
Wartales is an open world RPG in which you lead a group of mercenaries in their search for wealth across a massive medieval universe. Explore the world, recruit companions, collect bounties and unravel the secrets of the tombs of the ancients!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 635 reviews with recorded playtime.
Reviews
Themes across 633 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Вот бы в этой игре дали возможность начинать задания с самого начала или хотя бы увольнять членов группы, которые присоседились для выполнения определенной цели. А то я вот взял квест, на который забил, и теперь со мной вечно ходит какой-то мужик Вообще не весело. А так интересная игра, по скидке взять можно и побегать по миру вполне
Great game. Lots of different choices. Wish the choices would reflect more in the narrative.
ахуенные 80 часов испортили ♥♥♥♥♥♥♥♥)))) прост корабль не заспавнился я хз. а так очень годная ртска, но багов в ней ебанёшся скока
Its great, but sadly the Tavern and Fief DLCs put you out of the challenge sadly. Hope they will balance this soon.
Love the game!
good ♥♥♥♥
Steam Deck 기준으로 플레이했을 때 최적화가 많이 아쉽습니다. 우선 기본적인 로딩 시간이 상당히 길고, 플레이 중 커서가 이유 없이 사라지는 현상이 간헐적으로 발생합니다. 또한 게임이 진행되어 맵 규모가 커질수록 성능 저하가 점점 심해지는 느낌을 받았습니다. 가장 큰 문제는 파티 규모가 커질수록 전투 속도가 크게 느려진다는 점입니다. 다양한 직업을 활용하는 것이 이 게임의 핵심 재미 중 하나인데, 성능 문제 때문에 직업 구성을 고민하기보다 파티 인원부터 줄여야 하는 상황이 발생합니다. 결국 모든 직업을 활용하는 플레이가 어려워집니다. 현재 공개된 로드맵을 보면 매년 DLC가 꾸준히 추가될 예정입니다. 새로운 콘텐츠도 중요하지만, 그에 앞서 기본적인 최적화와 성능 개선이 먼저 이루어졌으면 합니다. 게임의 완성도를 높인 뒤 DLC를 출시한다면 기존 플레이어들도 훨씬 긍정적으로 구매를 고려할 것입니다. 게임 자체는 재미있습니다. 그래서 오히려 현재의 최적화 문제가 더욱 아쉽게 느껴집니다. 기본적인 성능 문제만 개선된다면 훨씬 더 높은 평가를 받을 수 있다고 봅니다. Optimization on the Steam Deck is quite disappointing. To start with, loading times are noticeably long, and the cursor occasionally disappears for no apparent reason during gameplay. Performance also seems to degrade as the game progresses and the map becomes larger. The biggest issue is that combat slows down significantly as the party size increases. One of the game's greatest strengths is the variety of classes and the freedom to build a diverse party. However, because of the performance issues, players end up reducing the number of party members instead of experimenting with different class combinations. This makes it difficult to enjoy all of the available classes in a single playthrough. According to the current roadmap, two DLCs are planned each year. While new content is always welcome, optimization and overall performance should take priority. Improving the core game before asking players to purchase more DLC would likely encourage even loyal players to support future expansions. The game itself is genuinely fun, which makes the current optimization issues even more disappointing. If these performance problems were addressed, I believe the game would deserve much higher praise.
Big fan of this game so far. I like the "crafting" mechanics and the combat. Very cool that you can capture wild animals to join your band. Combat skills and overall progression are well paced.
Its great. Playing Coop with a buddy is a lot of fun. I think its a very cool rpg. A lot of DLCs make me think of Paradox but its an indie studio. Support if you will. Base game is good.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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