
This is a platform puzzle game related to our "WATCH" vision.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩到第二章,暂时比较简单
加油,这是一款不错的游戏,希望制作者继续努力
我在第二章被激光追杀后遇到了bug,因为已经在机器人的帮助下逃过了追杀,然后不小心死了,再次重生复活后不能转动视角,按R重生在了激光追杀的原点,导致卡关坏档,希望能解决下。。。。。 总体来说很惊艳,虽然卖相的确不是很好看,但是内容真的很充实,新的解密方式不断抛出,让游戏不断的有挑战性,就是每一种新解法的提出都没有提示(或者是我没注意?)导致难度有点高,操作有点难受,动作不是很顺滑,总体来说非常好。。。制作者是真的牛逼 ps:希望解决bug让我能通关,期待后续内容!!!!!!!!!!!!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
以前在小黑盒上20r抽到的,一开始以为又是个垃圾喜加一,隐藏了没管过,有一次删喜加一的时候,看见了这个游戏的致玩家的一封信。挺佩服开发者的,毕竟好几个国产的游戏抢先体验就没有然后了。完全就是骗一波就跑路的。销量不是很好,作者还能一直完善更新。玩了一阵游戏,还行后面一直忘评论了。今天又看见这个游戏了。来补一个评论
很有创意的一款独立游戏,关卡设计通过透视来转换,有时候走着走着没路了,转转镜头就会发现新的路。
挺不错的
不是很好玩
第四章快结尾部分,一直卡一个平台过不去,查攻略才发现和视频组的画面完全颠倒了,就差这么一点距离无论怎么拉视角都跳不上,这意味着我要重新打一遍第四章,好样的
优点:氛围和设计理念都很棒。 缺点:娱乐性低,手感很难受,缺乏爽感。 玩到中期,被一些跳跃弄的实在烦死了,看了攻略也没法过关。 感觉创意和设计是顶级的,但是体现出来的具体操作让人坚持不下去。
还行,视角变换过后有时候会迷失方向
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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