
Waves 2: Notorious is an arcade twin-stick shooter set in Cyberspace. Build Combos, earn Adrenaline and unleash powerful Burst attacks as you Dive into the Net and do battle against an AI that adapts to your weaknesses!
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Languages: English**languages with full audio support
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Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Reviewing Alpha 3.5. This review is most useful if you've played the first Waves, a game I am a huge fan of. Waves (the first one) was a simple twin stick shooter. There were only a few enemy types, a gun, a bomb, slowmo and a few game mechanics. This made it simple fun and you could play for a few minutes or for a couple of hours. Waves squared (this one) is better in almost every way. The same game modes are there, however the game is much faster paced and aggressive now. No more waiting 2 - 3 minutes before it got exciting, now you wait 1 minute and you're swamped. To counter this however you can take a certain amount of damage, rather than the 1 touch kill of the first game. Overall I would say this game is slightly harder because it is so quick. The arenas are no longer round, they're oddly shaped with obstacles that both benefit and hinder you. No longer can you simply run in circles and shoot backwards. The big change is an upgrade system where you can change your primary weapon (the gun), secondary weapon (default: the bomb) and utility (default: the slow motion). This means you can adapt the setup to your specific way of playing, whether it be shooting enemies from across the grid or up close, using slow mo to think or instead an extra shield to take a burst of damage. The game mechanics are about the same but with additions, e.g. collecting data to unlock upgrades, and the tutorial doesn't (yet?) explain everything. Hopefully it will because there are quite a few things going on. Then there's the grid. This is basically challenges. I'm not a big fan but certainly it will appeal to some. All in all this is a good solid easy to pick up game that you can play for 3 minutes at a time or 30. And at it's budget price, it's worth a look if you like the look of the videos. Downsides: 1. There is one music track - turn the music off in the options for now. 2. Tutorial is basic which will lead to confusion, especailly for those who didn't play the first Waves. 3. The upgrades take quite a lot of work to unlock, and there are loads of them. You're gonna need to put in a lot of hours to unlock everything. 4. The main menu is really hard to navigate using the gamepad, you need the mouse.
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Hours played at review time, across 50 reviews with recorded playtime.
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I was about to scold this game for being in early access after so many years and now I'm sad ):
I love the original Waves and have so far not been disappointed by the promises of this sequel. Can't wait to see how it shapes up over the course of Early Access. Pros: - Faster pace than the original - very frantic and enjoyable in combination with the new shield/energy mechanic - New GRID mode is great - The updated graphics are very shiny! Cons: - I may need new right thumbstick for my 360 controller by the time this game makes it to full release!
tl;dr: I love this game. Buy it. Review: Just nominated Waves2 for the "Just 5 more minutes" Steam Award. This games has cost me more hours of badly-needed sleep than any other game, in addictive little 5 minute increments. tight controls smoothly escalating difficulty awesome visuals great soundtrack intelligent array of weapons/power-ups well thought-out enemy spawning I'm as close to 100 years old as I am to 20. My gaming time is limited and precious to me. Waves2 delivers. Always a joy. Never thought anything could equal the arcade version of Tempest. I was wrong. My favorite twin-stick (hell, one of my favorite games). Ever.
好玩,感谢您让我玩到了这么好玩的游戏
[h1] Not as good as the first game still have some replay value to it. Controls are responsive however UI needs a bit more optimization for controller use. Various types of enemies to shoot, some of them might surprise you. A few different modes to choose from or you can just simply dive in. Default mode is based around taking down enemy towers and staying in the zone to complete download or upload (game just can't decide). Some sort of story mode would be a nice welcome sadly there's none. As you play through the game you'll unlock new stuff so you can change your loadout. Music is ok but nothing spectacular. Just don't loose yourself in endless waves of psychedelic eye straining visual effects. Overall not bad but better to stay with the first game. [/h1]
thank you Rob Hale for all your hard work on WAVES and WAVES 2... playing the games now from time to time is bittersweet... i still get alot of joy from WAVES but knowing you are no longer with us sucks big time... i truly hope there is a Heaven and you are there developing games and having a grand old time of it for all Eternity... my Cat Zorro is there too now as he sadly passed of heart failure November 7th 2024 aged 13.5 Human years... but in parting id just like to say this... you were awesome and we loved what you did with WAVES/WAVES2.... thank you sincerely... be at Peace Friend... 🤍🪽🪽🪽
Pretty amazing game, sad to hear what happened with the dev, tears came the more I read about it. Props to making such an amazing game here, and prior to this. God Bless, and God-Speed.
RIP Rob. Thank you for the great games!
