
A story driven game where the player assumes the role of a detective thrust into the middle of a series of disappearances on his relaxing vacation. Not only is the city of Watson’s Watch shrouded in mystery but so is our fearless detective. Unravel the story while dialogue interactions lead to its conclusion
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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So here I am, writing my first early access review. I'm trying to balance out the fact that there is a lot of progress to be made while still providing constructive criticism. To sum up my thoughts in one sentence: Watson's Watch needs work, but it has several promising elements that make me want to see more. For further details, please keep reading! I had never heard of Watson's Watch until I saw it in an IndieGala bundle. Being the sucker I am for RPGMaker games, I happily kept it. At the time of purchasing it, Watson's Watch had no reviews. Thus, I put it high on my priority list of games to play so I could help people decide whether it is worth picking up or not. It only has one episode released so far out of three, so everything I write here is based on this first episode. Watson's Watch is a mystery game that focuses on storytelling. There is no combat, nor does your character have stats at all. I didn't go in expecting any, and it suits me just fine. If you want a "typical" RPG with turn-based battles and such, you're in the wrong place. If you're interested in a fairly good story with some intriguing elements, it ought to suit you well. To avoid spoilers, here's a bare-bones summary. You play as a detective (who you get to name) that is on vacation in a town called Watson's Watch. Except work never takes a break, because while he's staying in a hotel, he learns people in Watson's Watch have gone missing. Suspecting foul play, he takes on the case, and it's your job to lead him in the right direction. The mystery elements are good. It kept me wanting to know what twists and turns would occur. Watson's Watch is a strange town that serves as an effective setting. The answers that come forth are not as clear-cut as one might first believe. The story leaves off in episode one at an effective cliffhanger point. I am a bit puzzled as to why some of the bigger plot twists were revealed in episode one, but I trust that they are needed for the remaining two episodes. One thing that bugs me, though, is that you don't do a lot of detective work. Let me compare this to the Ace Attorney series for a better example. In Ace Attorney games, you can go to multiple scenes and interact with people in different orders, find clues at your own pace, and take different routes to the same outcome. In Watson's Watch, you have a linear path that can only be deviated from a limited amount of times. I don't mind a railroaded plot if it makes sense. However, you are working as a sleuth. It was weird to me that there really wasn't much exploring, especially with so few places to visit. Honestly, this might be one of the biggest flaws for this game to have, given what type it is. On a higher note, the characters are done well overall. The protagonist has more to him than meets the eye. There are different traits to each person that define them for who they are. Even the cab driver has his own quirks. Yet some of the actions these characters take are a bit strange. I can't go into much further detail without spoiling it, but there is one especially odd choice at the end of the game that left me scratching my head. Luckily, that's what early access is for. I plan to bring some of these concerns up in the forums with a proper spoiler-warning title. The dialogue could use some work. Some of it feels a bit disjointed. There are spelling and grammar errors all over the place, but I still understood everything. I would normally be a lot harder on those kinds of errors, especially in a story-driven game, but the developers have said they are working on fixing these. Since they have said that and it is an early access game, I'm more understanding of it in this circumstance. Speaking of the developers, they are friendly and responsive. I reported a bug and they fixed it swiftly. They seem dedicated to the project and eager to hear player feedback. That goes a long way in my mind. I appreciate developers that seek constructive criticism and that pour their hearts into their works. That kind of passion is in Watson's Watch, which is one reason I am enthusiastic about where this game will go. All that being said, the cost of the game is still pretty high. It took me two hours or so to beat the first chapter of Watson's Watch. If all the other chapters are going to be that length, we're looking at about six hours total. A two-hour RPGMaker game would have to have something truly spectacular to warrant a $7.99 price tag. When the entire thing is released, I'd say that it's still a tad bit high, but more acceptable. I was quite pleased with it as a bundle purchase, but I would have felt ripped off if I poured the full price into it. At least, I would have felt ripped off at this stage of the game. It will supposedly cost the same amount when the final version is out, so that might be justified. Graphics-wise, everything looked fine to me. I don't know much about common RPGMaker assets so I can't say if they're overused or not. It ran smoothly beyond that bug I mentioned, which has already been fixed. The controls are simple. However, you can't sprint. That really, really bugged me. A lot of RPGMaker games let you run, and that would have made it less tedious to check some areas for further clues. There were some oddities (apparenlty you can walk on water!), but nothing that got more than a shrug from me. Other than an items list, you also have a journal. That's useful for keeping tabs on where you need to go and getting some insight in what the protagonist is thinking. It's a good combination for a game like this. The journal does assist a bit in the railroading, though, so I'm torn on whether I think it's good in its current state or could use some alterations. There are four achievements present, with two being automatic to find and two being more out of the way. I like that ratio, and they were a nice touch. Apparently there will be trading cards added at some point. It would be nice, but it's not necessary by any means. In conclusion, I like a lot of what Watson's Watch does. If this version was the final product and was selling on Steam for this price, I would probably not recommend it, much as I enjoyed playing it. However, for an early access version with promised improvements and two more chapters coming, I encourage those interested in the game to pick it up, play it, and weigh in your recommendations to the developers. The complete package should definitely be worth it!
