car here feels heavy and super good to drive, giving similar vibe to Euro Truck Simulator. (cotw vehicles are janky). I tried Way of the Hunter 2, the new game overtook Call of the Wilds in term of graphics. If you use NVIDIA card, buying Way of the Hunter 1 now (-80%) is better bang for buck than 2 since you can use Smooth-Motion for extra fps. Otherwise you should get the second one, the new one have native frame generation implemented. IMO, both Way of the Hunter 1 and 2 are superior to Call of the Wild. If you're a rookie like me, I recommend this one over CotW, both in term of realism and entertainment value. Way of the Hunter = Aspiring realistic hunting game, you spend more time stalking animals and trying to angle your perfect shot. Call of the Wild = Arcade walking simulator, you spend more time muffing your footstep and mind-numbingly crawling long distance to good position.
ОS: Windows 10 CPU: 14th Gen Intel(R) Core(TM) i9 14900KF @ 3.20GHz RAM: 32 Гбайт GPU: NVIDIA GeForce GTX 5070 12GB Way of the Hunter RU: Ниже я распишу плюсы и минусы для самой себя, если ваша оценка отличается от моей, то это здорово, вывод основан на моем опыте от игры. ✔️ ПЛЮСЫ: 📈 Реалистичная баллистика: пули летят по дуге, учитывается ветер и расстояние, что требует от игрока навыков стрельбы на дальние дистанции. 📈 Огромные и красивые локации: детализированные леса, горы и равнины США и Трансильвании создают ощущение настоящего путешествия. 📈 Сложное поведение животных: звери реагируют на запахи, звуки и следы, обладают уникальными повадками и маршрутами передвижения. 📈 Разнообразие оружия и снаряжения: большой выбор винтовок, патронов, оптики и вспомогательных предметов для выслеживания. 📈 Сюжетная линия: наличие истории с семейными тайнами добавляет игре глубины и мотивации для исследования мира. 📈 Режим свободной охоты и фоторежим: возможность просто наслаждаться природой или делать красивые снимки без давления. 📈 Атмосфера: игра отлично передаёт спокойствие и умиротворение дикой природы, а также азарт выслеживания. ❌ МИНУСЫ: 📉 Высокий порог вхождения: отсутствие подробного обучения может отпугнуть новичков, не знакомых с жанром. 📉 Техническая оптимизация: на некоторых системах встречаются проблемы с производительностью и долгие загрузки. 📉 Повторяющийся геймплей: после нескольких успешных охот цикл «выследил — убил — освежевал» может начать надоедать. 📉 Неинтуитивный интерфейс: меню и карта могут показаться перегруженными и неудобными. 📉 Ошибки ИИ: иногда животные ведут себя нелогично, застревают в текстурах или не реагируют на очевидные раздражители. 📊 ИТОГ: Way of the Hunter — это один из самых глубоких и красивых симуляторов охоты на рынке. Игра великолепно передаёт атмосферу этого занятия и предлагает огромные миры для исследования. Однако она требует терпения и готовности разбираться в сложных механиках, а технические недочёты могут немного испортить впечатление. ⭐ СУБЪЕКТИВНАЯ ОЦЕНКА: 7/10 Way of the Hunter EN: Below I will write down the pros and cons for myself, if your rating differs from mine, then it's great, the conclusion is based on my experience from the game. ✔️ PROS: 📈 Realistic ballistics: bullets fly in an arc, wind and distance are taken into account, which requires long-range shooting skills from the player. 📈 Huge and beautiful locations: detailed forests, mountains and plains of the USA and Transylvania create the feeling of a real journey. 📈 Complex animal behavior: animals react to smells, sounds and footprints, have unique habits and movement routes. 📈 A variety of weapons and equipment: a large selection of rifles, cartridges, optics, and tracking accessories. 📈 Storyline: Having a story with family secrets adds depth and motivation to the game to explore the world. 📈 Free hunting mode and photo mode: the ability to simply enjoy nature or take beautiful pictures without pressure. 📈 Atmosphere: the game perfectly conveys the tranquility and pacification of the wild, as well as the excitement of stalking. ❌ CONS: 📉 High entry threshold: lack of detailed training may deter newcomers who are not familiar with the genre. 📉 Technical optimization: some systems have performance problems and long downloads. 📉 Repetitive gameplay: After several successful hunts, the "hunted—killed —skinned" cycle can start to get boring. 📉 Unintuitive interface: the menu and map may seem overloaded and inconvenient. 📉 AI mistakes: Sometimes animals behave illogically, get stuck in textures, or don't respond to obvious stimuli. 📊 SUMMARY: Way of the Hunter is one of the deepest and most beautiful hunting simulators on the market. The game perfectly conveys the atmosphere of this activity and offers huge worlds to explore. However, it requires patience and a willingness to understand complex mechanics, and technical flaws can spoil the impression a little. ⭐ SUBJECTIVE RATING: 7/10
我就想知道开发组能不能听见看见吊顶上撸管的苍蝇并于此同时从你奶皮燕子里抠块屎200米开外一屎毙命?不能的话你做你冯了个福呢?我有这功夫我先从你冯福里扔一个高压锅炸弹扔到你们工作室把你们都沙了
This is the worst optimized game ive played in years. Even with a solid rig you will struggle to get 40 fps. The movement is janky. I didnt even get to the point of trying to play. Don't waste your money. Especially since steam support had gotten bad about approving refunds recently.