(¯`·._)♣ ♤ ♥♠ villanueva-9 ♣ ♤ ♥♠(¯`·._) Arenas procedimentales, hackeos cuánticos y el infierno de balas ciberespacial definitivo Si buscas una aventura independiente de acción pura, puntería y reflejos hiperactivos a velocidad luz que expanda drásticamente la mítica y querida fórmula de su predecesor, te sumerja en las entrañas de una red informática distópica y convierta el combate geométrico en un vibrante, complejo y sumamente adictivo festival de mejoras sobre la marcha, multiplicadores de combos y esquivas contrarreloj, esta obra de culto es una opción espectacular. Disponible en la plataforma de Steam de forma completamente gratuita como un hermoso tributo póstumo de la comunidad, lleva la clásica fórmula del combate con doble joystick a un nuevo exponente de profundidad táctica y pulido mecánico, cumpliendo con creces el propósito de ofrecer un pasatiempo directo, profundamente sesudo y sumamente electrizante. • Estética ciberespacial y una ambientación de neón soberbias: El planteamiento visual del juego basado en la evolución del motor gráfico hacia las tres dimensiones completas es fantástico. Perderse por su ciberespacio te invita a combatir dentro de arenas modulares abstractas compuestas por circuitos impresos y baldosas de luz, logrando una inmersión visual magnífica enriquecida con destellos de energía, ondas expansivas de colores y hordas de enjambres enemigos vectoriales que parpadean con nitidez en tu monitor. • Control de doble joystick y mecánicas de huida fluidas: El sistema de juego ofrece una propuesta mecánica comodísima y de ritmo hiperactivo que responde al milímetro utilizando el teclado y el ratón o un mando. Mover a tu pequeña sonda digital por las salas del mapa arquitectónico te exige dominar la inercia espacial en tiempo real en la arena: combinar tus sprints de velocidad para esquivar las hitboxes enemigas con la capacidad de apuntar y disparar ráfagas automáticas en 360 grados se siente increíblemente responsivo, ágil y vistoso. • Nueve clases de naves y un profundo arsenal evolutivo: La gran genialidad, revolución y seña de identidad absoluta de toda la propuesta de Squid In A Box radica en la inclusión de un profuso sistema de progresión y personalización avanzada. A diferencia de las naves planas del título original, el software te otorga la libertad absoluta de desbloquear y pilotar hasta 9 clases de avatares digitales con sus propias hitboxes lógicas, dándote además la oportunidad de ir adquiriendo y mutando tus armas advanced al vuelo. • El árbol de hackeo y habilidades de inventario advanced: El planteamiento de tus incursiones se vuelve súper adictivo para los amantes de la estrategia ligera al integrar dinámicas de personalización sobre la marcha a través de la pantalla. Superar las oleadas de androides te premia con créditos de datos, dándote la libertad de activar trucos lógicos contrarreloj en las salas (como el Modo de Tiempo Lento, barreras cuánticas de energía de área, torretas automáticas o destructivas bombas de tiempo) para desatascar tu posición. • Evolución procedural y un desierto competitivo en la red: El desarrollo de las escaramuzas destaca por romper con la monotonía al estructurar su avance a través de un dinámico sistema de ligas individuales. El motor genera los bloques de las arenas de forma procedural e introduce modificadores ambientales aleatorios síncronos en pantalla, todo respaldado por la inclusión de clasificaciones globales en red para registrar tus récords de puntuación y lucir tus medallas virtuales en tu perfil de Steam. • Puntos a mejorar (Estado de acceso anticipado perpetuo): El principal, alarmante e histórico inconveniente técnico que arrastra el software en tu monitor radica en su condición de proyecto inconcluso. Debido al triste e imprevisto fallecimiento de su único programador en 2022, el transcurso del desarrollo de la campaña lineal quedó congelado para siempre en su fase de Early Access. Esto provoca que ciertas ventanas advanced de los menús exteriores resulten excesivamente simples y que carezca de un modo historia tradicional profundo con cinemáticas terminadas. • Curva de dificultad agresiva por fatiga visual instantánea: La intensidad del infierno de proyectiles (bullet hell) sufre un pico de velocidad salvaje al alcanzar los bloques avanzados de las ligas de élite, requiriendo reflejos de cirujano en tus dedos. El motor abusa en las fases advanced de inundar las interfaces inferiores con tal densidad de proyectiles elementales de neón, monstruos mecánicos de área y explosiones de colores que la pantalla puede llegar a saturar tus reflejos visuales por completo, donde una sola colisión defectuosa vaciará tu salud al instante. Quizás exija una paciencia estándar para tolerar la total ausencia de futuras actualizaciones advanced en tu PC y asimilar la pirotecnia numérica de sus marcadores globales sin marearte frente al monitor, pero a nivel de ritmo técnico, excelente optimización de archivos (apenas consume espacio en tu disco duro), su cañera banda sonora electrónica techno y fidelidad a la pura diversión es, por mucho, un juego de disparos redondo y muy reconfortante. ¡Decenas de horas de enjambres cibernéticos desintegrados, naves modificadas al vuelo, clasificaciones globales lideradas en la red y pura adrenalina de doble joystick totalmente gratuita aseguradas! _____________8__88_____8 ____________88_8__8_____8 ___________888_____88___88888 __________8888______88_8____88 _________8888_______88______8_8 _________8888_______88______8_8 _________8888_______8_______8 _________8888_____8_______8 __________88888____8______8 ___________8888888______8 __888_________88888_8 8888888________88_____ _8888888_______8_____ __888888_______88_____ ___88_____8_____8_____ ____8______8____8_____8_88 _______8888_8__88_8_88888 _____888888_8_88__8888888 ____8888888__88______88888 ____88888_____8_________888 ____88_________8__________8 _____8_________8_____ _______________8_____ ____________8_8_____ _____________88_8_____ ______________88_____ ______________8_____
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