[h1]Описание:[/h1] Заброшенная в раннем доступе детективная история на Rpg Maker... Разработчик выпустил только один эпизод и забил... Игра движется линейно, боев нет, свободы действий тоже... Нам только нужно по четкому сценарию игры двигаться в нужном направлении перемещаясь по нескольким локациям... Графика в игре стандартная, ничего своего разработчики в игру не добавили... И вроде бы тогда надо вытягивать на сюжете, но нет... Моего английского хватило на перевод всех диалогов до куда дошел и это не интересно... Не рекомендую, тем более все равно историю до конца не пройти, видимо уже никогда... [h1]Оценка: 2/10[/h1] [h1]Послесловие:[/h1] Если вам понравился этот обзор добро пожаловать в группу http://steamcommunity.com/groups/uojer - тут вы сможете увидеть рекомендованные мною игры, другие обзоры, а также просто пообщаться в хорошей компании.
I recently played Watson's Watch on my stream at the request of a friend, who gifted me the game (so it was free, but not from the developer.) This isn't my cup of tea, so to speak, but I'm reviewing the game, not the genre. Watson's Watch is a JRPG-styled indie game. It is short (I started and finished it in the same stream, and the always-onscreen clock in the corner showed me that it took 75 minutes.) Contributing to the shortness is that the game is very linear. There's really only one straight-path like route through the game... in that sense, it's really more of an interactive fiction than a traditional game; while it's true you can go where you please (among possible destinations), the story only unlocks in a "follow the bread crumbs" manner. This is where it becomes not my cup of tea... I am much more into games with a modicum of freedom. However, some people just want a good story, and that's the strength of Watson's Watch. The player character is a detective staying at a hotel in town. A mystery is soon presented, and the first episode is about putting that puzzle together. For what it is, it's a good game. If a story is what you're after, and you're a fan of JRPGs, then Watson's Watch just may be for you. At the very least, with its price point, you could do far worse. I will amend this review when Episode 2 comes out, and I have seen more of the story. PROS: Strong story, with a number of plot twists. Simple and easy to run (if your computer is reading this, it can run it.) CONS: Very linear. No options at all (the ability to change the volume level of the music would be nice, although I suspect that lack of that is to set the mood and tone. However, the ability to change the game resolution would have been very welcome.) Ultimately, the downsides of this game are not enough to outweigh the benefits, which is why I recommend this if the genre appeals to you. Enjoy your stay in Watson's Watch!
You play as a detective and come to a small town on vacation. You encounter that there's something up, people go missing. So you start investigating. You basically walk around places and talk with people, gather information on the case. It's a quite interesting story so far. The graphics and music are good, there are some bugs, but the game is very new and in EA. I am really looking forward to more episodes. Right now, i wouldn't recommend buying the game for full price, but on sale.
