
WavePlayer is a single player 2D pixelart wave survival game, the goal of the game is to defeat all of the enemies that spawn in intervals using a legendary Warrior and emerge victorious from the depths of the deep circling forests and caves.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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This was a really fun little game. The environments are beautiful, the music is nice, and combat is pretty fun. Definitely worth checking out.
WavePlayer, tek oyunculu bir 2D piksel art wave hayatta kalma oyunudur; oyunun amacı, efsanevi bir Savaşçı kullanarak aralıklarla ortaya çıkan tüm düşmanları yenmek ve derin dönen ormanların ve mağaraların derinliklerinden galip çıkmaktır.
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Concurrent players on Steam, sampled daily since tracking started.
[h1]マリオブラザーズみたいな感じ[/h1] Wave形式でやってくる敵を倒す初代のマリオブラザーズみたいなゲーム。全2ステージ、各ステージ3Waveから構成され、敵AIもシンプルにワンパターンなのですぐクリアできる。主人公は2タイプから選ぶことができ、赤い方は周囲を巻き込む爆弾みたいな範囲攻撃、緑色の方は貫通攻撃。爆弾の方が非常に強力。 なお、たぶん赤い方で始めると確定で最初は動けないので、ESCキーを押す必要がある。 壁で引っかかったり、場所によっては身動きが取れなくなったり、そもそも大味で面白いかは疑問。
"WavePlayer" is a student project from Abilene Christian University in Texas. One of the first things students should be taught in game development is that 3D graphics became mainstream in the mid 1990's with dedicated 3D cards like the Voodoo3 and the ATI Rage. But the students were deliberately mistaught that's it's okay to release obsolete 2D games in the 3D era of gaming... certainly any professional developer seeing a prospective new hire who doesn't even know about 3D gaming probably isn't going to give them a job. Worse, not only is it a 2D game in the era of gaming, it's a garbage pixelcrap platformer. Seriously, paying money to be taught how to make games in 2025, and the instructor tells you that you're making pixelcrap because that's apparently all the computers in 2025 can handle? What kind of BS is that? Needless to say if an educational institution taught me incorrectly on purpose, I'd ask for my money back. We also have to question what value there is for gamers on Steam when institutions flood the store with low quality 2D video game homework assignments... sure, it might make the students feel good about themselves, but this has no benefit for gamers who have to wade through this stuff to find professionally made 3D games. Especially garbage platformers, which is what this is... poorly made, unpolished, and really just a tech demo. Now on to pricing and value for gamers. It would be unethical for students to try charge money for their homework assignments, so you don't have to pay any money for this. But you'd still have to spend your time downloading this, and "time is money", as they say. There's the other problem, too... as a student project, this wasn't made for gamers. There's no requirement for them to polish and balance the game properly, all they need is something to show the faculty so they can get their grade and move on. Let's once more ask... why is that good for gamers? It's obviously not delivering a solid product. Yet here it is, on the store page, and here you are, reading my review for a student demo that's going to waste your time. While genuine amateur developers who made real products get ignored because they have to compete with this stuff. In some ways, this deluge of student projects on Steam is harmful to everyone. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 4 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Yes, this game had more people developing it than playing it. Since free games don't contribute to your game collector badge and other profile stuff, is this a worthwhile addition to your Steam library? This is a hard pass. There's no immediate financial commitment, but there are thousands of more compelling games on the platform that will give you a lot more enjoyment for your time.
Игра WavePlayer – это неожиданно захватывающий опыт. Сначала кажется, что это просто очередной музыкальный ритм-гейм, но глубина и разнообразие треков быстро затягивают. Визуальный стиль простой, но очень эффектный, отлично синхронизирован с музыкой и создает гипнотическое ощущение погружения. Игровой процесс интуитивно понятен, но требует точности и концентрации, особенно на высоких уровнях сложности. Что действительно выделяет WavePlayer, так это его прогрессия. Открытие новых треков, кастомизация внешнего вида и постепенное освоение все более сложных ритмов - все это мотивирует возвращаться снова и снова. Чувствуется, что разработчики вложили душу в создание этого проекта. Некоторые треки откровенно сложны и требуют много практики, что может отпугнуть некоторых игроков. Однако, чувство удовлетворения от прохождения трудного уровня с лихвой компенсирует все усилия. В целом, WavePlayer – это достойный ритм-гейм, который рекомендуется всем любителям жанра и просто тем, кто ищет расслабляющий, но в то же время требовательный игровой опыт.
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[h1]Before I played WavePlayer, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
WavePlayer - это однопользовательская 2D пиксельная игра на выживание на волнах, цель игры - победить всех врагов, которые появляются через определенные промежутки времени, с помощью легендарного Воина и выйти победителем из глубин глубоких кружащихся лесов и пещер.