I’m going to have to pre-load this one with some important context: I don’t have any particular interest in hunting. Lest the comments below fill with extremely lazy criticisms of my writing, some additional context: yes, I eat meat; no, I haven’t hunted before (although yes, I have shot guns); no, I don’t want to kill animals; yes, I recognise the hypocrisy — maybe even cowardice — in taking this position, while being apparently happy for other people to do it on my behalf. Despite all of the above, it’s hard to deny that there is something romantic (‘Wanderer Above The Sea Of Fog’ romantic, not ‘chocolates and flowers and candlelit dinners and long walks on the beach’ romantic) about the act of hunting; the companionship, the oneness with nature, the tracking, the build-up, the catharsis. It’s just the whole slaughter part which is a bit off-putting. But wait! This is the 21st century, where we have smartphones, LLMs, manmade horrors beyond our comprehension, and Way of the Hunter, which allows us to simulate the experience of recreational bloodletting without all the mess. WotH is one of two hunting simulators which, judging by other reviews, is broadly popular among the kind of person who is interested in hunting (and perhaps already hunts) but doesn’t want to go outside, and hence appeared to be a decent — if imperfect — place to do a ‘shallow dive’ into the culture. The first thing that is immediately apparent is that this is a fundamentally American game at its core (despite the devs hailing from Slovakia, of all places), which meant more than a little effort on my part to adapt to and understand, as a Brit living in the urban south. The player character — River Knox, an incredibly irritating guy who can’t help but share extremely earnest and tame quips every few minutes — is apparently a Hollywood-based stunt double who is visiting (or perhaps moving permanently to?) his grandfather’s hunting lodge for a taste of the good life. It’s made clear that River gets on very well with his grandfather — who is mysteriously absent, being in hospital for some undisclosed illness — and less so with his father, who is represented by a shirt-and-glasses wearing, scowling stick-in-the-mud who is disgusted by his father-in-law’s pastime and wants nothing to do with it for him or his son. I really can’t go on without talking about the attitudes the game takes to hunting and its proponents and opponents. From moment one — and regularly after, if you play the story missions — it is bludgeoned into us that there are capital-G Good, Ethical hunters, and there are Bad, Unethical hunters: Ethical hunters shoot for food and herd control); they use the correct tool for the job; they act cleanly, efficiently, and professionally, ‘scouting twice and shooting once’, and generally causing a minimum of suffering for whichever poor organism is down the wrong end of the sight on that day. Bad hunters shoot for sport (or sadism?), show no interest in personal improvement or efficiency, and leave the mangled, still twitched remains of their quarries for the vultures. While I can’t disagree that what’s being advocated for is preferable to the alternative, the sheer volume and frequency with which this is explicitly laid out comes across as more than a little bit defensive. What’s a little more suspect is that all Ethical Hunters (particularly the grandfather) come across as extremely chill and live-and-let-live, while everyone with any type of qualm against hunting comes across as whiny, ignorant, and — in some cases — actively malicious. The vast majority of all this is relayed by the grandfather in letters and ‘comics’ (in the form of short animations), which is another quirk of the game: there are no visible NPCs besides the animals themselves. At one point you acquire a walkie-talkie with which you can actually talk to another person, although you don’t seem to ever meet them; the closest you come to meeting a human in the flesh is a child holed up in a treehouse with the door bolted shut, which