I dont play these kind of games usually, but really enjoyed this one. Episode 2 pls
Definitely a fun, thought-provoking game. Thus far, only episode one is out but I've been pulled in and am so excited to find out what happens next!!!!
[i][b]Watson's Watch[/b][/i] is a gem ! [i][b]Watson's Watch[/b][/i] is one of those nice little games you sometimes stumble on and feel quite lucky you did.. Because these kinds of games tend to amazingly surprise, entertain and catch you in their storyline. [i][b]Watson's Watch[/b][/i] has all of these features : - it's an astonishing game, - it has a fairly enjoyable gameplay and pace, - it has an entirely immersive intrigue. It may be still in early access, it's quite well developped as it is. No annoying bugs. Achievements are unlocking adequately. [i][b]Watson's Watch[/b][/i] is a decent little adventure game, in the detective field, putting the RPGMaker softwares to a good use. The storyline is intriguing. The way the main character learns things leaves room for suspense till the end of the game. The gameplay is good.. During the inquiry you'll fastly travel by cab through the city where the events take place, preventing you from the feeling of eternal back and forth. The game pace is fine, going along with the development of the plot. This is supposed to be the 1st episode , if I understand. As a matter of fact the game feels a bit short. The end comes rather abruptly.. leaving the gamer waiting for more, impatiently waiting for a kind of sequel. The basic idea of [i][b]Watson's Watch[/b][/i] is excellent, the plot/storyline is tricky and the game developpement very promising... Let's hope [b]Retro Warp Gaming[/b] the developping/editing team will be able to get back on the tracks of this encouraging game and give it its due sequel.. Meanwhile, thumb up !
A basic RPG Maker game that, judging from the announcements, will never be finished. This store page should not still be up - $7.99 for a half baked game.
Murder mystery. It's a little amateurish, and the first episode of a game which remains unfinished.
有卡 有成就 没中文 EA停更9年 沃森守望镇 这是一款剧情向游戏,玩家将化身侦探,本在悠闲度假,却意外卷入一系列连环失踪案件。沃森守望镇整座城市迷雾重重,而主角侦探自身也藏有秘密。通过对话互动推进剧情,一步步揭开所有真相。 滴答,滴答,侦探先生…… 游戏特色 充足的游玩时长 以大量对话推动主线剧情 专属定制美术画面 独具一格的整体设计 为何采用抢先体验模式 本作剧情共分为三个篇章。目前首章内容已经制作完成,我们希望玩家能够先行购入体验完整首章内容,不必等待全篇完工。 同时本作三段剧情一脉相承,拆分做成三款独立游戏或是付费拓展内容并不合适,因此我们选择以抢先体验形式推出。 抢先体验预计持续时长 暂无确切完工日期,团队计划在数月内完成全部内容。本项目仅有两名开发者,开发进度存在不确定性,整体工期视制作顺利程度而定。我们选择抢先体验,也是不愿让支持本作的玩家遥遥无期苦等正式版。 正式版与抢先体验版区别 抢先体验版仅收录完整故事的首章内容,是完整的剧情开篇篇章,并非试玩版本或是技术测试版本。 正式完整版将会收录全部三大篇章剧情,玩家无需分开购买多款作品,即可体验完整故事。 抢先体验版本当前状态 抢先体验上线即推出完整第一章内容,内容基本全部制作完毕。我们会收集玩家游玩反馈,在制作后续篇章的同时持续优化打磨首章内容。 后续篇章制作完成后,将会以和首章同等完善的质量免费更新推送。我们不会频繁更新半成品内容、留下剧情悬念或是遗留大量漏洞,保证每一次更新都带来完整优质的游戏内容。 抢先体验与正式版售价是否变动 目前暂无调整售价的计划,抢先体验阶段与正式发售之后价格保持一致,该定价方案暂定为最终方案。 开发团队如何吸纳玩家参与创作 我们十分希望倾听各位玩家对于本作的想法与建议,力求打造出大家喜爱的游戏作品。除了修复玩家发现的各类漏洞问题外,我们还会积极采纳合理创意,根据玩家提议新增各类游戏内容与玩法设计。
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