
This is a platform puzzle game related to our "WATCH" vision.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有中文 有成就
游戏玩法非常吸引人 也比较喜欢这类画风
加油,这是一款不错的游戏,希望制作者继续努力
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
要是加一点指示方向的就好了 当然是指向要去的地方。不然俩边走慢慢摸索挺麻烦的。游戏还可以 玩起来很舒服。 适合喜欢慢慢来的人玩,急性子不能玩,一急就保不住键盘! 为了 steam!
以前在小黑盒上20r抽到的,一开始以为又是个垃圾喜加一,隐藏了没管过,有一次删喜加一的时候,看见了这个游戏的致玩家的一封信。挺佩服开发者的,毕竟好几个国产的游戏抢先体验就没有然后了。完全就是骗一波就跑路的。销量不是很好,作者还能一直完善更新。玩了一阵游戏,还行后面一直忘评论了。今天又看见这个游戏了。来补一个评论
Interesting idea in platform perspective game play. Worth the $$. The game is relaxing and the design is nicely done. Generally fairly easy with some tricky obstacles. Easy to burn a some time and pick up a bit later. Looking forward to the finished game.
国产版Fez? 支持一下,游戏本身也是不错的,就是这么优秀的游戏这么冷门,可惜了!
我真心觉得这是一个非常优秀的解密游戏,21年玩了两小时震惊,但是当时有事放下了,现在想起来再玩。可惜bug,差劲的操作手感,稚嫩的建模都让我无法去推荐别人游玩(虽然打了好评)。我的进度因为恶行bug而永远卡在了第二章末尾,就是在漫天横向划过的流星中先吃x道具再吃y道具,然后用y道具捕捉一颗流星那里。我吃完y道具,3秒后道具就会消失,不管重复多少次,退出重进,隔天再试都是一样。约3秒的时间里,你刚转完视角还回不到中间平台,更不要说等一颗刚好的流星。 但我仍然要夸这个游戏的创意,美术和音乐。fez里的反方块收集里也有用到透视,但fez主要是上下方向的移动,这个游戏横板的移动把透视发挥的淋漓尽致加上纪念碑谷的视觉欺骗,很多地方脑洞做的非常棒,而且一章的流程也做的很长(虽然稀烂的操作手感和缓慢的转视角也增加了游玩时间)好些地方我都要去看看攻略然后赞叹一下。美术也是很优秀,虽然一些地方稍微潦草,但是各章场景风格划分明确,第一站很有fez感,而第二章逃出来后那个赛博朋克都市风我非常喜欢,辅以不赖的音乐,感觉是个完全能上独立解密推荐榜的优秀作品。 然而真的可惜,除了这三点之外的地方都过分拉后腿。如果说差劲的操作手感(跳跃我就不说了,你机器人不能碰你就不能做个刺提示范围吗)尚可忍受,但是跟相对精致的2d场景,3d部分做的真的稀烂到影响观感程度。。感觉作者有在玩打破第四堵墙的互动,玩家既是操作者x也是被操作者想,想的世界里的故事线玩家既是亲临又是旁观(也搞了不少和玩家对话的地方),但文笔和节奏真的有待提高,感觉把3d播片全删了只留2d游玩部分体验反而会高不少。而且第一章在收集信,不少内容以为是有联系的结果跟后面一点关系没有,整个故事节奏都非常奇怪(没法玩到最后所以不评价故事主线)包括第二章小机器一起出逃后沉入水,说实话小机器的外形类似于机器砖块,想要玩家感受到情绪首先外形你得拟人或生物,一个砖块说两句话一起跑跑追逐是支撑不起后面的煽情的,或者说镜头表达和节奏完全没有支撑起作者的表达。 而且很多地方的引导做的非常不好,我就说一个例子,第二章赛博朋克风那里小人用头盔接光传递,没有任何提示和暗示,我带了近半章的头盔,又不是在这一个点之前才刚带上,突然就切换到这个创意上,创意很好,但是太突然了,非常shit。 这真的是一个非常好的解密,可惜除了创意美术(能做出这样的2d场景到底为啥3d播片那么拉跨和半成品,是美术品味下降了还是赶工糊弄了)之外作为游戏该具备的一些基本素质和玩家体验感都非常缺乏,也看到了主创24年对别的评论回复说没有心力去改bug了。为此感到遗憾,更为我无法完整体验这个游戏而遗憾。
不是很好玩
好游戏 需要静下来
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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