really fuelled my ‘we don’t have a 3D modeller able or willing to model people’ theory. While it’s true that meeting other NPCs isn’t necessarily the point of a hunting game, it does make the world feel more empty and lonely in a very early-Fallout 76 kind of way (this can be somewhat mitigated with up to 4-person multiplayer, but this isn’t something I ended up engaging with). Speaking of ‘isn’t really the point’, some of these faceless NPCs will occasionally give you missions in a way which progresses the story of the game (the story itself being entirely optional, since the game is basically a sandbox otherwise). These missions come in precisely two variants: hunt some arbitrary number of animals with an arbitrary restriction (specific gender, specific weight, specific ‘fitness’, etc), or ‘go here and touch this’. The latter of these missions are, being as gentle as possible, extremely boring; the map is vast and genuinely stunning to look at — even as it makes my GPU sound like it’s about to enter orbit — but driving for several minutes across the map in order to touch one thing (and then fast travel back) does not make for riveting gameplay. It’s a problem made worse by seemingly arbitrary restrictions around the fast travel system: you can fast travel to very specific locations, but these are few and far between and virtually never near where you actually want to be (hunting stands, animal need zones, landmarks, etc). These missions reward you with money, which you can use to buy more guns and tools, or on taxidermy for your successful hunts so you can display them in your lodge. Not being someone particularly interested in guns or taxidermy, I ended up just letting it accumulate without much to spend it on. We’re about 800 words in and we’re finally going to start actually talking about the hunting mechanics in the hunting simulator. The hunting mechanics are… generally pretty good! Animals are apparently persistent on the map, and will follow pre-defined routines which take them to different ‘need zones’ (eating, drinking, sleeping) depending on the time of day. It seems that the best approach is to map out those need zones — following the animal tracks which link most of them together — and simply wait until the appropriate time, then approach on that area. All of this is explained in a reasonably paced tutorial, topped up with a large number of tips that also sometimes share some charming real-world trivia. The animal reaction mechanics take some getting used to, as simply walking within 200 metres of virtually any animal can cause them to scarper, with that number being much less forgiving if you are located upwind of them. To an extent the somewhat daunting learning curve can be mitigated by the use of ‘hunter vision’ — which highlights need zones and gives visual cues for nearby animal noises — but this has the unfortunate effect of being both essentially vital to anyone without eagle-tier vision while also making you feel completely inadequate, needing to rely on flashing lights and ultimately being hand-held through the game. Perhaps this is just me being a little harsh on myself (i’d hardly expect to be immediately professional at any other game i’d just picked up!), but while hunter vision was vital, it never felt good to utilise. FULL REVIEW LINKED IN COMMENTS
日本語のSteamレビューは世界と比較して辛口気味(または気になる部分があった場合のみレビューを書く傾向がある)らしく、平均点を引き上げるためにあえて日本語をローカライズ対象外にすることもあるみたいです。面白いゲームがあるのにそういった理由で日本語化されていないと悲しいので、いいゲームにはいい評価を付けられるよう心掛けています。 ーーーーーーーーーーーーーーーーーーーーーーーーーーーーー -90%セールをしていたので購入し、難易度ノーマルでストーリークリア+マルチを少しプレイしました。結論から述べますと、私は定価で買っても損はしないと思えるくらい楽しめました。再度-90%セールがあった際は是非購入をご検討ください。ただし、追跡~狩猟の一連の流れは技術が必要、かつ時間がかかりますので、一度に2~3時間以上のプレイ時間を確保でき、ある程度辛抱強いプレイヤーにお勧めします。 このゲームの狩猟は本当にコツが必要で、思うままに獲物を追いかけて撃つだけでは全く狩猟できません。1から技術を習得するのを苦としないプレイヤーはいいですが、そうではないプレイヤーも多いと思います。これから始めるプレイヤー向けに狩猟のコツを書き留めておきますので、行き詰った際はご参考ください。 ~捜索編~ ●マップを思うままに歩くのもいいですが、早く獲物に出会いたい場合は、川沿い、沼、湖といった水辺の探索を重点的にしてください。探索範囲が絞られるほか、木や茂みが少ないので見晴らしがいいです。 ●獲物を双眼鏡で視認できたらピンを刺してください。獲物までのおおよその距離が分かるようになります。