
Help Vylan on his journey to regain his lost memories in this Tile-Based platformer. Take on 100 levels in this platformer that flips the genre on its head.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Help Vylan on his journey to regain his lost memories in this Tile-Based platformer. Take on 100 levels in this platformer that flips the genre on its head.
Tile-based Movement in a 2D platformer setting.
100 hand crafted levels.
4 Different worlds.
Many unique and interesting mechanics that switch up the gameplay.
Not too difficult.
A Mixture of Platforming and Puzzle Based Gameplay.
Tile-Based Movement!
Puzzling Levels!
This game uses simple controls and due to its unique tile-based movement mechanic, you are able to traverse each level with as much time as you like, allowing you to play at your own pace.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech*, Japanese*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese* +1 more
Reviews
[b]Playing status:[/b] 100/100 levels completed [h1]Intro[/h1] [b]Vylan[/b] is a short puzzle game with a platformer element. It requires you to clear each level within the time limit, all while dodging any obstacles in your way. 100 levels with increasing difficulty are available for you to enjoy. [b]Pros:[/b] - 100 levels - Options to configure the timer as you want [b]Cons:[/b] - The last 10 levels are too similar to each other [b]Specs[/b] Intel Core i5-9300H 2.40GHz, 8GB RAM, NVIDIA GeForce GTX 1650 [h1]Should you buy this game?[/h1] [b]Yes.[/b] [i]If you like to play puzzle games, feel free to buy this at a sale.[/i] [hr][/hr] [h1]In-Depth Review[/h1] [h3]Visuals[/h3] [b]Vylan[/b] is presented in a black and white display. Levels take one-third of the screen with the level number placed on the top left corner. Despite its small-sized visuals, every object is distinguishable from the other. Some objects might be overlapping with the backgrounds, although it usually happens on moving objects which aren't hard to recognize. [h3]The Game[/h3] [b]Gameplay[/b] The goal of the game is to reach the exit, flipping some switches that are blocking your way if necessary. Although it looks like a platformer game at first, the world of [b]Vylan[/b] behaves far from it. Bullets, spikes, and other movable hazards will only move one tile next to where it is supposed to be after you change your position, changing the puzzle element as its main focus. You'll have to predict the behavior of every object this way, and move your character accordingly. https://steamcommunity.com/sharedfiles/filedetails/?id=2466444349 More mechanics will be introduced as you play the game, increasing the difficulty. While the first few mechanics are interesting enough, the last one feels cheap in comparison. It introduces a feature to flip your character, forcing you to finish the level upside down. The game also seems to utilize this feature too much instead of introducing more unique mechanics. The last few levels become boring since I tend to die because I'm not used to play the game this way. Although the game requires you to finish each level within a time limit, the timer tends to run very fast. You'll have to replay the level a lot of times this way, often remembering the button that you need to press just to solve one level. Luckily, the game allows you to add the time limit or even disable it completely. [b]Length and Difficulty[/b] I finished all 100 levels in 3.1h with the timer turned off. I found that the last 10 levels to be similar in the way that you need to go in one direction, flip a switch, return to the entrance, and go to the other direction to reach the exit. These levels also look like an exact copy with slight differences in the obstacles' position. https://steamcommunity.com/sharedfiles/filedetails/?id=2466443719 [h1]Conclusion[/h1] I enjoyed my time playing [b]Vylan[/b]. Although the game looks like a platformer game, it doesn't behave like one, especially with its tile-based movement and objects being stopped whenever you are not moving. It opens new possibilities, and you must familiarize yourself with these mechanics to solve some of the levels. The last few levels might feel redundant, but the game seems to realize this fact and ended the game soon after. It might not be the best, but it's still an enjoyable game in the end. [quote]This game was reviewed with a key provided by the developer for free[/quote] [quote]Visit SaveOrQuit.com for detailed game reviews, posted daily![/quote]
Bought and played this out of sheer spite because of the absurdly stupid review left by the absolute decimal point Obey the Fist. First, this is not a Sokoban game, something you'd know if you bothered to look it up for 1/6th of a second. That is a game about moving boxes. This is a game about solving how to moving through a room. Different mechanics. Also, no gravity? Did you, idk, notice the mechanic where you FALL DOWN you subtractable little integer? Do you know what a game engine is? You don't do you. Because when you say, "the developers neglected to mention most of the work was done with Godot" you are admitting you have no clue what an engine is. Engines deal with the low level part of game development, the stuff literally all games use. Like loading graphics and handling user input. Also, they neglect to mention? You mean....like...how the Godot logo is literally the first thing you see when you start the game? "obsolete, decades old retro pixel 'art'" MY GUY, YOU CAN SEE IT. THERE ARE SCREENSHOTS. Do you have ***EYES?!*** because if you had eyes, and you don't like pixel art, you wouldn't have bought this, would you? What kind of art is used in a game is a choice. It is not because of a lack of talent. It was a clear, deliberate choice, and it works very well for this game. Did you also notice the music? You know, the music that would clearly work for a game from the 80s or 90s? The makers are very clearly invoking a specific feeling with their work. "There's no way for gamers to try improve the low quality graphics." There's no reason why anyone would need to change anything, you exponential summation of human failure. You describe this as shovelware. This is not shovelware. Also your whole paragraph on why godot bad is stupid and dumb and you should feel stupid and dumb. In other words, user Obey the Fist, how about you go forth and multiply yourself. Devs, you made good game.
Fun game, but really quite difficult. My main problem with this game is that there seem to be issues with input buffering. Quite often I'd input a jump but it just wouldn't go through, so I'd be left mashing the key trying to get the jump off, after which it'll do multiple jumps. Considering the nature of the incredibly short level timers, you're not left with any room for mistakes, so this issue does affect the experience quite a lot. If this can be fixed then I 100% recommend this cool little game.
Vylan is misleadingly described by the developers as a "tile based platformer", which seems to be some kind of code-word for "We couldn't work out how to make gravity work in Godot engine so we made a Sokoban game and called moving upwards 'jumping', so it's a platformer now, right?". Yes, it's a pathing puzzle game where you need to move on a 2D grid and flick switches and so on in the correct sequence to clear obstacles and get to the exit of the various simplistic level. There's a time limit on each level. The game has credits, but the developers neglected to mention most of the work was done with Godot, and not actually by the "developers". From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The very poor quality of this game puts it squarely on-par with ancient 1990's Flash/Java games, and given it's 2022 (and this was released not so far back in 2021), gamers and the industry expect and deserve better than this kind of low effort shovelware. Some of the defects in the game can be attributed to the choice of using the Godot game engine/toolset. This is a very poor quality toolset sometimes used by amateur developers as it's free (so they don't have to pay for GameMaker Studio) and doesn't require advanced game development skills, but unfortunately has very limited capabilities (it's arguably worse than GameMaker Studio). Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. These technical defects push this game below acceptable standards for any modern PC game. Vylan is over optimistically priced at $5 USD, I think this might be some kind of comedy/joke price, nobody could actually be serious about charging money for something this poor in quality. It's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam.
A fun and simple game made in Godot Engine (aka, best game engine) :]
This is a funny simple puzzle platformer that suits playing it mobile, because it would have been a great GameBoy game. Get your SteamDeck ready for this. It's basically a turn-based jump & run in which you can carefully plan every move instead of just hoping for the best. I have some criticial feedback: Some mechanics are not as clear as they should. You mostly have to figure the mechanics of the different blocks and jumps out yourself. There are some hints, but for it wasn't enough. I learned most of it by trial & error. Also the level progression is weird. Quiet early there are pretty difficult missions followed by super easy missions. You can set the fps limiter to anything in the settings, even 233 fps. I think for this game this is so much noch necessary, especially because you increment and decrement the setting by 1 everytime you change it in the settings. I would suggest to set it to 30, 60 and 120, Unlimited. Thats more than enough. Especially on sale this game has a lot of value.
Best game ever 10/10
有中文,有成就。 非常反直觉的操作,左边WASD是方向移动,箭头↔是斜向移动,必须双手配合。 回合制移动,可以滞空,要把控节奏。多走折返跑,多试几次,多动脑,解密思路有难度。 中文是机翻,翻译的质量不太好,但是不影响理解。 游戏于2021年4月22日发布,于2025年4月10日发布了最终更新公告。 最终更新及修复内容: 在游戏的设置菜单中添加了模糊效果设置选项。 统计菜单中的计时器已修复,现在能够精确显示实时时间。此前,游戏内计数的1秒实际上短于现实中的1秒。 修复了一些导致游戏崩溃的漏洞。 提升了部分游戏性能。 这很可能是《维兰》(Vylan)的最后一次更新。这款游戏虽并非尽善尽美,但目前的状态已让我十分满意。如果日后出现重大的漏洞、故障或游戏崩溃的情况,届时可能会再次进行修复。
Do not buy this game expecting a platformer. It's a turn based tile based puzzle game that happens to incorporate simple gravity and jumping. It's all right.
将平台跳跃用回合制表现是一个比较有趣的点 但关卡重复度高,基本是重复使用奇偶性和跳格子留回去的路 加的翻转重力机制也几乎毫无作用 没有撤销,碰到子弹的话就要重来 后期的关卡基本都是一个模子出来的 虽然有无敌模式,但不太值得体验
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Related
| Guess who ? | $2.4K | 122 | 60% | $0.99 |
| Zombie Desperation | $2.4K | 122 | 76% | $0.99 |
| Market Simulator: Miami Beach | $2.4K | 71 | 48% | $0.99 |
| Memories with my Kitten | $2.4K | 97 | 98% | $1.99 |
| Cow Girls | $2.4K | 348 | 82% | $0.59 |
| Come See My Hole | $2.4K | 176 | 94% | $0.99 |