難易度や獲物の種類にもよると思いますが、300~350mくらいまでは走って近寄っても大丈夫です。200~250mくらいまでは歩きで近寄り、それ以上近寄りたい場合はしゃがみで近寄ります。ほふく前進は使ったこと無いです。 ●獲物が風下の場合、序盤は長距離狙撃できるライフルもスコープも無いので、あきらめた方がいい結果になります。斜め45°くらいずれていれば狙えますが、時間で風向きも変わるので注意が必要です。 ●狙いの獲物が見つからない時は、昼寝しまくってOKです。キャンプと水場が近い場所はリセマラ感覚で使えます。 ~狙撃編~ ●スコープの距離の変更はかなりの頻度で行うので、デフォルトのキーボード↑↓からサイドボタンに変更をお勧めします。サイドボタンが無い場合でも、ZXなど手の届きやすいキーへ変更してください。 ●狙撃は精度が重要なので、まずは16倍スコープを購入してください。基本的には最初にもらえるレミントン783と無料DLCでもらえるベルガラの2丁に16倍スコープで問題ないです。たまにカモやアナグマといった小さい獲物のミッションが入りますが、そのときだけ安いショットガンを買って使います。有料の弾薬は使わなくても問題ないです。 ●シカは基本レミントンで撃ちますが、ミッション等でどうしても仕留めたい場合はベルガラを使用します。16倍スコープがあれば、200mまで近寄れれば射程範囲です。150mまで近寄れれば盤石です。レミントンの百科事典には250m狙撃可能と書いていますが、骨に当たると威力不足になることが多いです。 ●狙撃で狙う場所は、心臓>眉間>肺>脊椎の順でおすすめです。獲物が正面を向いているときが一番簡単で、心臓か眉間を狙います。心臓は思ったより下にあるので注意が必要です。側面を向いていれば肺経由で心臓を狙います。これも思ったより下、かつ前にあります。どうしても背面から撃ちたい場合は、できるだけ近寄って背骨を狙います。遠いと骨に弾かれます。 ●狙撃は必ず獲物が止まっているときに撃ってください。動いているときに撃つと偏差に慣れていないとほぼ狙い通りいきません。 ●メインストーリーが進むと結構なお金がもらえます。余裕ができ次第、シカ笛を購入してください。笛で寄って来るときに獲物が正面を向くのでかなり楽になります。 ●さらにお金がある場合は、3.5-21倍スコープ>ミッション状況に応じた笛>三脚スタンド>銃=車両の順で揃えればOKです。三脚スタンドは獲物が近いけど見えない時に使用すると、見えるケースがあります。21倍スコープとレミントン7600、ステアーカーボンが揃うとかなりの長距離狙撃が可能になります。 ~追跡編~ ●ここはあまり言うことが無いです。心臓・眉間・脊椎を正確に射抜き、一撃で仕留めることで追跡フェーズ自体をスキップできるようになると大幅に時短になります。 ●血液の量が少量の場合、ほぼ追えないので諦めた方がいいです。中量で気泡が混じっている場合、肺に命中している証拠なので近くで息絶えている場合が多いです。異物交じりの場合、腸にしか当たっていないとかなり粘られます。 ●獲物が完全に水に浸かっている場合、血痕がマップに残らないので注意してください。撃つ前にピンを刺しておくと保険になります。
have you ever seen the AM gif on instagram but instead of "hate" it's replaced by "peak"? because that pretty much sums up this entire game. i bought this (the main game and most of the dlcs) pretty recently during the 90% off sale a month or two ago and i have not regretted it at all. as the time of writing, i've got [b]85 hrs[/b] on it. note: i haven't played any other hunting game other than like an hour on "thehunter: classic" so it's pretty hard for me to compare them. [h2]how do you actually play it?:[/h2] the first time i played it, i was pretty confused. if you don't have general knowledge in hunting then you might get lost on what to do. the [b]tutorial teaches you important things but i feel like most players would just ignore this advice[/b]. i remember when i shot that poor deer 6 times on the quest where you have to kill your first 2 star buck. it really pissed me off but then again, i probably should've aimed for the vitals. the game does have a "encyclopedia" thingamabob where it basically teaches you the mechanics of the game [b](shooting vitals, callers, water zones, etc)[/b]. when you actually learn how to play the game, it gets fun. culling herds by killing low fitness animals, playing [b]without UI/HUD and on the highest difficulty, and etc. really immerses you into the game.[/b] [h3]pros:[/h3] pretty graphics (not realistic-looking, but still good) tons of licenses (guns, scopes, binoculars, etc.) realistic-ish bullet physics animal behaviour (example: need zones and animations) really immersive multiplayer (you can turn your friends into roadkill) [h3]cons:[/h3] way of the hunter 2 is already out animals get alerted wayy too easily mid optimization (idk how to attach pc specs to review, just scroll down to see it) multiplayer (problems: herds reset every time you open a new multiplayer session) [h3]specs:[/h3] 50-60 fps very high (preset) graphics on Nez Perce Valley (first map) 16 GB Ram AMD Ryzen 5 5600 6-Core RTX 4060 it's not exactly a NASA computer, but i was expecting more considering the 4060 is literally younger than the game, but idk. [b]TLDR:[/b] good game but the sequel is coming out soon, watch out for that since it's only around 25 dollaroons
Way of the Hunter is a mobile app that's been dumped on Steam as if it was a real PC game (it's not)... it's a cash grab from greedy mobile devs. This mobile app is an endangered species murder simulator designed for the Samsung Galaxy, and infested with spyware (you can disable it, but there's no telling if that actually works, and it's switched on by default so as soon as you launch the game, they've tracked who you are, where you are, what your IP address is, your PC specs and god knows what else). At face value this is an FPS with all the fantasy, aliens, PvP, challenge, etc, removed, and a "realistic" animal killing simulator slapped on, instead. "Realistic" gets to be in quotes because the AI for the animals you murder is laughably broken, they can see you through the ground. This is garbage. From a technical perspective, as a mobile app, this doesn't meet basic minimum requirements that most PC gamers expect as standard. The graphics in this game are passable, but could be better. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time and money, the game must match top tier visuals with top tier gameplay, and that's not happening here. Because this is a mobile app, it carries a number of deliberate design deficiencies. Compromises were made to cater to the iPhones that the game was designed for. These are unfortunate handicaps and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was an afterthought for the iPhone developers who are to blame for this. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for mobile phones forces upon a game. Once more, mobile devs have made gaming worse for everyone. I didn't spend thousands on building a gaming rig just so I could pretend it's an iPhone. Those technical issues put this mobile app beneath what is expected from a contemporary, professionally developed PC game. Warning: This mobile app behaves as spyware and collects "telemetry" and personally identifying information. While there is an option to disable this, there's no guarantee that will work. Worse, the developers turned this on by default to try to spy on as many gamers as possible. The developers will make the unverifiable claim that this data isn't personally identifying, of course that's BS as they're collecting IPs and all kinds of other information about gamers, when combined with other profiling data this can 100% identify an individual. They say it's for "QA" purposes but there's no guarantee they're not profiling you or selling your data to third parties as they spy on you. Should you trust them? Of course not... if they had any concerns about user safety and privacy, [i]they wouldn't have built spyware into their mobile app and turned it on by default![/i]. There's simply no reason to trust them and gamers should avoid this mobile app because of this unacceptable privacy invasion. Think of this as someone coming into your home, installing a camera in your living room, and refusing to tell you who will be watching it, if they will record the footage and where they will post it. You have no control over your data once they take it from you. Do you trust them? Let's talk about price and the value this represents for us gamers. Should you buy this mobile app? Is it among the best the Steam catalogue has to offer? Once more we see greedy mobile devs trying to scam PC gamers. On Steam, this is $30 USD, on app stores, it's $10 USD. That is more than THREE TIMES the price you can buy it for on the app stores. Mobile devs must learn PC gamers are not here to be gouged, and can't be expected to pay a premium for a mobile app just because it's been lazily dumped on Steam at an inflated price. Worse than that, there's another ONE HUNDRED AND TWENTY SIX DOLLARS of almost empty DLC you have to buy to unlock the whole game... bringing this $10 mobile app up to an eye watering $156 USD for the full game... more than a pre-order for the full version of GTA6. This pricing can only be described as cancer, and the developers should be ashamed of themselves for this toxicity. Just who do they think we are?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $50.9K | 1.1K | 69% | $1.99 | |
| $11.8M | 203.1K | 89% | $2.99 | |
| $183 | 1 | 0% | $4.95 | |
| $2.4K | 9 | 44% | $9.99 | |
| $1.9K | 6 | 33% | $8.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.4M | 15.9K | 96% | $14.99 | |
| $7.4M | 5.9K | 70% | $24.99 | |
| $7.4M | 59K | 79% | $7.99 | |
| $7.4M | 31.2K | 98% | $9.99 | |
| $7.4M | 11.1K | 94% | $29.99 | |
| $7.4M | 5.8K | 93% | $39.99 |